Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 54878
Latest: kiaramathew413
New This Month: 55
New This Week: 18
New Today: 2
Stats
Total Posts: 55563
Total Topics: 3337
Most Online Today: 1780
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 2
Guests: 983
Total: 999
Sadaiyan974
kiaramathew413
Google (AdSense) (3)
Google (11)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - WarUchiha

Pages: [1]
1
HI, I'm new and I've played the game and noticed that the game is a it similar to gunz(since I'm guessing it will be fast paced) If you dont want to read everything then just look at the last 2 sentences
1. Before getting into the anything, you should introduce a knock down system where if enemy gets hit by an attack he gets mini stunned. Also, when low hp they should get slowed so that they don't run away the whole time.
2. But what I think what you should prioritize first is taijutsu, a basic fighting system in a game.We already have some jutsu, now you should pause developing the jutsus and make a hand to hand combat system so that everyone doesn't have to run around like drifting lamborghinis and and just luckily hitting someone. So if someone wish to not plAfter ay smart and just go crazy they can. Just a normal fighting system to throw combos around. You can add substitution if you want or maybe later.
3. And then go back to ninjutsu, so  you should design the jutsus in a way so that they can clash, like 2 fire breath instead of hitting each other they clash(and go to the button pressing mini game- if no one can win then the first person that runs out of chakra gets hit)
After that making decent amount of jutsus maybe add a type effectiveness system like pokemon :D.
And then you could go into unique details like puppet, summoning and eye power etc
Sooo, everything summed up 1.Fix>2. Taijutsu>3.Some Ninjutsu>Some Genjutsu
This will be the basic foundation that you can develop on.

Pages: [1]

Recent Topics

Shinobi Life Online Pre-Alpha Version 1.2.1.0 by kiaramathew413
Today at 14:38:52

Diamond Himitsu Lee by mamita
Yesterday at 18:49:35

Kagami Sandareisu by mamita
Yesterday at 18:44:40

Superson Nakai by mamita
Yesterday at 18:42:59

Sazama Naitou by mamita
Yesterday at 18:41:00

Shiratori by mamita
Yesterday at 18:38:30

Yoru Satori by mamita
Yesterday at 18:36:13

Unique by mamita
Yesterday at 18:30:42

Hooke Ennia Raimei by mamita
Yesterday at 18:27:04

Norowa Himitsu by mamita
Yesterday at 18:24:59

Top Posters

Mars
Posts: 2638
Reminance
Posts: 2233
Shivraj
Posts: 1610
m4r1us
Posts: 1298
Manuster
Posts: 1267
NinjaMirage
Posts: 1165
Nova
Posts: 1140
taigakun
Posts: 1094
Fraudulent
Posts: 1086
Konohuro
Posts: 1056