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Messages - DarthTyrael

Pages: 1 ... 37 38 [39] 40 41
571
Have you tried using the 32-bits? I was having trouble running the 64-bits as well, though mine didn't run at all even though my OS is 64 bit.

This is the second or third attempt for 64 bits right? Maybe re-downloading it if you haven't tried that yet (I think you have though but can't hurt to advise it).

So in short either download 32-bits, or re-download (first delete completely from your computer and bin) the 64 bits.

EDIT: More important question - Does anybody see you? If not maybe you're stuck under the map or in the building or something, I don't know how that would look like.

572
Shinobi Life Online Suggestions / Re: Skill tree ideas
« on: June 16, 2016, 17:04:59 »
Quote
Also it would make sense NOT having to learn how to change the form of chakra TWICE since you already know the basics really ;) Just how to attune to your other chakra nature.

Let me know if I'm correct with this explanation @cmsurfer
Everything is right up till this point.
think about this- is the change in form for sauska's chidori blade the same as the rasangon?? No - one is strait the other is spherical and in constant  Motion. I fact making a strait  solid stream of chakra is relatively easy by comparison. This is why you need more skill points in form change.

My point was this:

Once you know HOW to shape chakra, all you would need was the training (this can be either RP, uses of basic elemental jutsus or both) in order to gain increased knowledge of how to shape chakra's.

The access to other elemental jutsu's in then only inhibited by the lack of attunement to the other chakra nature (since you already know how to shape chakra.)

Using your straw doll example: You know how to build a Red colored straw doll (FIRE), you're just using different colored straws. But you need to know how to obtain these other colored (FOR EXAMPLE WIND = WHITE) straws.

573
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: June 16, 2016, 16:58:41 »
jutsu name: vegan terror >:(

Very original name. Not too sure about how we add emoticons to the Jutsu name's in terms of SFX.

type: genjutsu
Got plenty of genjutsu's already but I'm sure this one will make a great difference!

description: hypnotizes target and makes them think they're being eaten alive by their own teammates!!
chakra nature: vegan style (earth & wind & water combined...if i cant do that then earth style!!)

Sounds like a illusion I wouldn't want to be struck by! Oh the dread, I dare not to go to sleep tonight D:

Issue though. As far as I know: There aren't any elemental genjutsu's. Sure, you can give someone the illusion of being burned alive or grabbed hold of by a tree, but they do not require elemental chakra. Therefore - they're not part of an elemental style

level: super expert (limit it to only 5 people can ever know how to do it)
This can be an issue if you want to expand your organisation (I suppose you want it to be something of your own organisation?)

requirements: must have man gecko sharingan & a tailed beast inside you
Pretty sure it's "Mangekyou". Secondly, I don't think there are going to be any sealable tailed beasts in this game, let alone "jinchuuriki" (=people with tailed beasts in them).

tell me what you think guys!!
I just did.

574
Shinobi Life Online Suggestions / Re: Skill tree ideas
« on: June 16, 2016, 16:39:31 »
Like the chakra console skill there can be sub skills in within that one. A basic chakra control skill would have 3 parts
The mix
The tree climb
The walk on water
advanced combat chakra controlwould have 3 or more as well
Change in nature 1 ( this is based on your choice at charicter creation)
Change in form( I see up to 5 points in  this because some change in forms are header then others rasangon vs puppet strings.)
Change in nature (2 again based on charicter creation.) these are all skills that have there basis in chakra control.

As for a village legacy of you got one ( this is the only way to get 3 natures as I understand it)this would be a skill in its own right high up on the tree as it's much harder to control 2 natures at the same time, and adding a 3rd nature option with some bonuses to that nature in the tree.
This is essentially were any Kekkei genki skill would fall remember Kekkei genki like the sharingan is a skill that a clan member posesses
ice style and wood style and such are skills and as such things that the sharingan can't copy.

You included your response in my quote but anyways xD


Again, I don't fully understand what you're trying to say but please be patient - I'm only half your age. xD

From what I can tell you're suggesting that for each chakra nature a user would have to relearn 'change in nature' and 'change in form' for that specific element?

And then, build up on that by then increasing attack and range for that element?

If that's it then it's a really good idea >.>

@Manuster : What I think is that to unlock your first elemental chakra skills, the prerequisites for it are:
"Change in Nature I", which taps into your primary chakra nature (in my character Hayame's case: Earth).

But to use elemental jutsu, pure elemental chakra is not enough. You need to change it's form as well. This is where
"Change Form", comes in. After learning that - congratulations! You can now use elemental jutsu!

To use your second form, all you need to do is learn "Change in Nature II", in which you train yourself to tap into your secondary chakra nature (again in my character Hayame's case it's probably going to be Wind).

Which seems logical to me with what I remember from Naruto's wind training. (Though my memory is often empty af)

Also it would make sense NOT having to learn how to change the form of chakra TWICE since you already know the basics really ;) Just how to attune to your other chakra nature.

Let me know if I'm correct with this explanation @cmsurfer

575
Shinobi Life Online Organizations / Re: Gurē Ryōken
« on: June 16, 2016, 16:11:22 »
I'm intrigued! I'd love to see this kind of blackmailing in-game ^^ Good luck with the org! =D

576
Shinobi Life Online Character / Re: Hayame Ibiki
« on: June 15, 2016, 18:23:28 »
That's lovely man, really nice storytelling...I'm attached.

I love how...different everything is. Definitely one of my favourites, great fricking job ;)

@Manuster Thanks man, appreciate it ^^

577
Technical Support / Re: Downloaded file will not start for me
« on: June 15, 2016, 15:55:58 »
Are you sure your OS is 64-bit?

Though my glasses did need cleaning, after checking again, I'm 200% sure my OS is 64-bits.

578
Dynamic speed is one of our greatest features and it's something you will like once you adapt to it.

Camera is going to undergo many changes in upcoming updates.

Very well, but changes how the camera works and how the dynamic speed works are pretty much intertwined. Care to share how you are planning to change the camera system? Or is there no planning yet, just that it will change?

579
Shinobi Life Online Suggestions / Movement and camera suggestion
« on: June 15, 2016, 13:33:27 »
Was thinking about the movement and camera after playing it for 5 minutes. Things didn't feel natural for me and I'd have the feeling I'd struggle with the controls greatly.

I was thinking about the speed first. How about having 3 modes for movement: one button to switch to walking (ex. /) one button to switch to ninja run (hold shift) and one button to switch to running (press / again or releas shift).

speeds could be 3 km/h , 20 km/h and 60 km/h.

Camera: I was thinking about doing something Blade & Soul - esque, where your character turns along with your camera (+ cursor).

Let me know what you think.

580
Technical Support / Re: Downloaded file will not start for me
« on: June 15, 2016, 13:01:54 »
@Vreg Odd. I just tried to download the 32-bits version. So far, no crash...
Update: Managed to play.

581
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: June 15, 2016, 12:02:42 »
@DarthTyrael

These are good, no doubt. But there will be no cast time - jutsu will come into effect immediatly.
What you could add however, is a time lag between casting and the activation of a jutsu.

There will also be no dodge chance. The user will have to manually dodge.
Instead, you could have the jutsu slow down the dodge animation.

Modified to:

Jutsu Name: Seal - Arm
Jutsu Description: Places a seal upon the target's arm, reducing their control over it.
Jutsu Level: Expert
Jutsu Range: Short
Effects If Hit: Decrease attack speed by 10%, increase time between handsigns by 10%

Jutsu Name: Seal - Leg
Jutsu Description: Places a seal upon the target's leg, reducing their control over it.
Jutsu Level: Expert
Jutsu Range: Short
Effects If Hit: Decrease running speed by 20%, decrease dodge speed by 10% (if dodge is seperate command, if not, decrease jump height by 10%)

582
Introduction / Somewhat late introduction
« on: June 15, 2016, 00:35:21 »
So yeah. I won't post everything within the template. Not that I don't trust you guys, I just don't trust the internet.
Name: Jordy
Ethnicity: Netherlands
Nationality: Netherlands
Living in: Somewhere in the Netherlands
Born in: A hospital
Sports: Too busy currently. Used to go to gym, kickboxing and nin-jutsu (no not the naruto kind xD).
Hobbies: Video games, movies, anime, drawing, playing guitar, martial arts.
Goals in life: Not much, but I have a job that involves the development of cybernetic prosthetics/implants one day.
Languages: Dutch/English
Education: Currently studying Medical Sciences & Engineering.

583
Shinobi Life Online Character / Re: Hayame [WIP]
« on: June 15, 2016, 00:13:37 »
...
Anyways it looks good, looking forward to the history

@Zama Go nuts, History has just been added :)

584
Shinobi Life Online Suggestions / Re: Skill tree ideas
« on: June 14, 2016, 22:00:50 »
@Manuster @cmsurfer

Holy Shit, that's great.
That would honestly be amazing, the level of individuality in jutsu. 2 people could use the same jutsu and have completely different effects depending on their training.

That's exactly the idea.
Fire Breath

Damage:1/1000
Chakra consumption:1/1000
Elemental damage:1/1000
Damage:1/1000
Size/Distance:1/1000

These 5 features will directly correlate to the Ninjutsu skill tree? And specific types of training can lead to specific types of increase?
 
Practicing change in chakra control would lead to:


Chakra consumption:50/1000
or?
Distance:50/1000

In my opinion, your first instinct was correct. Investing in chakra control should decrease your chakra consumption across all skills. In your skill tree you can then invest more points in efficiency to decrease that effect even further. This allows for players to have low chakra control over all but still use a certain type of jutsu more efficiently than others.

Think of Rock Lee/Might Guy for example. Terrible ninjutsu/genjutsu users, low chakra control and low chakra pool most likely, they only do physical training and no meditation whatsoever.

However, they can use Taijutsu techniques very VERY efficiently. A character based on these types of characters would have all their points spent in Taijutsu, increasing their damage output, efficiency and decreasing their cooldown/cast speeds for them.

As for your other option, an increase of distance should be another sub-branch in respective elemental tree. For example:

Tier 2:
Flash Fire (0/5)
Increases the distance of channeled fire jutsu's by 12/25/50/75%

Hardened Lungs (0/5)
Increases the distance of ranged fire jutsu's by 5/10/15/20%

This of course is a mere example for Fire elemental skill tree.

585
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: June 14, 2016, 21:43:02 »
Time to put in some jutsus I suppose.

Also, because Fuuinjutsu implies to usage of seals (and not only putting stuff into stuff), I've decided to give this branch an interesting twist:

Fuuinjutsu:

Offensive

Jutsu Name: First Dragon Seal
Jutsu Description: A weak seal based on the user's primary chakra nature.
Jutsu Level: Beginner
Jutsu Range: Melee
Effects If Hit: 5% Max Chakra decrease, 2.5% decrease in Chakra regeneration.

Jutsu Name: Twin Dragons Seal
Jutsu Description: A decent seal based on the caster's primary and secondary chakra nature.
Jutsu Level: Novice
Jutsu Range: Melee
Effects If Hit: 25% Max Chakra decrease, 10% decrease in Chakra regeneration.

Jutsu Name: Seal - Arm
Jutsu Description: Places a seal upon the target's arm, reducing their control over it.
Jutsu Level: Expert
Jutsu Range: Short
Effects If Hit: Decrease attack speed by 10%, increase time between handsigns by 10%

Jutsu Name: Seal - Leg
Jutsu Description: Places a seal upon the target's leg, reducing their control over it.
Jutsu Level: Expert
Jutsu Range: Short
Effects If Hit: Decrease running speed by 20%, decrease dodge speed by 10% (if dodge is seperate command like dash right or left. If not, decrease jump height by 10%)

Jutsu Name: Seal - Chest
Jutsu Description: Places a seal upon the target's chest, reducing their endurance.
Jutsu Level: Expert
Jutsu Range: Short
Effects If Hit: Decrease max stamina by 20%, decrease stamina regeneration by 10%

Jutsu Name: Five Dragons Seal
Jutsu Description: A very strong seal that is based upon the five elements.
Jutsu Level: Master
Jutsu Range: Melee
Effects If Hit: 75% Max Chakra Decrease, 50% Chakra Regeneration Decrease, 10% increase in weakness to all elemental effects.

Jutsu Name: Seal of the Body and Soul - Chains of the Reaper
Jutsu Description: This technique summons the chains to bind the target for sealing. Requires an inscribed scroll for use.
Jutsu Level: Master
Jutsu Range: Medium
Effects If Hit: Binds the target for 120 seconds. Readies "Seal of the Body and Soul - Reap" upon hit.

Jutsu Name: Seal of the Body and Soul - Reap
Jutsu Description: This technique retracts the summoned chains, sealing a piece of the target's soul in the scroll
Jutsu Level: Master
Jutsu Range: N/A
Effects If Hit: Binds target to scroll, allowing them to be summoned through it. Target unable to move for 30 seconds. ****

Defensive

Jutsu Name: Barrier Formation - Triangle
Jutsu Description: Places three seals upon the ground, which summon a protective barrier
Jutsu Level: Novice
Jutsu Range: Long
Effects: (15s cast time -> prompt for other fuuinjutsu users. If the number of casters = 3 within cast time -> Instant cast and Normal chakra usage for all. If caster is alone -> Summon 2 clones to cast the spell, increasing chakra cost by 66%) Summons an impassable barrier with 50*(Nin power %) Health

Jutsu Name: Barrier Formation - Cube
Jutsu Description:
Jutsu Level: Expert
Jutsu Range: Long
Effects: (30 second cast time -> prompt for other fuuinjutsu users. If the number of casters = 4 within cast time -> Instant cast and Normal chakra usage for all. If caster is alone -> Summon 3 clones to cast the spell, increasing chakra cost by 85%) Summons an impassable barrier with 80*(Nin power %) Health

Jutsu Name: Barrier Formation - Pentagon
Jutsu Description:
Jutsu Level: Master
Jutsu Range: Long
Effects: (Cast time - 40 seconds ->prompt for other fuuinjutsu users. If the number of casters = 5 within cast time -> Instant cast and Normal chakra usage for all. If caster is alone -> Summon 4 clones to cast the spell, increasing chakra cost by 150%) Summons an impassable barrier with 150*(Nin power %) Health

Buff

Jutsu Name: Seal of Fortitude - Endurance
Jutsu Description: Places a seal on a friendly target, temporarily increasing their endurance.
Jutsu Level: Novice
Jutsu Range: Medium (or self)
Effects If Hit: +5 Max Stamina Increase, +2.5% Stamina regeneration

Jutsu Name: Seal of Fortitude - Strength
Jutsu Description: Places a seal on a friendly target, temporarily increasing their strength.
Jutsu Level: Novice
Jutsu Range: Medium (or self)
Effects If Hit: +5 Taijutsu Damage Increase, +2.5% Attack Speed

Jutsu Name: Seal of Fortitude - Power
Jutsu Description: Places a seal on a friendly target, temporarily increasing their skill in ninjutsu.
Jutsu Level: Novice
Jutsu Range: Medium (or self)
Effects If Hit: +5 Ninjutsu Power Increase, +2.5% Cast speed

Jutsu Name: Seal of Fortitude - Illusion
Jutsu Description: Places a seal on a friendly target, temporarily increasing their skill in genjutsu.
Jutsu Level: Novice
Jutsu Range: Medium (or self)
Effects If Hit: +5 Genjutsu Duration Increase, +2.5% Cast speed

Jutsu Name: Seal of Silence - Feet
Jutsu Description: Places a seal on a friendly target, muffling their sounds.
Jutsu Level: Expert
Jutsu Range: Medium (or self)
Effects If Hit: Muffles the target's actions for 120 seconds.

Other

Jutsu Name: Seal - Item
Jutsu Description: Seals an item to be unable to used without permission from the caster. Permission can be inscribed within the item after casting this jutsu by recasting it and infusing someone else's chakra within the item of interest.
Jutsu Level: Novice
Jutsu Range: Melee
Effects: Casting it will allow a pop-up to appear with people within a X-meter radius, allowing the caster to select the people who are uneffected by the seal.

Example:

[    Included in seal             ||   Excluded from Seal       ]
[    Name 1                        -->                                       ]
[                                        <--                    Name 2       ]

Jutsu Name: Inscribe Scroll
Jutsu Description: Inscribes a scroll with a combination of seals (required for some fuuinjutsu)
Jutsu Level: Expert
Jutsu Range: N/A
Effects If Hit: Pop-up for what jutsu you want to inscribe within the scroll.

Jutsu Name: Seal of Travel - Place
Jutsu Description: Places a seal, allowing the caster to travel between them.
Jutsu Level: Expert
Jutsu Range: N/A
Effects If Hit: Places a set point for teleportation. Up to 3 may be active at a time. Interacting with one gives a pop-up menu of places to travel to.

Jutsu Name: Seal of Travel - Remove
Jutsu Description: Removes the seal, restricting the caster of options.
Jutsu Level: Expert
Jutsu Range: N/A
Effects If Hit: Removes a set point for teleportation. Up to 3 may be active at a time. Interacting with one gives a pop-up menu of places to travel to.

Jutsu Name: Seal of Silence - Speech
Jutsu Description: Places a seal on a target, restricting their words.
Jutsu Level: Master
Jutsu Range: Melee
Effects If Hit: Pop-up for word(s) input that are restricted. Intended for roleplay usage. (Think about Danzo and his Black-Ops)

Jutsu Name: Unseal - Beginner/Novice/Expert/Master
Jutsu Description: Unseals a weak/decent/strong/very strong seal.
Jutsu Level: Beginner/Novice/Expert/Master
Jutsu Range: Melee
Effects If Hit: Removes all effects from seals from target (item or player).

Also has reverse summoning been mentioned yet? ^^

**** Note that sealing a player in a scroll is incredible difficult, therefore I thought this might be a good solution for it. This allows a rogue player to be captured in a scroll still, the captors return to their commanders, hand in the scroll. They summon the rogue ninja through the scroll -> Target captured****

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