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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Togopun

Pages: [1]
1
Thanks,everyone i learned something today.but i still have a problem with the speed adjustment,and the main thing that its not fun to play to me,ill try to follow this project until at the least alpha and see where it will go in terms of fun for me,and also the problem for me with the speed adjustemnts is  that im on laptop,and im too lazy to buy normal mouse because i dont have basic desk.
And not that i have taken a bit of a closer look at the comminty i want to join lol.
if something ill be the punching bag :D

2
You could train the clones to know different attack patterns depending on the combo or attack you want to do,for example you want to include a clone in a raikiri combo,so you do it over and over and over until it learns when to attack and how.and for the amount of clones it could also be trained,for example at the start you can barely make 2 and go up to 8 or 9,some people with rarieties could go to 12 or 14.

3
Hi,i have played this and the home page lied to me.This is not a MMORPG,this is an arena fighter,and arena fighter with poorly made controls that will never go throught with newbies and will make them turn away from the game.the only ones that play this are probably people who have never heard of other naruto games.Now this isnt a bash against this project,i wish it a lot of succsess but,you have to implement the MMORPG aspect first at the least.

Ok those are my first thoughts about the game,now ill go into detail.(Now i know this is a pre alpha blah blah blah,but the main points they want to show us just isnt there.)

The Controls:
My main issue is with the speed adjustment,its unintuitive as hell,it couldve easely been two buttons or even a momentum based system with chakra addition to speed up.i think it should be a momentum based speed system where you can press a button to add chakra and go faster,instead of just holdin shift and then using the mouse while running in a random direction and being a running duck.The other parts were fine,i liked how high and fast the jumps where,i  would like for there to be two types of jumps(A long jump and a jump for height)but this might be just my nitpicking.The way to attack in meele,hooooooo boy its a strange one,it just wont let me,and even if it will,its just useless,people can easealy evade it as there is no stagger,same goes for kenjutsu,if you would make any sort of meele there should be stagger,and with that there would need to be a substituition jutsu,but im going itno combat right here.overall those are all the ones i had problems with in the controls section,now onto the gameplay.

The Gameplay
Hoooo boy now this one is a doozey.I actually bealive this has a really good future,of course if they make it an actual MMORPG,and not a fucking arena deathmatch thingy.If somethign this is what a MMORPG stands for:Massivly Multiplayer Online Role playing game.That means a big ass map,NPC,Enemy npc,levels and etc.and even if this is a pre-alpha,then just say its a tech demo for an MMORPG.
But i would like to go into how they could improve the gameplay,Number one,MAKE IT AN MMORPG,number two would be to add water,water walking,ability to charge chakra,and maybe if they actually make it a MMORPG and in a alpha or a  beta realease,a randomized element selection,wich could include kekkei genkai elements.(for example you could be lucky and be born with water an earth giving you in late game wood)then there should be NPC.Missions,monsters,just to talk NPC and all that good stuff.i really would like for this to be an MMORPG,something of dragon ball online sorts,but wiht a hint of RP.this should be all in for gameplay.Please make this a thing,this could be a revolutionary free game for the internet!

The Fighting
Non-existant.All you do is either spam fireball or raikiri.and about raikiri,it should home in,something like the one in shinobi striker,so it would be more effective and fun to use,but it will drain a lot of chakra and leave you open for attacks when it connects(attacks from either your enemies teammates or other rogue ninja).the fireball is jut flame breath,and it should be aimable,like you should aim with your torso but with your cursor,or make  fireball jutsu,where you stop dead in your tracks for half or a second and fire out a semi homing fireball with AOE and fire effect.The wind bullets suck ass,they should be a sort of homing mini pellet that you use when your low on chakra and need a bit of chip damage,earht wall and earth dome sucks ass,dome should be just get ridden of and the wall could be used as a countermeasure for fireballs or some other ranged techniques,an it could be done with a quciktime event of sorts(for example pressing  two buttons together extremely fast,same thing could go to substituition but wiht three or even one button.)and then it will come up and block it,but it will get destroyed and youll use up some chakra.then i should go on about the meele and kenjutsu,WICH IS ABSOLUTE SHEIT.for meele they can make it so it staggers you and you could make a combo,same goes for the sword,there should be big differences between those two,for example make it so the sword focues on much more heavy/one hit centric moves while the basic meele is a combo driven style.and this is for the future note,how will the sharingan work?I thin it should givfe a passive where you can dodge any damage or maybe just meele with a 20-30-40% chance.The buyakugan could be the same thing but with jutsu,and having a static 35% chance(or 25%).

Now to wrap this hot mess up.I feel like they shouldve post poned the realease of this game,until they made the MMORPG aspect a thing,they couldve just had a few missions a boss or something and realesed it as a sort of tech demo and a proof of concept,and then kept piling on the updates,but it just came out as a sort of unfinished blob of unkown.this can be easealy improved if you make it a MMORPG,and add a bit more movement options(this is optional,exept the long jump)and at the same time adding a better map,maybe a small konoha of sorts,where you can jump around strom 1 style.In controls i would give it a 3/10,it has a few cool things like how the speed is adjustable,but how it is adjustable and how unresponsive it is just makes it bad.In gameplay ill give it 4/10,there is some stuff that can work out,but they should elaborate on it more,make it a lot more fun to use and not overcomplicated,so they have more room to make the MMORPG aspect.Combat will go to  5/10,it has a lot of things it can be worked on,and needs to be worked on,but the path is set into a good path.and an overall will be a 6/10,this game can be revolutionary,but the devs are forgetting many things they need to do.
wait are they even working on this game anymore?
i really hope they are and they will listen to atleast some of my critique.

P.S if you want to realese a alpha of a MMORPG,first make the MMORPG aspect,and then realease it cause this is just blatant lying.

Edit:I just saw a bit more into the forums,and if people want,this can just become a forum based RP thing,the games wants to be rp but cant be beacuse of all that.first the people should want the gameplay and then the RP.

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