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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Minato_Uzumaki

Pages: [1]
1
Well, then stamina loss could be an option, like slower movement due to exhaustion from mental trauma.  Either that or loss of health according to the time you're ensnared in the genjutsu. I think genjutsu should at least do some sort of damage. It would make it a way better form of attack.

2
Shinobi Life Online Suggestions / Shadow Clone Jutsu Mechanism
« on: August 11, 2014, 21:29:07 »
Ok, this is kinda a suggestion/question type form. I would like to know if this has been discussed before, but how will the shadow clone mechanism work? And will only one nature be allowed to do it, or will all natures? And for my suggestion, maybe triggering the shadow clone jutsu will trigger a completely different style of combat, such as a longer combo, or more damage. Or, you could use it for stealth. So, lets say I'm in combat, and I want to escape or attack from behind. I could trigger 3 shadow clones, and they would have an automatic combat system, like a computer. [They would have half the health of the jutsu user.] While those clones were automatically fighting, I can sneak away and attack the player from behind. Either that or you could fight in one of the bodies, and when that one got killed, then you would take the body of another, and while your in one of the bodies the rest are computers until you inherit them.

I dont know, there are a lot of possibilites for this. What do you guys think?

3
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: August 11, 2014, 21:17:42 »
Jutsu Name: A Thousand Years of Death
Jutsu Type: Pervertal
Jutsu Description: This jutsu allows the user to shove his fingers into their opponents butt at an extremely high speed.
Jutsu Level: Expert
Chakra Nature: Lightning
Jutsu Range:Low
Effects if hit: You will be launched into the air, and be paralysed for 2 seconds after use.

PLEASE PUT THIS JUTSU IN THE GAME!!!

4
Shinobi Life Online Suggestions / Re: Microphone-voice support.
« on: August 08, 2014, 18:34:45 »
I would love it if this required buying a in game radio transmitter, just like the ones they use in Shippuden. [ Like when Gaara was being kidnapped, they used them to break the barrier and communicate. ] This should cost virtual money, though. DON'T GET ANY IDEAS.

5
So, once ensnared in a Genjutsu, a character has to build up an enormous amount of chakra and release it to escape. So, how about a button pushing mechanism? There would be a amount of time to build up the chakra, and if you didn't in time you would experience damage. And to build up the chakra in the first place, how about one of those button mashing things? Or a button pressing sequence? Such as, press C rapidly, or press a sequence of button such as Q  U G Y U I. And if you complete the sequence, then the user would take damage, kinda like a double-edged sword. I think that would be awesome.

6
Shinobi Life Online Suggestions / Targeting ShadowBlur.
« on: August 08, 2014, 18:24:42 »
If any of you have played Ultimate Ninja 4, you probably know of the shadowblur feature in Master Mode. This enables you to travel very fast in a blurry hopping/jumping movement. It would be awesome if you could target a nearby area, and shadowblur hop over to it in Shinobi Life Online. So, lets say I targeted a Roof-Top, the character would do one big ShadowBlur leap over to it. However, there would be a limited distance, and it would require the use of chakra. I think this would make transportation in the game really awesome. [ And please, put some sick parkour in this game.  8) 8) ]

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