Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 54879
Latest: a5q0uozf
New This Month: 56
New This Week: 19
New Today: 5
Stats
Total Posts: 55543
Total Topics: 3341
Most Online Today: 1376
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 2
Guests: 1398
Total: 1415
mamita
Sadaiyan974
Google (AdSense) (2)
Google (12)
Baidu

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mattaleks

Pages: [1] 2 3
1
I agree. A few devs already had the same thought for our combat mechanics. In my opinion its the best way to go about it. All combat would be fair and completely balanced. All combos would be invented by the player based off the attack direction.

It would be easy to switch to other combat mechanics allowing the player to add ninjutsu or throwing items to the combo.

All combat would be 100% player skill

2
Shinobi Life Online Questions / Re: Few asks :d
« on: April 12, 2017, 14:16:09 »
There will be villages, settlements, buildings, caves, dungeons and all that fun stuff outside of the main villages. The procedural generation is used just to place terrain, trees, rocks & water. Ill also do more in depth designs to the world since it wont be endless, that was just an example.

3
Shinobi Life Online Questions / Re: Few asks :d
« on: April 11, 2017, 20:28:48 »
We will most likely have a 24hr day/night cycle so yeah rl days. The map can be endless with procedural generation   

4
Shinobi Life Online Questions / Re: Few asks :d
« on: April 10, 2017, 22:34:29 »
@TheStylee The full mmo map would take days but our newest map is going to be 8km

5
Idk I feel like auction houses take all the fun away from trading/marketing. I rather go around and see what people have to offer rather then seeing all the items in the game and buying whatever i want for the lowest price. People play mmos just because of the market, its another way to play the game.

6
Looks like a job for the police force, items mailed from different villages can be stamped

7
Global traid will be mostly resorses and posabley some items. Resorses should be reagen related. so to get the resources players need to "craft" items, traid with other villages will be needed.

However if your village has a treaty with another village the danger to the curriers are substantially less then if your in conflict with a village or rouge organization that is buying from you.

This means that genin can be sent to ally's lowering the cost of the transaction.(units of traid)

Chunin or higher would be dispatch to places with more dangerous conflicts but these people will still need the resources of your land.


As for the interaction between players that have things you want to buy. how do you perpose to find someone with the items for sale.
Do they  post the item in the market and then wait some place for you to find them... because that sound boring as hell.

Great idea, I think that every village should have certain materials that only grow on their land. That would cause more wars, robberies, trades & alliances.

The mailbox idea can be used to send messages, items & currency to other players just like other mmos.

As for the market idea we can have a cash item that allows players to setup a paid merchant or they can sell the items by setting up their own store but need to remain ingame. Maplestory has a similar mechanic like that & it works, people can just go afk while selling their items.

9
Shinobi Life Online Suggestions / Re: Portals
« on: March 20, 2017, 23:29:36 »
Maybe if we had minecraft textures & models it would be possible. But we are trying to aim for AAA graphics, the best we can do is have something like skyrim or fallout

10
Shinobi Life Online Suggestions / Re: Portals
« on: March 20, 2017, 19:39:50 »
We need to have portals for building interiors, caves, hideouts, bases, etc.

11
Shinobi Life Online Discussion / Re: Village or Jutsu
« on: March 19, 2017, 21:42:20 »
Instead of adding more jutsus I would rather have our programmers focus on a more stable combat system. If we add more jutsus now we would just create extra work to edit/update them once we have a proper aim system etc. As for the village its in vregs hands to bring it alive, it got corrupted on my end

12
Instead of puppets I think having some kind of mech suit would be cool. We have some old CA for it
https://gyazo.com/aa06a10d6b19ce397e5a21e9e79a1a64
https://gyazo.com/af29be4b2c39a2a2b74fef92ca608885

14
Shinobi Life Online Questions / Re: SLO 1.1.0.2
« on: February 12, 2017, 20:33:03 »
Hidden hill? Yes
Taijutsu? Not yet
I usually don't mention how stupid posts like these are, but the fact that you made even the title so clickbaity, and the content of the post so useless, just grinds my gears man.

fgs man exactly I thought there was a fucking update

i got so fuckign excited

ffs.

Samezees

15
Drawings / Re: SLO Art Challenge #1: Shinobi
« on: January 31, 2017, 03:53:27 »

Pages: [1] 2 3

Recent Topics

Akira Nasiani by mamita
Today at 10:40:14

Tai Tsukegami by mamita
Today at 10:38:40

Yama by mamita
Today at 10:37:04

Zama by mamita
Today at 10:32:29

Kazuki Raiu by mamita
Today at 10:29:38

Psykho Tsukegami by mamita
Today at 10:25:45

Sanji Kaiyō by mamita
Today at 10:23:21

Killingstar by mamita
Today at 10:20:40

Hayame by mamita
Today at 10:18:56

Yasei by mamita
Today at 10:16:20

Top Posters

Mars
Posts: 2638
Reminance
Posts: 2233
Shivraj
Posts: 1610
m4r1us
Posts: 1298
Manuster
Posts: 1267
NinjaMirage
Posts: 1165
Nova
Posts: 1140
taigakun
Posts: 1094
Fraudulent
Posts: 1086
Konohuro
Posts: 1056