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Shinobi Life Online Suggestions / Re: Kenjutsu(Sword's combat):I Thought about a better way to make it(in my opinion).
« on: June 12, 2017, 11:57:19 »
In my humble opinion directional combat for Kenjutsu wouldn't work as well as you would think. In games such as For Honor and Mount and blade there is directional sword combat but both games are a lot slower paced then SLO should be. For Honor has a hard locking system which wouldn't work in a MMO as you could possibly be faced with several enemies and with the quick pace of SLO this wouldn't be as smooth as you think.
Mount and blade also uses directional combat but just like For Honor the game is slow paced. If you really want to make the combat better you should focus on making mechanics like parrying for weapons and making a fast, strong and dashing strikes. Hand to hand combat should definitely not be directional as it would make it nearly impossible to hit someone. At the end of the day SLO is a mmo which would have many players on a server therfore even if you made great directional combat mechanics there would be ping issues involved where players would be at a major disadvantage if there ISP hates them.
As I said this is my humble opinion so please don't kill me
Mount and blade also uses directional combat but just like For Honor the game is slow paced. If you really want to make the combat better you should focus on making mechanics like parrying for weapons and making a fast, strong and dashing strikes. Hand to hand combat should definitely not be directional as it would make it nearly impossible to hit someone. At the end of the day SLO is a mmo which would have many players on a server therfore even if you made great directional combat mechanics there would be ping issues involved where players would be at a major disadvantage if there ISP hates them.
As I said this is my humble opinion so please don't kill me
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