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Shinobi Life Online Suggestions / Re: Skill tree ideas
« on: June 14, 2016, 19:22:05 »
I see what you mean, let me continue on your thought process.
For example: Ninjutsu Tree
One sub-tree can excel in increased efficiency while another can excel in increased casting speed and/or cooldown decrease.
Elemental specific Tree:
Fire: Lasting Burn (0/3)
Applies Lasting Burn effect on all flame based jutsus, burning your enemies for 5 (*Nin power %) fire damage over (5/10/15) seconds.
Water: Heavy Water (0/3)
Applies Heavy Water effect on jutsu's with Bind effect (for example water prison) or large scale water jutsu's (large tidal wave), causing 8(* Nin power %) over (3/6/9) seconds
Lightning: Lasting Sting (0/3)
Applies Lasting Sting on all lightning based jutsus, inflicting 5(*Nin power %) lightning damage over (5/10/15) seconds.
Let me know what your thoughts are.
For example: Ninjutsu Tree
One sub-tree can excel in increased efficiency while another can excel in increased casting speed and/or cooldown decrease.
Elemental specific Tree:
Fire: Lasting Burn (0/3)
Applies Lasting Burn effect on all flame based jutsus, burning your enemies for 5 (*Nin power %) fire damage over (5/10/15) seconds.
Water: Heavy Water (0/3)
Applies Heavy Water effect on jutsu's with Bind effect (for example water prison) or large scale water jutsu's (large tidal wave), causing 8(* Nin power %) over (3/6/9) seconds
Lightning: Lasting Sting (0/3)
Applies Lasting Sting on all lightning based jutsus, inflicting 5(*Nin power %) lightning damage over (5/10/15) seconds.
Let me know what your thoughts are.
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