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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Shivraj

Pages: 1 ... 4 5 [6] 7 8 ... 122
76
Games / Re: Scrambled Words With Shiv!
« on: October 10, 2016, 16:45:39 »
@Dragon6624 help me out here, does it have "Idea" in it?

77
Shinobi Life Online Organizations / Re: Katakiuchi
« on: October 10, 2016, 14:30:28 »
Name: Takehiko Jaaku
Gender: Male
Ninja Rank: N/A
Chakra Natures: Yin Release, Wind Release
Chakra Mix: Dark Mist Style (Yin + Wind)
Previous Village: The Hidden Ash
Specialization: Sneaking, Reaction Times, Bukijutsu
I don't think there will be Yin Release in the game.

You must choose a chakra mix from one of the ones planned for the game, which are listed here right next to the village. Since you start in Hidden Ash, you can have Scorch Release.

Correct your application and reapply @Duwang


Name:ExiledEnvy (Kazuto)
Gender: Male
Ninja Rank(If possible): N/A
Chakra Nature(s): lightning, fire
Kekkei Genkai or Chakra Mix: scortch
Previous Village: The villiage hidden by inferno
Specialization(Genjutsu, Kenjutsu, etc.): ninjutsu

You can have Blaze release, not Scorch release.

Correct your application and reapply. @ExiledEnvy

78
Games / Re: Your Mental Age
« on: October 09, 2016, 14:06:06 »


Mars is more mature than me RIP xd

79
Games / Re: Hug,slap,kiss or kill - Fourm game.
« on: October 09, 2016, 13:53:35 »
Hug

80
Shinobi Life Online Clans / Re: The Kaiyō Clan
« on: October 08, 2016, 15:46:13 »
Name: Kazuki
Gender: Male
Chakra Nature(s): Lightning
Village: Hidden Ash
Specialization: Ninjutsu, Kenjutsu

81
General Discussion / Re: General disscusion
« on: October 08, 2016, 13:09:21 »

...

Okay, be honest now... Mars' Ramen isn't a real org is it?



YOU TAKE THAT BACK YOU SON OF A BITCH

Mars' Ramen no longer serves delish & divine ramen to the Heathens.
You brought this upon yourselves >:c

xDDD

Not. A. Real. Org.

And that's fine, we'll just open up a Ramen department :)
cause anything that's not serious towards the shinobi aspect is not real, right? :)

COUGH Scribe's guild  COUGH Bard's Guild COUGH

Spoiler: show

Get your facts straight xd

82
General Discussion / Re: Google Pixel
« on: October 06, 2016, 11:05:24 »
I-I-I'll just stick to buying a Water 7 >.>

83
General Discussion / Re: Picture thread
« on: October 02, 2016, 11:38:48 »
So you're a female anime character? I see. *notes down*

84
Shinobi Life Online News & Announcements / Re: Practical Test
« on: October 02, 2016, 09:10:49 »
sry for x2post

Name: Sanji
Opponent: @Shivraj
Date:02/10/2016
Time Slot: 12PM Gmt+2

@Nova @Vreg @Phone Star @Kai If one of you can see it.

Confirmation: Yes

85
Games / Re: Hunger Games Simulator 2
« on: October 01, 2016, 14:47:13 »
RIP I lost my bet :(, fuck you Darth, I'm raiding Sabaku's Sand Castle (base) today >:(

86
Games / Re: Hunger Games Simulator 2
« on: October 01, 2016, 09:10:54 »
:) I'm a friendly guy, don't kill me <3 I'll give you free water

87
Shinobi Life Online Suggestions / Re: Puppetry Game Mechanics
« on: September 28, 2016, 17:06:37 »
puppets
puppet
puppe
pupp
pup
pu
pus
puss
pussy
I'd like it if you would stop sharing your opinion unless it helps in the development of this suggestion. Thanks.

88
Drawings / Re: TAKING SIGNATURE REQUESTS | For Free
« on: September 28, 2016, 16:10:31 »
I don't think the font fits in very well, looks quite "normal"

Probably shouldn't focus too much on dull colors yet, bright colors are easier to work with and they look more "catchy" than dull colors, as Snoopy said, I got a feeling of sickness when I looked at the colors, no offense, just saying that the colors leave an impression of sickness.

89
Shinobi Life Online Suggestions / Re: Puppetry Game Mechanics
« on: September 28, 2016, 15:41:12 »
I think that it should be like,

User mode - Normal camera, and the puppet moves like it does in there

Puppet mode - The camera shown there and the puppet is the only one moving with the wasd, the user can move using the arrow keys, and basically what the post dictates

That would make for a "good"-ish system regarding the camera, and to be honest, it might not "fit" that well, but I'm sure the staff can polish the camera if we just work on the mechanics, the mouse to rotate system just feels, idk, "tedious" I suppose.


As for the camera angle, I'd prefer the camera stays by the user, because it would be easier for the player to watch out for sneak attacks and respond quickly to them. After all, it's not the puppet that'll die, it's the puppeteer.
that's why there's the Sensory abilities, not to mention, the top-down-ish view as shown in that video would somewhat solve that, not to mention, I don't mean it to be so angled, more like a 40° from the user I suppose.

This kind of "mixes" the two ideas Darth and I had, about the racing over and the two cameras, although it adds a new element of it's own.

The controls can stay the same, and the camera can be convenient too. I still understand it being by the user though, so that's be okay-ish too. (For the Realism) We'd have to see how it works out with that though, because we don't want to repel people from one style for the sake of realism.

90
Shinobi Life Online Suggestions / Re: Puppetry Game Mechanics
« on: September 28, 2016, 15:00:50 »
Honestly, I feel that the camera should follow the puppet because it'd make it somewhat easier to use taijutsu and kenjutsu, but that somewhat takes away the realism.

That being said, I think it should be hard to master this art, I remember playing a game with puppetry as a fighting style, I shall link it here.



I would suggest a camera angle like that, although a bit more tailored to SLO.

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