Both methods you said towards the afk problem are inefficient, and no offence but stupid at the same, I go afk quite a few times because I tab out or get called to do something, logging out each time especially if ur midway through a convo with someone is just silly. Running to the far corners of the map before I go afk wastes times and then when I come back wastes time again considering i have to run back to where I was and if I go afk in the next 2 min, u get the point, idk if uve played with members from the forum but if u have you can see why both methods are ridiculous
I would argue that *to go afk* is silly in itself, and for the exact reasons I stated above. The area is open PvP, you shouldn't expect other players to patiently wait for you for who knows how long -- and I see no one has yet to make the counter-argument that there are people who *utilize the afk-method to try and sneak a kill*.
If you intend to be afk for several times in succession, just tell everyone you're logging out for a bit and that you'll be back; don't worry about your stats -- as Vreg himself said, you'll soon be able to stop worrying about those anyway.
...though I do wonder if that system will be protected from stat-hacks (pointless, yes, but we all know *somebody*'s bound to at least *try* it).
i swear u literally just skipped over what i said, i gave you reasons why u cant keep logging out or finding a safe place to hide, if my parents called me to do a quick task, and i come back to my pc, then they call me again in literally no time by the time i know im going to be afk for a good while id have already been killed how many times, so that succession thing isn't gonna work.
The fixes u gave were bad alternatives (no offence), its like if SLO had a constant crashing problem which froze your whole PC and the fix would be to just restart your pc everytime, like i said before if you've played with other forums members sometimes it's more fun to talk than play, so if ur mid way through a convo and get FB to death then theres literally no way to stop that, unless an /afk feature or somet like that is added
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