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Introduction / Re: Hi im david
« on: July 12, 2013, 15:58:16 »
Welcome to the project David

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You should post your idea on crowd funding websites like kickstarter or indiegogo to raise the money you need for this game and get a little more renown, that way this project would go faster and better.I'm planning on getting Shinobi Life Online on Kickstarter after I get some work done on the Shinobi Life Online server.
I will help if Verg needs some help starting Friday on this project. At least advertising stuff.Help with advertising is always welcome
Well odds are I will become an Evil clan, and of course go with the name "akatsuki" and we will make a village some place else. Hoply whenever I get my computer back I can help with somestuff and also I plan on donating to this project.Great
Yeah I might be getting a head of my self here, but it has me very excited lol. I will just get a list of ideas later on and post them up.Great
Would this be possible? I know in the show some ninjas can "Create" their own jutsu, would it be possible to allow clans to have a jutsu made for their clan? Or at least give them a special one for being in the clan or something? It would add an awesome dynamic to the game I think.I think we're getting way ahead of ourselves, I mean all that we've already planned won't be easy to make. Let alone letting the people create their own attacks, how many games do you know that allow that? Yes it would be awesome, but I don't see it happen anytime soon. Don't get me wrong, our other plans will also take a lot of time to be developed.
Alright odds are I will do sand villageI'm probably going the be village-less. I'll be making myself the Juudo Sennin, aka Sage of the Ten Paths (in Shinobi Life Online the creator of all ninjutsu has 10 paths, not 7). It's kinda ironic, since I'll be the actual creator of all ninjutsu in the Shinobi Life Online universe.
Sounds like a good idea, if you need any helping designing the map and world, I could always help once I have my computer again. I haven't used unity in a while but I can get back into it. I will also have photoshop so I can make up some graphic, textures, etc for you while I have free time.Great, we can use all the help we can get
Alright sounds like a good idea, What about people who want to be "roughs" forsay drifters in a sense. Will they be required to join a village? Like when they create their character will they chose a village inwhich to start, and automatically bind them to that village upon creation of their character, Leaf, waterfall, sand, etc? and have like an option for "drifter" and instead of starting in a set village they start in the middle of a forest or something?At character creation, you'll have to choose which hidden village you want to join. Later in the game it is up to you if you want to stay in that village, be a member of another hidden village, go village-less or join a clan with a custom village.
Also if someone goes evil, will their headbands change?
I agree Vreg, I think if that is possible you should require a high amount of players to own a village. So if it drops below say 20, its automatically deleted. Also I think it should require some kind of daily upkeep, like gathering materials, removing random debire that might blow in, After all they will be in a wooded area. and of course a cash amount monthly*game time wise*.I was actually thinking of putting no limit to the amount of villages that can be built by players. As long as there are enough players in the clan, the clan leader can build a village. Let's say you have a clan of 20, and you create a village. 20 is the minimum to be allowed to build a village. Now what if people start leaving the clan, will you loose your village and all the resources you put in it? No you won't. Once you build your village, it's secured, unless your clan gets deleted. That can only happen if the member count of your clan drops below 10. If your clan gets deleted, then the village associated with it also gets deleted (including any conquered villages).
We wouldn't want a village being owned by 1 person. I think a group of say 20 should be the requirement to make a village, then reward them with better stuff for the more people inside their village, 20 for a base village, 30 for more buildings or resource gathering places, etc, etc. Might add more reason for people to try and get a stronger clan with more people, instead of everyone trying to make their own for a village.
Also I would say a max of 5 - 10 player owned ones, which means a minimum of 200 players to own all, if you go with 10 that is. So if we had say 1000 people playing, it would prove interesting if someone wanted to take a village.
or if someone who owned a village, wanted to take over one that is close by, to expand their reach? Then they could appoint a clans sub-leader to own that village, while they owned the main one?
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