Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 54877
Latest: a5q0uozf
New This Month: 54
New This Week: 17
New Today: 3
Stats
Total Posts: 55538
Total Topics: 3337
Most Online Today: 1622
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 3
Guests: 1608
Total: 1624
mamita
Sadaiyan974
Nova
Google (AdSense) (3)
Google (9)
Baidu

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lumen

Pages: [1] 2 3 ... 5
1
General Discussion / Re: The Lie That Never Lived: Shionbi Life Online
« on: September 27, 2020, 17:29:19 »
Logs out

4 YEARS LATER...

Logs in

Yikes...

2
Shinobi Life Online Discussion / Re: SLO Faster Movement Speed
« on: February 22, 2018, 00:11:39 »
WHAT we need is faster development speed

To do that means you'd need developers whom are dedicated TO the project...and that ended years ago.

3
Shinobi Life Online Discussion / Re: SLO Faster Movement Speed
« on: February 20, 2018, 16:26:27 »
You discovered a bug.

4
General Discussion / Re: Updates?
« on: January 07, 2018, 23:11:41 »
@Lumen I do have an idea!! The game play is still the same just in a different setting!! Its all cosmetic!! The game is still a half assed death match and maybe a capture the scroll!! So mildly interesting is the best I can muster!!
How come you have Sennin rank when the server isn't even playable yet?

He's a Sennin donator, look up donator ranks :)

Ex-Developer

5
General Discussion / Re: Updates?
« on: January 06, 2018, 04:58:30 »
Code migration eh?
Yeah, I was off the net for 8 months @Mars.
Welp, that does explain the delay. Wonder how much content has been worked on by the artists in that period.

Can't wait for Vreg to get finished so he can implement this stuff. It's gonna be exciting!

Exciting?? Mildly interesting maybe!!

You have no idea! Cheers, mate!

6
Games / Re: Say something about the person above you
« on: November 04, 2016, 14:23:03 »
Worships corn

7
General Discussion / Re: Happy Halloween!
« on: November 02, 2016, 18:01:12 »
Spoops to you.

9
Programming / Re: Any issues changing from Unity 5.3 to 5.4.
« on: August 18, 2016, 03:14:59 »
Try asking at a more credible source like the Unity Forums.

10
Programming / Re: Is anyone out there?
« on: August 05, 2016, 21:47:16 »
Learning C++, Python and Maxscript. Don't ask me anything crazy cause I'll probably fail in identifying most. -snort-

11
Programming / Re: Custom Animation, creating them.
« on: July 30, 2016, 22:37:56 »
Describe off in this situtation...Tell your friend to check the coordinate reference system.

12
Programming / Re: Custom Animation, creating them.
« on: July 30, 2016, 22:06:07 »
Hello, Matt. My suggestion is to open blender and learn to use it for animation. Try a simple walk cycle and don't stop until you've learned the general basics as to how a walk cycle functions.

13
Daisuke is pretty spot on with his analysis. At the moment, it's visibly moving towards things that are more aesthetic. There is one major improvement to the game that I have noticed and that's the incorporation of lightmapping. Being able to play the game with stable framerate takes precedence over visual modifications. Likewise, being able to use simple hand-to-hand combat should take precedence over flashy skills as it is a core component that has been missing from the game for quite a while now. What would be like a series of puzzles that gradually elevates in difficulty comes off as lower-level puzzles missing chunks from them.

What I can understand though is the missing workforce that's needed to accomplish said tasks. If you don't have an animator to animate your kicks, punches, grabs, idles, etc, then you're pretty much stuck. In this case, however, there's other animation available to be used in substitution as placeholders. I really do feel that even with the simplest form of hand-to-hand  combat, the diversity in how you play the game would increase existentially. Like, it's been established so many times that the game is in alpha/pre-alpha, but that's no reason to skirt past OP's very accurate header. It's all about priorities, mate and for this, the next thing done shouldn't  focus on how much environmental work, programming, animation, etc. It should be taking a step back and outlining what should take higher priority here.

14
Music / Re: A Bowl of Soup - Sounds of Lumen
« on: May 13, 2016, 17:21:02 »
There's a limitation on how much you can upload, not to mention I still need to finish most of what was there. A bunch of it was really old also.

15
Music / Re: A Bowl of Soup - Sounds of Lumen
« on: May 13, 2016, 01:04:20 »
None of the links seem to be working except 8bit-booty. Sad. The song was really good though :)
Das cause I removed the songs.

Pages: [1] 2 3 ... 5

Recent Topics

Taiga Himitsu by mamita
Today at 11:25:02

Hibiki by mamita
Today at 11:19:57

Gaara Kasai by mamita
Today at 11:17:10

Akira Nasiani by mamita
Today at 10:40:14

Tai Tsukegami by mamita
Today at 10:38:40

Yama by mamita
Today at 10:37:04

Zama by mamita
Today at 10:32:29

Kazuki Raiu by mamita
Today at 10:29:38

Psykho Tsukegami by mamita
Today at 10:25:45

Sanji Kaiyō by mamita
Today at 10:23:21

Top Posters

Mars
Posts: 2638
Reminance
Posts: 2233
Shivraj
Posts: 1610
m4r1us
Posts: 1298
Manuster
Posts: 1267
NinjaMirage
Posts: 1165
Nova
Posts: 1140
taigakun
Posts: 1094
Fraudulent
Posts: 1086
Konohuro
Posts: 1056