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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Raenir

Pages: 1 [2] 3 4
16
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 28, 2015, 00:36:28 »
I am aware of what Vreg said. That is why i posted early on in this thread of how i feel the combat speed should work. I stated earlier we can agree to disagree. So let us do that on move on :) Who knows? Maybe Vreg will implement something entirely different to anything currently in this topic.

17
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 28, 2015, 00:23:05 »
"Just because the game is being based off of the Naruto Universe doesn't mean it's going to be unrealistic like Naruto is. It is a REALISTIC SIMULATION. End of discussion." -Xendrus     
is what lead to my "magical conclusion"

And we are only disagreeing with your suggestion and stating we think that the way you want it to be implemented isn't necessarily what we feel to be the right course of action :) We are giving suggestions as well.

18
Shinobi Life Online Suggestions / Re: Traps #2
« on: January 28, 2015, 00:13:30 »
Yes, that would definitely help Straw. But, if Vreg is right in his assumption of thousands of players, then even if everyone could only play 2 traps or so( just an example), that would still be a lot of traps on the ground :P 

19
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 28, 2015, 00:07:35 »
@America If you feel Xen is right then by all means you are entitled to your own opinion. I may not agree with you and I may feel that at a certain point a game such as SLO can be considered "too realistic", but I feel in the world of Shinobi there are going to be a lot of things that in comparison to a real life setting, are just going to have to be unrealistic. That is the nature of a game inspired by ninjas and supernatural powers. If you would like to maybe find a middle ground, then i would gladly offer suggestions. For example, with there being multiple levels of difficulty, you could apply a more hyper realistic game-style (in my eyes, what is being described by Xen and supported by you), to the Hardcore/Perma-Death server of this game. 


 

20
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 23:58:04 »
I guess we can agree to disagree on how realistic the game should be Xendrus :) You made a comparison to players being killed while unmoving to a high calibur sniper blowing off a person's limbs. I remember seeing it, whether you claim it was there or not. Anyhow, if you wish to continue down talking me, then by all means do so. Just keep in mind, that it is not making you any more convincing and it doesn't help you with your case.

21
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 23:31:27 »
I did not say you didn't. I wasn't try to override your scenario. I was just posing my own scenario. Not in rebuttal to yours, but as its own independent question. And by no means do you have to, but you did not address my first question to you.

22
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 23:24:44 »
Good job editing out the sniper part :) I see you understand the basics of using a forum. I see most of your argument is embedded in trying to insult me. If you cannot reply without the use of insults then I don't see you holding a very stable position in this argument. I was only rude when you began to insult me and my post. So please reread your posts. If you wish for a more realistic game than please by all means go buy and download Sims 3. My comments about the movement speed of shinobi's are obviously unrelated to the "In combat maximum speed" topic board. Please stop trying to flame with information that is incorrect and misdirected. You are indeed making yourself look like a fool.

@Marius If they are skilled enough to kill you, then why even have a scenario in which you can no longer move? They are apparently capable of killing you off by being more skilled than you. So what happens if you both reach 5%? Are you both to sit there "practically dead" until some stranger so happens to stroll past your unmoving bodies? What if you all are evenly matched and one person is at 6% and the other at 5%? Is it fair for one of you to just suddenly lose all movement so the person with 6% can finish you off?

23
Shinobi Life Online Suggestions / Re: Traps #2
« on: January 27, 2015, 22:45:29 »
So you would have no problem if people laid down enough bombs to sufficiently cover an entire area and you would have no way of detecting this "mine field"? It just sounds overpowered to me.

24
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 22:43:35 »
My statement still stands.

It's a realistic simulation.
Realistic simulation.
Realistic.
Real

gg wreckd

It's a realistic simulation of NARUTO. Not everyday life. Secondly, just because you are close to death doesn't mean your legs suddenly lose functionality. You can still move around. Maybe you wont be running, but even in real life, since you seem to be pretty hooked on "Realistic", you aren't moving 1 km/h. If you get stabbed in the stomach you're going to move as fast as you can. I think it is more unrealistic to move almost close to 0 just because your HP is low. Lastly for a game based off of skill, it would be stupid for someone to be killed by the fact that they can't move more than 1 km/h.

Yup. You're clearly ignorant on the topic. If you get stabbed in the stomach, depending on the length of the blade, two things will happen. Firstly, if the blade is short like most knives are when it comes to stabbing, you're right. You will be able to run away with blood coming from your probably lethal wound. If it's long enough, you most likely -will- die pretty quickly. If you die, you can't move.

When I say below 5% health, that means you are PRETTY MUCH DEAD. Not DYING. This means that you are past the point of just being stabbed with a knife. THIS MEANS YOU ARE ALMOST DEAD. If you are PRETTY MUCH DEAD, NO YOU CANNOT MOVE. After fighting a fight with blades and LETHAL ABILITIES you will not be able to move. You'd be bleeding out, internal bleeding... The physical abuse put on your body after fighting would simply be too much and you simply would not be able to move, if hardly at all.

Your statement is completely off the mark and illogical. And for a game based off of skill, if you reach the point of almost dead then your opponent is more skillful than you, you're going to lose anyways.

Just because the game is being based off of the Naruto Universe doesn't mean it's going to be unrealistic like Naruto is. It is a REALISTIC SIMULATION. End of discussion.



If there is no point to the last 5% of your HP, why even have it? If your HP is greater than 0, no matter how "PRETTY MUCH DEAD" you are, you are still ALIVE. If we are going by your "realistic" notions then i guess why even have HP? We are all going to die in one well placed hit because according to you "that's realistic". 

And how is the length of the blade a determinant of lethality? It really comes down to where you get stabbed. If you get stabbed in the arm with a 4 inch knife, or a 2 foot sword it doesn't matter how long the blade is. You got stabbed in the arm. You probably wont die. If you get stabbed in somewhere where you would die, ie your heart or something, then you're going to die no matter what. I think we can all assume at this point anyways, there will not be a system to identify where sword/kunai hits are landing on the body.

Your statement about being shot by a sniper is completely irrelevant to what i stated. My statement entails that if you are slowed to the point of no longer being able to move, then it obviously wouldn't require much skill to finish you off. I honestly don't see how your sniper statement ties into that whatsoever.

Lastly, whether it is based off of Naruto (which is an anime series, not real life and the game totally is), or a "REALISTIC SIMULATION", it is still a game and will of course have some "unrealistic" aspects to it. So if you wish for a completely realistic simulation, before insulting me and my post, maybe you can take a step outside of your house for once. Then you'll have your completely realistic world :)

25
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 27, 2015, 21:13:04 »
My statement still stands.

It's a realistic simulation.
Realistic simulation.
Realistic.
Real

gg wreckd

It's a realistic simulation of NARUTO. Not everyday life. Secondly, just because you are close to death doesn't mean your legs suddenly lose functionality. You can still move around. Maybe you wont be running, but even in real life, since you seem to be pretty hooked on "Realistic", you aren't moving 1 km/h. If you get stabbed in the stomach you're going to move as fast as you can. I think it is more unrealistic to move almost close to 0 just because your HP is low. Lastly for a game based off of skill, it would be stupid for someone to be killed by the fact that they can't move more than 1 km/h.

26
Shinobi Life Online Suggestions / Re: Item Locking System
« on: January 27, 2015, 19:58:09 »
Well it is not supposed to be some game changing mechanic. More of just something that could be situationally helpful.

27
Shinobi Life Online Suggestions / Re: Item Locking System
« on: January 27, 2015, 18:11:03 »
How would it make storage obsolete? Locking an item doesn't increase your inventory. That is the point of storage. A way to keep items that otherwise would not fit in your inventory. The whole point of locking an item is that it is still in your inventory (taking up space), and at your disposal at the time you would need it. If i need an item and it is in my storage, then i have no means of using the item as it is not in my inventory.

28
Shinobi Life Online Suggestions / Re: Item Locking System
« on: January 27, 2015, 04:28:06 »
Just out of curiosity, why would limiting how many of your items can be locked matter? It would have no effect on anybody or anything if you had 5 items or 20 items locked. If anything, you would be hindering yourself with the more items you lock.

29
Shinobi Life Online Character / Re: Kunita Unuhuki
« on: January 27, 2015, 02:46:46 »
Im glad that we have some clever people like you M4 xD Ofc I aint gonna play as girl, that would be like a bit weird... xD
It's 2015, MMO's consist of 50% Proper Players
25% Players wanting a girlfriend
25% Sweaty dudes pretending to be chicks


This.... is.... so.... TRUE HAHA



and which category do you fall under, Remi? ;) haha kidding
I have my own category called the normal average guy who is not overweight and you hmm ;)

Oh totally the hardcore, shit in a bucket instead of leaving my computer, player. (kidding of course .-. ) 

30
Shinobi Life Online Suggestions / Re: Traps #2
« on: January 27, 2015, 02:40:13 »
Well if this is to be implemented, then there should definitely be a way to deactivate the bomb, or at least be able to detect them before walking through them. If not, you could just lay as many as you'd like all around where ever you so desire. And no one can do anything about it except blow up on them. That would be silly and over powered.

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