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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Saitou

Pages: 1 ... 3 4 [5] 6 7 ... 21
61
General Discussion / Re: Game ideas you wish were real
« on: February 22, 2015, 19:29:55 »
Now we're just naming anime and adding mmo :p

What i meant by a one piece mmo is basically naval battles. pirates/marines with bounties and stuff. i don't really care about the devil fruits.

62
General Discussion / Re: Game ideas you wish were real
« on: February 22, 2015, 07:10:20 »
a One piece based mmo =P

63
@Shintrixx that option will be available later as we develop the game. but not right now.

64
General Discussion / Re: Farewell thread
« on: February 13, 2015, 15:39:49 »
Hey mates. So sorry to make you sad about my leaving.
I had a serious problem, I didn't know how much time would it take me to solve it. Actually, I thought I won't solve it at all.
I don't know how I did it, but I managed to get rid of it.
And now I'm trying to forget it. It's so nice to see you again guys. :D


To be the first one to leave.

Welcome back.

65
General Discussion / Re: Farewell thread
« on: February 10, 2015, 20:47:44 »
To be the first one to leave.

66
Shinobi Life Online Questions / Re: SLO Servers
« on: February 07, 2015, 20:54:01 »
Server provider. Automatically assigned*, no private servers.

Automatically Assigned; this depends whether we're going to have 1 server or 3 servers; normal/hardcore/rolyplay.

67
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: February 07, 2015, 17:53:11 »
Jutsu Name: Big Bang Boom Kamehameha Explosion Boom Boom Bang Big Blast Bomb
Jutsu Type: Ninjutsu
Jutsu Description: The user creates a Big Bang Boom Kamehameha Explosion Boom Boom Bang Big Blast Bomb and blasts it a boom bang big force.
Jutsu Level: God
Chakra Nature: Boom Bang Light Boom
Jutsu Range: "Far away"
Effect: Dead



-Troll



Alright that was funny so i won't delete it. But no more of that please.

69
Shinobi Life Online Discussion / Re: Which Server?
« on: January 30, 2015, 21:33:52 »
I know that i'd be furious if i died due to lag or a power-out or something that was out of my control. you don't lag in real life.
But yeh, I guess playing SLO hardcore will force you to have your device the only one connected to the internet at your house so no one lags you out :p

70
Shinobi Life Online Suggestions / Re: Add Farewell thread
« on: January 29, 2015, 20:44:34 »
Farewell? once you join slo, you never leave slo.

71
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 20:22:22 »
Alright folks, back on topic.

72
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 23, 2015, 20:57:12 »


P.S; your in combat max  speed doesn't have to be half of your out of combat max speed, it could be less, or more. It was just a quick example, same goes for the 30 sec duration after your last engage in battle.

I personally think this is necessary so that you would avoid fighting a fly who can dodge every freaking attack and easily escape at 10 hp. :p

The in combat max speed reduction is applied in almost every mmo  fyi.

I like the idea, but half seems like too much. However, that is not what I want to talk about since this has brought something up. The "30 sec duration after your last engage in battle." Brings me an idea... Thought is a better word. There needs to be a minimum of 'action' before this kicks in if it is implemented. What I mean is, if you're running through the trees and one kunai comes and you block it, or it hits near you or whatever, I don't think this should kick in. It should be like you need to take a set amount of, damage/hits and/or amount of blocks/dodges. Something like this so that one person can't cause you to move at a snails speed etc. And something like this -should- stack with multiple people, meaning that if 4 people throw two kunai at someone and he dodges/blocks it, it won't matter because either way he passes the threshold and is now engaged in combat.
Thats actually a very good idea and I agree. It would be unfair like as you said if one person throws a kunai at you to automatically make you slow down because the chances of leaving without a fight after slowing down are much less


Yeh it could kick in after something like taking damage that is equal to 5% of your maximum health over a duration of 10(??) sec.


73
Shinobi Life Online Suggestions / In combat maximum speed
« on: January 23, 2015, 20:08:46 »
I think that when you get attack or when you attack, your maximum speed should be reduced to something about half of your out of combat max speed.

For example;

Out of combat maximum speed:
40 kmph

in combat maximum speed:
20 kmph

This will:
  • make combat a bit "more possible"
  • escape from battle a bit harder.
  • This will also allow for your first attack to be sudden and hard to evade
.

Your max speed will return to its original speed when you're out of combat, after 30 seconds of not attacking or being attacked.




P.S; your in combat max  speed doesn't have to be half of your out of combat max speed, it could be less, or more. It was just a quick example, same goes for the 30 sec duration after your last engage in battle.

I personally think this is necessary so that you would avoid fighting a fly who can dodge every freaking attack and easily escape at 10 hp. :p

The in combat max speed reduction is applied in almost every mmo  fyi.



Thoughts ?

74
Shinobi Life Online Suggestions / Re: Speed Limit
« on: January 09, 2015, 00:27:44 »
Different.

75
Shinobi Life Online Suggestions / Re: Speed Limit
« on: January 08, 2015, 01:21:07 »
 @rayzote Yes that has already been decided but not applied yet. Some jutsus will require you to be stationary while some will require you to be under a certian speed.

Fireball will have stand still if you want to use it.

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