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Shinobi Life Online Character / Re: Misaki Uchiha
« on: February 20, 2014, 00:23:45 »LameLol this isn't my character. Just an idea.
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LameLol this isn't my character. Just an idea.
I understand. But, the thing I'm worried about is how people in this community will react once they die. Which is why I brought up the poll.Unfortunately (for you), Shinobi Life Online is a very serious game. When I started the project, I wanted to create a world similar to that of Naruto's, including the amount of danger and suspense. Letting people only live once (YOLO), would certainly result for an amount suspense and danger I want people to feel when being in a dangerous situation in the Shinobi Life Online world.I don't know how I feel about this... The reason I say this is because I feel like a cool down time is a better idea. I think if you have any sort of dying limit/ban it should be a temporary thing. Otherwise the people who die will get veeeeery mad and bring down the way people view the game. BTW It'll suck sooooo bad if I die while I'm recording a series on this game. I'd have to redo everything. This is something you might wanna start a poll for.I dont think friendly fire should be included unless youre doing a PVP battle. It'll get really ugly...You've got to always watch your back buddy. Now that we're talking about dieing, what if I only allowed you to die once?
Or maybe have it where you can activate a PvE mode for those that want to do it. But I know I'd be pissed if I were just about to kill a boss and some asshole shoots a fireball and "accidently" kills us both.
You seem excited to be the enemy! :bI'll be between a mercenary doing any mission what so ever that could give me rank or money and a ninja in search of the ultimate power xD
Doing any mission for anyone might conflict two parties, causing in you to gain enemies
Flame sword.technically it can work with any weapon for any chakra nature if you think about it.How do you imbue a sword with fire nature for example?
I don't know how I feel about this... The reason I say this is because I feel like a cool down time is a better idea. I think if you have any sort of dying limit/ban it should be a temporary thing. Otherwise the people who die will get veeeeery mad and bring down the way people view the game. BTW It'll suck sooooo bad if I die while I'm recording a series on this game. I'd have to redo everything. This is something you might wanna start a poll for.I dont think friendly fire should be included unless youre doing a PVP battle. It'll get really ugly...You've got to always watch your back buddy. Now that we're talking about dieing, what if I only allowed you to die once?
Or maybe have it where you can activate a PvE mode for those that want to do it. But I know I'd be pissed if I were just about to kill a boss and some asshole shoots a fireball and "accidently" kills us both.
I'm gonna die immediately and then have to restart my Let's Play. XD I CANT WAIT TO PLAY!Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.This in turn will probably create more tactical gameplay which includes traps...He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
I lol\d he wants to be an admin.Haha I was completely joking. I don't find being admin fun. Anyways I'm gonna record this game on my YouTube channel and wouldn't want to be an admin. That ruins the experience completely.
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