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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - chX

Pages: [1]
1
Shinobi Life Online Organizations / Re: Hidden Thunder ANBU
« on: July 15, 2015, 14:08:32 »
Nice. I love that mask!

2
Shinobi Life Online Discussion / Re: Leader of the ANBU?
« on: July 15, 2015, 12:46:18 »
I think a lot of this depends on what the final game looks like, but I would like to see ANBU regardless.

My idea of how it might look:

If there's a level system, make it a requirement to be a certain level before you can apply. Have limited amounts of slots, and people who apply will be put into a queue if there's no more space.

If death in the game ends up with your character being locked/deleted, then spaces would likely open up on a pretty frequent basis.
Seems like a good idea, though there will be no levels. Your characters abilities will just increase overtime but there will be no "level bar" per se.
Onto your idea. As an alternative for your level thought, you should have to pass a test to prove your ability and if you're not doing well enough you get dropped and someone of higher skill will take your place.

1% of the village should be Anbu, not a set number. If it was a set number a very small village could have half it's members in the Anbu forces and a large village would have very few. (this would be eh for small villages)

Ah I see. I think I like that better than a level system.

Agreed with the percentage rather than a fixed number - that's a better idea.

3
Shinobi Life Online Discussion / Re: Leader of the ANBU?
« on: July 15, 2015, 11:38:53 »
I think a lot of this depends on what the final game looks like, but I would like to see ANBU regardless.

My idea of how it might look:

If there's a level system, make it a requirement to be a certain level before you can apply. Have limited amounts of slots, and people who apply will be put into a queue if there's no more space.

If death in the game ends up with your character being locked/deleted, then spaces would likely open up on a pretty frequent basis.

4
Shinobi Life Online Suggestions / Re: Control Panel
« on: July 15, 2015, 07:08:29 »
I might be wrong, but I believe the next or future update will introduce limited chakra/stamina so it won't be viable to constantly jump/run around. This will somewhat make it easier to hit people and you'll need to be a more strategic player to survive and win.

I agree with the control panel idea, but remember that it's early days and I'm sure Vreg is busy working on all the fundamental features to make the game better.

5
Shinobi Life Online Suggestions / Re: Chat Box
« on: July 14, 2015, 14:13:13 »
My solution is to click the "open popup" button and move it to my second screen. But I guess you need more than one screen for that to work. Or you could play around with multiple windows on one screen.

6
Shinobi Life Online Clans / Re: The Himitsu Clan
« on: July 14, 2015, 04:39:56 »
Thanks guys! Good to be in it :)

7
Shinobi Life Online Clans / Re: The Himitsu Clan
« on: July 14, 2015, 02:48:42 »
Name: chX (probably going to change it when I come up with something else)
Gender: male
Ninja rank: -
Chakra nature(s): Lightning
Village: hidden inferno
Specialisation: ninjutsu/taijutsu

Cheers guys.

8
I fell down and gained the power of concussion!

9
Introduction / Re: chX!
« on: July 13, 2015, 15:57:23 »
Haha, yeah. I can see potential and promise in this so I'm happy to help out :)

10
Introduction / Re: chX!
« on: July 13, 2015, 14:51:40 »
Thanks guys - and that's the plan, Mars.

11
Introduction / chX!
« on: July 13, 2015, 09:18:37 »
Hey all, I'm new around here so I thought I'd introduce myself.

Name: Clint
Ethnicity: Australian/Spanish
Living in: Australia
Born: April 1991
Occupation: Network Engineer
Sports: Muay Thai, Krav Maga
Hobbies: Trampolining, drifting/motorsports and cars, gaming, anime, boxing/UFC/Muay Thai.
Games: Have played competitive Counter-Strike (1.6, Source and GO) for the last 11 years. Dabble in most other decent games but rarely complete them!
Computer languages: PHP, HTML, CSS, a small amount of C++ and Powershell scripting.

Looking forward to seeing you all around the forum and SLO. :)

Pages: [1]

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