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Shinobi Life Online Suggestions / Re: Change of direction (probably controversial)
« on: May 26, 2016, 04:38:11 »SLO aims to be skill-based. What you're suggesting is another MMORPG that has simply been put into a Naruto-like context. Not only does this game intend to shun the common MMO features of simple, repetitve, click-based combat.Have you ever played the games I mentioned in the post?
And welcome to SLO. :p
How is, for example, dark souls franchise a point and click?
I get that you want this game to look like uncharted 4, have an amazing net code (despite not having monster servers, or the money to get those), with amazing dynamic combat, that has never been seen before in any game.
That's just not going to happen.
There's ONE coder.
An indie studio has like 80 developers. An AAA studio has hundreds, even thousands, of developers working on their game. It still takes them 3-7 years to make a game, even when having "bought" an engine, like UE3.
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