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Shinobi Life Online Suggestions / Re: Kekkei Genkai and Chakra Mix Suggestions
« on: January 24, 2015, 09:38:33 »Thanks all for awesome feedback .This is really cool and all but i dont think Vreg will consider this even for a forbidden jutsu it almost sounds godlike.
As for balance...
I would like to remind you that this does absolutely NO damage, exept when you fly throw them. But I imagined that as not being very high amount of damage. It's suposed to have same combat role as Minato's Flying thunder god jutsu(his teleportation). Also it's suposed to be highest level jutsu which is very hard to obtain. Only way to attack someone while in fire form is with some technique which uses chakra, lowering the time you can be in fire form.
The most imbalanced part IMO is if there was whole clan with this jutsu and if they had 1 high level fire user. Fire user could just cast powerfull wide area fire attack and hit whole battlefield with it. Without caring to hit his allies or enemies. Because he will damage enemies and heal his allies hp and chakra.
But if you still think it's overpowered, some effects in fire form could be changed to some of those to balance it, i recommend ones with a *** behind:
-physical attacks can not hit you(they just go straight throw you) and you can only use ninjutsu (that means no genjutsu)
-increase amount of chakra lost for each point of damage taken
-if your chakra hits 0, you die ***
-if you get hit by fire attack, it only heals your life with your passive, your chakra is unaffected ***
-if you are hit by water attack, you take X times normal damage X>2 ... adjust X as needed
-your chakra deepletes faster ... deepletion speed also adjustable as needed
-remove dealing fire damage when you fly through enemy
Also you could add taking double damage from water type attacks to permanent passive ability even when not in fire form.
But then again if he is considering this then it will get modified.. I mean the jutsu will get nerfed to a weak state.
STILL cool idea though
The jutsu is supposed to sound godlike, that is why it's awesome. But it is also balanced.
Word "adjust" means that it is COMPLETLY balanced. Vreg can "adjust" things I mentioned to make a strongest ninja only be able to stay in Flame form for 3 seconds before he loses all of his chakra, then the jutsu us pretty shitty. He can also make duration longer than that, but as soon as you get hit, flame form ends or you die because he adjusted damage to chakra loss ratio like that. He can make the water damage multyplayer so high that highest level shinobi would cry in front of most basic water attack.
With balancing options I left many different ways for Vreg to balance it. He can even CHOSE what combat role jutsu would have with so many possible changes. Options are one-use-save-yourself jutsu, medium duration(10 seconds) high mobility jutsu, very powerfull jutsu with very hard counter or long duration movement jutsu.
THINK about changing those variables and how hard those changes can nerf it and how people would abuse your weakness when they knew it.
Also I think Vreg said this wont be one of those dull stand-in-place-until your hp is gone kind of games. This is just another jutsu that if you pull of it helps a lot. The same way the opponent could have blasted you and severely wounded you with his strong offensive jutsu before you managed to react.
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