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Shinobi Life Online Discussion / Re: If you could pic only 2 jutsu to master!!
« on: September 19, 2017, 02:15:42 »
People want to see jutsu *like those*, yeah, but it was always my impression that the Jutsu Creation thread was mostly there to give the developers extra ideas to work off of. The Jutsu themselves will combine to be OP regardless of whether or not you place restrictions on which ones can be learned with which...that's the nature of variety in a competitive environment -- and personally, I'd rather have a broad rainbow of potentially OP combinations to counter one another as opposed to forcing everyone into a simple few molds that are both harder to adjust and balance as a whole, and less fun and intuitive. Leaving everything on the table makes it easier to balance out metas when introducing new Jutsu as well, as far more possible combinations for counters can be discovered. By promoting excessive freedom of choice, you'll end up promoting balance through variety alongside of it.
Additionally, this game aims for a fairly lengthy training system -- involving hours/days/weeks/MONTHS of training to *Truly* master individual jutsu (and thus become as effective as you can with them, accentuated by your Nature of course)...and that's not even counting in having to practice these jutsu in live firefights with enemy shinobi equally looking to strengthen themselves. Then you have the very nature of the villages themselves, how each will constantly be stealing the scrolls (I'm assuming the basic scrolls will usually be relatively safe, but the advanced techniques will become prime targets for agents to smuggle) from each other in order to prevent their enemies from even *beginning* to teach their shinobi specific jutsu. And then on top of that, some characters will end up actually, permanently dying in the wilderness trying to become those S-Ranked Shinobi...time waits for no ninja.
We can't master everything, yes, because it would take too long. If you want to narrow down a few metas here and there, consider the amount of time each meta-player is going to have to sink into truly perfecting their styles. As Vreg said for combat speed: "I don't think it's fair for a player to be running XX fast before entering combat, just to arbitrarily lose all of that just because they got into a scrap." By extension of this, the only factors limiting how you want your shinobi to play should be their basic biology and the amount of time you're willing to sink into their training/combat.
And again, should *all else fail* -- should a select few players actually manage the luck, skill and time to develop characters of immense power, even if they aren't KKG-capable to begin with...good on them. Good on them, so long as their characters live. Sooner or later, numbers will always add up, and old champions will meet their match against the odds of skill...or chance.
Additionally, this game aims for a fairly lengthy training system -- involving hours/days/weeks/MONTHS of training to *Truly* master individual jutsu (and thus become as effective as you can with them, accentuated by your Nature of course)...and that's not even counting in having to practice these jutsu in live firefights with enemy shinobi equally looking to strengthen themselves. Then you have the very nature of the villages themselves, how each will constantly be stealing the scrolls (I'm assuming the basic scrolls will usually be relatively safe, but the advanced techniques will become prime targets for agents to smuggle) from each other in order to prevent their enemies from even *beginning* to teach their shinobi specific jutsu. And then on top of that, some characters will end up actually, permanently dying in the wilderness trying to become those S-Ranked Shinobi...time waits for no ninja.
We can't master everything, yes, because it would take too long. If you want to narrow down a few metas here and there, consider the amount of time each meta-player is going to have to sink into truly perfecting their styles. As Vreg said for combat speed: "I don't think it's fair for a player to be running XX fast before entering combat, just to arbitrarily lose all of that just because they got into a scrap." By extension of this, the only factors limiting how you want your shinobi to play should be their basic biology and the amount of time you're willing to sink into their training/combat.
And again, should *all else fail* -- should a select few players actually manage the luck, skill and time to develop characters of immense power, even if they aren't KKG-capable to begin with...good on them. Good on them, so long as their characters live. Sooner or later, numbers will always add up, and old champions will meet their match against the odds of skill...or chance.
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