I agree Vreg, I think if that is possible you should require a high amount of players to own a village. So if it drops below say 20, its automatically deleted. Also I think it should require some kind of daily upkeep, like gathering materials, removing random debire that might blow in, After all they will be in a wooded area. and of course a cash amount monthly*game time wise*.
We wouldn't want a village being owned by 1 person. I think a group of say 20 should be the requirement to make a village, then reward them with better stuff for the more people inside their village, 20 for a base village, 30 for more buildings or resource gathering places, etc, etc. Might add more reason for people to try and get a stronger clan with more people, instead of everyone trying to make their own for a village.
Also I would say a max of 5 - 10 player owned ones, which means a minimum of 200 players to own all, if you go with 10 that is. So if we had say 1000 people playing, it would prove interesting if someone wanted to take a village.
or if someone who owned a village, wanted to take over one that is close by, to expand their reach? Then they could appoint a clans sub-leader to own that village, while they owned the main one?
I was actually thinking of putting no limit to the amount of villages that can be built by players. As long as there are enough players in the clan, the clan leader can build a village. Let's say you have a clan of 20, and you create a village. 20 is the minimum to be allowed to build a village. Now what if people start leaving the clan, will you loose your village and all the resources you put in it? No you won't. Once you build your village, it's secured, unless your clan gets deleted. That can only happen if the member count of your clan drops below 10. If your clan gets deleted, then the village associated with it also gets deleted (including any conquered villages).
The main village is considered to be the main district of your village. It will be possible to conquer any village, but you can only attack another village once a week. After you conquer another village, it will be part of your clan's village, it'll just be a different district of the clan's village. You'll have the main district of your clan's village and the newly conquered districts of your clan's village (which are the newly conquered villages). That way every clan is only part one village, that exists out of the main district and any optionally conquered districts.
The clan leader is the obligated leader of the clan's main district, and he is by default set as the leader of any conquered districts. But he will have the option to appoint anyone in the clan as the leader of a conquered district.
Every clan will have an emblem, the village with it's districts owned by a clan will be marked on the map with that emblem. Being member of a clan automatically binds you to any village associated with it. If your clan is not member of a hidden village, then neither will you be. If your clan leader builds a village, then you'll be automatically bound to that village. Hidden villages are special in the way that they allow any clan to join them (of course this is only interesting for small clans or clans that don't have enough resources to build their own village), and they allow any clanless person to join them.
Follow @SLO_MMORPG