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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Vreg

Pages: 1 ... 61 62 [63] 64 65
931
Introduction / Re: Hi im david
« on: July 12, 2013, 15:58:16 »
Welcome to the project David :)

932
Shinobi Life Online Suggestions / Re: Crowd Funding
« on: July 12, 2013, 00:19:27 »
You should post your idea on crowd funding websites like kickstarter or indiegogo to raise the money you need for this game and get a little more renown, that way this project would go faster and better.
I'm planning on getting Shinobi Life Online on Kickstarter after I get some work done on the Shinobi Life Online server.

933
Shinobi Life Online Discussion / Re: Die out
« on: July 02, 2013, 17:48:46 »
I will help if Verg needs some help starting Friday on this project. At least advertising stuff.
Help with advertising is always welcome :D

934
Shinobi Life Online Discussion / Re: Die out
« on: July 01, 2013, 16:52:58 »
Nope, that won't happen here. This summer I'm going to do some heavy development so that hopefully after the summer we'll have a basic MMO running :D

935
I already had the element system planned, as discussed in one of the topics in this board. The bloodline addition however won't be something I plan on adding for the first stable release of the game. Maybe in a later version.

936
Shinobi Life Online Suggestions / Re: Dynamic combat
« on: June 26, 2013, 22:13:11 »
I was already going for a combat system like you mentioned, but thanks for the suggestion anyway :)

937
General Discussion / Re: What do everyone do for a living?
« on: June 26, 2013, 11:30:51 »
Well I just graduated high school and I'm off to university for the coming 5 years, so that makes me a student. Other than that I do computer related work from time to time.

938
Shinobi Life Online Suggestions / Re: Territories, clans, etc
« on: June 18, 2013, 14:25:15 »
Well odds are I will become an Evil clan, and of course go with the name "akatsuki" and we will make a village some place else. Hoply whenever I get my computer back I can help with somestuff and also I plan on donating to this project.
Great :) Don't forget to let any Naruto loving friends know about the project. We gotta make dis community grow.

939
Shinobi Life Online Suggestions / Re: Jutsu creation?
« on: June 18, 2013, 14:21:13 »
Yeah I might be getting a head of my self here, but it has me very excited lol. I will just get a list of ideas later on and post them up.
Great :)

940
Shinobi Life Online Suggestions / Re: Jutsu creation?
« on: June 17, 2013, 18:01:01 »
Would this be possible? I know in the show some ninjas can "Create" their own jutsu, would it be possible to allow clans to have a jutsu made for their clan? Or at least give them a special one for being in the clan or something? It would add an awesome dynamic to the game I think.
I think we're getting way ahead of ourselves, I mean all that we've already planned won't be easy to make. Let alone letting the people create their own attacks, how many games do you know that allow that? Yes it would be awesome, but I don't see it happen anytime soon. Don't get me wrong, our other plans will also take a lot of time to be developed.

941
Shinobi Life Online Suggestions / Re: Territories, clans, etc
« on: June 17, 2013, 17:58:00 »
Alright odds are I will do sand village ;D
I'm probably going the be village-less. I'll be making myself the Juudo Sennin, aka Sage of the Ten Paths (in Shinobi Life Online the creator of all ninjutsu has 10 paths, not 7). It's kinda ironic, since I'll be the actual creator of all ninjutsu in the Shinobi Life Online universe.

942
Shinobi Life Online Discussion / Re: The Game World?
« on: June 14, 2013, 20:36:25 »
Sounds like a good idea, if you need any helping designing the map and world, I could always help once I have my computer again. I haven't used unity in a while but I can get back into it. I will also have photoshop so I can make up some graphic, textures, etc for you while I have free time.
Great, we can use all the help we can get :)

943
Shinobi Life Online Suggestions / Re: Territories, clans, etc
« on: June 14, 2013, 20:34:40 »
Alright sounds like a good idea, What about people who want to be "roughs" forsay drifters in a sense. Will they be required to join a village? Like when they create their character will they chose a village inwhich to start, and automatically bind them to that village upon creation of their character, Leaf, waterfall, sand, etc? and have like an option for "drifter" and instead of starting in a set village they start in the middle of a forest or something?

Also if someone goes evil, will their headbands change?
At character creation, you'll have to choose which hidden village you want to join. Later in the game it is up to you if you want to stay in that village, be a member of another hidden village, go village-less or join a clan with a custom village.

944
Shinobi Life Online Suggestions / Re: Territories, clans, etc
« on: June 13, 2013, 12:57:25 »
I agree Vreg, I think if that is possible you should require a high amount of players to own a village. So if it drops below say 20, its automatically deleted. Also I think it should require some kind of daily upkeep, like gathering materials, removing random debire that might blow in, After all they will be in a wooded area. and of course a cash amount monthly*game time wise*.

We wouldn't want a village being owned by 1 person. I think a group of say 20 should be the requirement to make a village, then reward them with better stuff for the more people inside their village, 20 for a base village, 30 for more buildings or resource gathering places, etc, etc. Might add more reason for people to try and get a stronger clan with more people, instead of everyone trying to make their own for a village.

Also I would say a max of 5 - 10 player owned ones, which means a minimum of 200 players to own all, if you go with 10 that is. So if we had say 1000 people playing, it would prove interesting if someone wanted to take a village.


or if someone who owned a village, wanted to take over one that is close by, to expand their reach? Then they could appoint a clans sub-leader to own that village, while they owned the main one?
I was actually thinking of putting no limit to the amount of villages that can be built by players. As long as there are enough players in the clan, the clan leader can build a village. Let's say you have a clan of 20, and you create a village. 20 is the minimum to be allowed to build a village. Now what if people start leaving the clan, will you loose your village and all the resources you put in it? No you won't. Once you build your village, it's secured, unless your clan gets deleted. That can only happen if the member count of your clan drops below 10. If your clan gets deleted, then the village associated with it also gets deleted (including any conquered villages).

The main village is considered to be the main district of your village. It will be possible to conquer any village, but you can only attack another village once a week. After you conquer another village, it will be part of your clan's village, it'll just be a different district of the clan's village. You'll have the main district of your clan's village and the newly conquered districts of your clan's village (which are the newly conquered villages). That way every clan is only part one village, that exists out of the main district and any optionally conquered districts.

The clan leader is the obligated leader of the clan's main district, and he is by default set as the leader of any conquered districts. But he will have the option to appoint anyone in the clan as the leader of a conquered district.

Every clan will have an emblem, the village with it's districts owned by a clan will be marked on the map with that emblem. Being member of a clan automatically binds you to any village associated with it. If your clan is not member of a hidden village, then neither will you be. If your clan leader builds a village, then you'll be automatically bound to that village. Hidden villages are special in the way that they allow any clan to join them (of course this is only interesting for small clans or clans that don't have enough resources to build their own village), and they allow any clanless person to join them.

945
Shinobi Life Online Discussion / Re: The Game World?
« on: June 13, 2013, 12:14:58 »
Well I'm thinking making the lands of ... seperate. They won't be as big as a nation of course, but it should be enough. Each land will have it's the appropriate hidden village. Travelling from land to land probably won't take too long, I can't put a number on it since I haven't done any world design yet.

That will be the official static world of Shinobi Life Online. Let's say that to the south of the static Shinobi Life Online world, we have a place that is not colonized and thus has no name. This is where clans can build their own villages, so this will be the constantly evolving Shinobi Life Online world. I'm thinking of making it so that when you go to the south, a map opens where you can select which clan village you want to visit. After you've selected one, the data of that village will be downloaded and the village will be put together by the client. Then you'll be thrown into that area. It will consist out of a center, where the custom village will be located, and the surrounding area consisting out of grass, trees, etc. There will be enough space for big attacks against a custom village.

So we'll have the big maps which represent the lands, each land having their hidden village in the center.
And we'll have the custom clan villages, which will pretty much be small areas with in the center the custom village and the surrounding nature area which will be about 5 x as big as the actual custom village.

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