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Shinobi Life Online Questions / Re: Minimal Experience
« on: October 26, 2016, 18:30:07 »@Baldakus You shouldn't expect to be capable of helping with much of anything if all you're going for is the basic route. And while it is true that *the traditional* route more often than not will accept a learning writer/designer/programmer/artist, et cetera, something like these smaller Indie games require a far more professional team, because they simply don't have the time to be mentoring new members *while* attempting to create the product. (There might be someone patient enough to be doing that, but in general, I believe my information is correct on this)It is realy nice answer. I think you win a price in the most motivation text on this webside.
If you've got a fairly good idea of how to get into the traditional game-design market, basic is 'okay' to start off with.
If you're attempting to assist in the creation of a game with a far smaller budget (and thus, fewer chances to screw up or lag behind the spotlight), you might think about improving your skill-set to the point where you're confident that you know what you're doing for the team and the product. Of course, this path will obviously require a lot more time -- but as far as I can tell, there's a lot more information out there in the ethernet that has been written specifically for people who find this path more appealing or convenient.
(Edit: Note, the amount of time it'll take to get to that point of "Professionalism" --at least, so far as I can tell-- may also depend on your affinity with the various options; Maybe you've got the patience for programming, or the witticisms of the writer's pen, or even the delicate eye and hand of the artist. Take what most interests you and improve yourself with its functions -- otherwise, you'll probably just get bored of pursuing the path you 'think' you have to take, instead of the one you actually 'want' to take.)
But if I can add my experience. Not always are Indie Games based on professional team, that is the reason why lot of them is unfinished. It may seem that I am totaly unexperienced but it isn´t totaly true.
Anyway some of the Indie games accept guys like me. In that reason are indie games best for portfolio. Yeah i know that project isn´t for beginner. But i am good in learning.
I learned .NET, C-sharp, python, java and currently I studying on IT school. Problem is there: this project doesn´t accept programmers.
I hate webdesign. In that mean I need to learn something new. I make videos before for my elementary school and made a tons of games in unity.
So I know how is a level design important and how to make basic videos. I was also in few Indie teams, but i don´t like talking about that.
Problem is my skill set. I have a experience, but there is nothing so good for my portfolio. That is reason why I want to know what is here currently preffered in portfolio. I need just some stuff to create. Some inspiration. That is think what I am writing whole time.
Btw I realy hate, you talk to me like 12 years old kid. It is your choice, but it is strange.
Last thing I am not so stupid writing here wihout experience.
Also I try to stop write, but every your reaction forcing me to clear up unexplained things.
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