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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - SantanosRabi

Pages: [1] 2
1
General Discussion / Re: Is God real
« on: June 04, 2017, 21:38:05 »
Definitely believe God exists. I can long for his love and feel it overwhelmingly entering me, transforming me from inside into a more and more benevolent entity. An incredible peace, love and sense of wonder, simply by sincerely asking whatever created me to give me his/her love. Everyone can do it and transform himself more better and better, unlocking abilities and senses u didn't even know exist.

One thing for sure, it's better than any sharingan or super sayan mode you could ever imagine, and it's objectively real. Everyone should give it a try.

2
Simply the best.

3
Shinobi Life Online Clans / Re: HAZO-RYU Clan
« on: December 09, 2016, 09:55:30 »
I will stick to Hazo, the family that offered me a place in their home. I'm proud to contribute to the survival of this Clan.

4
Oh my God. This game is escalating into a beast.

5
Absolutely amazing !!!

6
Yeah some people will do it, some won't, some will do a bit of both. In my opinion, without these behaviours, people will shut the PC down earlier than expected, going to bed with a slight touch of dissappointment about SLO. Do you know why? Because when your camera flicking prevents yourself from seeing your own combat animation properly, and at the same time there isn't an abundance of different Jutsus yet, I find it better to develope a Cinematic way of doing your stuff.

7
My point is to plan your behaviour BEFORE you even arrive at the battle. And not get into the chaos in the first place (If possible).

I don't want to move unnaturally all the time, even if that means initially I'm going to lose a few more combats until Ive found a way to move naturally and still win or at least "not die". The enjoyment comes from expressing your character during the fights. Not just flicking the camera around wildly, twitching and jumping every 2 seconds, just to win few more combats. But as you said, battle strategies are important to be able to do that.

8
Naruto Anime / Re: What are your thoughts on Kakashi's Face
« on: August 01, 2016, 16:52:01 »
I liked the episode a lot. Kakashi always got his duplicates doing the dangerous parts haha.

9
Shinobi Life Online Discussion / Roleplay and Cinematic Behaviour
« on: August 01, 2016, 16:38:47 »
Hey, I'm searching for people who I can play online with in a cinematic way. Like if we are attacked, we dont randomly jump and shoot stuff, with wild camera flicking, which loses the point of playing. We pre-arrange to behave in a certain "cool" way. Not moving too much, if it's not needed.

I hope some people have the same idea, It would be amazing to jump around in the game with all these pre-communicated behaviours. Not moving unnaturally, standing still when there is no danger. Moving towards objects only with purpose, and at same time maintaining an effective combat through pre-communicated teamworks. This way you can have both: Being a cinematic character in the game, and still winning your combats.

PLEASE stay in contact with me if you have similar ideas.

10
General Discussion / Re: A True Village
« on: July 31, 2016, 17:33:59 »
But that's my Shinobi Life Character xD. I'm describing what I'm about.

11
General Discussion / A True Village
« on: July 31, 2016, 17:28:56 »
Hey, Here is the Attitude I want to bring alive later in the game. If many people can have these Standarts, there would be a True Village, where the people behave more expressive and enjoyable to watch:

I always prefer Walking together in Groups and pre-communicating behaviours like:

- When being attacked, never attacking back but first if possible staying still, together, looking towards the opponent. Having pre-communicated to jump away and gathering back in a bit of distance from the opponent, with 2 people staying closer to the opponent while the rest stays back, standing still together, watching.

- The people in the back prepair techniques, and are ready to step in at any moment + 1 person being prepaired to help the wounded people be safe and re-gather. The Opponent is getting the feeling that there is a fight Culture + ethical standarts making him plan any further attack carefully which leads to Players standing still watching each other from a bit of distance, which is EXACTLY the kind of Anime scenario that exists in the Shows.

- Having pre-Communicated to have Tag-Teams of people, with very effective pre-rehearsed Combos in order to take out sb. In these cases having pre-agreed to have the rest of the group gather in quite a distance on a mountain or so, and observing. Same counts if somebody in the group demands a 1 vs 1 against someone. The rest of the group gathers in a proper Distance, standing still and watching.


THOSE are just a few Standarts with which the game can become very epic and fun. No random spamming of attacks and wild camera flickings in your fights. Good scenarios and ethical Standarts, making every fight tactical, theatrical, social and expressive. Contact me if you see the potential in this.

12
General Discussion / Re: The heathen trilogy
« on: June 29, 2016, 17:30:06 »
I have to take a breath, this last part had me tears in my eyes. Impressive scenario, so much to take in.

13
Shinobi Life Online Organizations / Re: Heathen
« on: June 27, 2016, 20:53:27 »
Hey I want to apply for the Strategy group, planning traps, distractions and Im particulairly interested in a regular training basis of formations and manouvers with skype.

Name: SantanosRabi
Gender: Male
Ninja Rank(If possible): I'll aim Chuunin, & stop there.
Chakra Nature(s): Wind, Earth
Kekkei Genkai or Chakra Mix: N/A
Previous Village: N/A
Specialization(Genjutsu, Kenjutsu, etc.): Genjutsu, Ninjutsu

14
General Discussion / Tactics + Roleplay in SLO
« on: June 25, 2016, 22:29:10 »
Who wants to group up consistantly in the game and study funny tactics/roleplays like:

- 2 People block the opponent's vision with fire or something else and 2 other players run behind them with prepaired attacks.

- Running together in a tight Formation and having pre-arranged 2 people to stop running, 2 people to run left and right and the rest forward to attack.

- Pre-communicating to always formate back into a tight Formation with tag-teams of people, all sorts of things can Easily be pre-communicated and a simple way to have a really fun game.

Anyone who sees the potential in this put a comment.


15
Shinobi Life Online Suggestions / Details in the Game
« on: June 21, 2016, 20:50:02 »
I just have a few things I would like to list and ask if some of them could be considered later in the game:

- Brushing away the sweat from your forehead or the blood from your mouth
- Holding an injured part of your body when ur standing still
- Coughing after being hit in the chest
- A scarred facial expression when sb. is running at you and you're almost out of stamina
- A dramatic or desperately looking way of doing your last Attack/Handsigns when you're almost dead
- Limping and heavy breathing when you´re almost dead
- Sliding on the ground for a few meters by choice instead of stopping your run abruptly
- Being able to point in a direction with your finger or, making a stop sign with your hand, waving your hands from distance or taking different postures
- Being able to knee down and surrender to the opponent
- Being able to knee down to a dead person and close their eye-lids

I would be very happy about every answer to these or similar things. I know they aren't important atm, but I'm also asking generally, if at some point later in the game such things will be considered.

Thanks a lot!

Pages: [1] 2

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