Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - MrKurt1994

Pages: 1 [2] 3
16
Hard to decide but I will most likely go Hidden Forest.

17
Games / Re: What is your ninja rank (game)
« on: June 21, 2014, 23:21:40 »
88% Anbu and 86% Special Jonin I am okay with this.

18
Introduction / Re: Hello GuyZ!
« on: June 15, 2014, 20:31:33 »
Welcome and hope to see you around.

19
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: June 11, 2014, 21:16:27 »
I am really liking all the suggestions so far and thanks Monk. Now I am not so sure the jutsu named static push/pull below could work but it seems like it could be a cool move, and also was going to suggest more water moves/lightning moves either imbuing kunai and others thrown weapons with electricity or just create water versions like water shurikens and then they can be imbued with electricity after being shot out and created or kept normal. I am also wondering if it would be possible to just have a buff where your speed and jump height could be increased using lightning style or water style.


Jutsu Name: Static Push/Pull
Jutsu Type: Ninjustu
Jutsu Description: Static electricity is produced to either attract or repel an enemy or friend alike.
Jutsu Level: Expert although not sure
Chakra Nature: Lightning Style
Jutsu Range: Medium not sure if possible any other way if at all.
Effects if hit: The enemy or ally is either pushed or pulled depending on how hard or where they are pushed or pulled to would result in different damage.



Jutsu Name: Tsunami Cyclone
Jutsu Type: Ninjustsu
Jutsu Description: A large wave is created and spinned rapidly upon contact of the opponent, this would result in being trapped and also pummeled by debris within it, not to mention the possibility of drowning. A  decent sized water source would probably be needed for this move .
Jutsu Level:Master
Chakra Nature: Water Style
Jutsu Range: Medium I guess not sure on the speed.
Effects if hit: The foe is encapsulated within the water being stunned for a certain amount of time as well as taking medium damage.

Jutsu Name: Liquid Mortar
Jutsu Type: Ninjutsu
Jutsu Description: The user extends both hands upwards and shoots water projectiles of different size and shape, as the projectile falls downwards towards its target it increases it speed and force dramatically inflicting heavy damage if an opponent is hit and probably doing area damage. This Jutsu would be very good for long range attack if used correctly.
Jutsu Level: Expert
Chakra Nature:Water Style
Jutsu Range:Large
Effects if hit: The opponent is heavily damaged and knocked down possibly.


20
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: June 11, 2014, 04:50:58 »
Jutsu Name: Spiked Water Finger Jutsu
Jutsu Type: Ninjutsu
Jutsu Description: A jet of water is propelled at high speeds from the users fingers can be used to pierce through a enemy to keep them in place or used from longer ranges and shot like a projectile. And also could possibly be mixed with lightning style somehow to also allow the enemy to be electrocuted.
Jutsu Level:  Intermediate
Chakra Nature: Water Style
Jutsu Range: All
Effects if hit: If hit with the closer/medium range non projectile version the enemy can be stunned/pinned, if hit with the projectile version the opponent will be knocked back and take medium damage.



Jutsu Name: Lightning Palm
Jutsu Type: Ninjustu/Taijustu
Jutsu Description: Electricity is produced through the users palms pushing forward onto an enemy shocks them and sends them flying backwards
Jutsu Level: Intermediate
Chakra Nature: Lightning Style
Jutsu Range: Melee
Effects if hit:  The opponent takes a large amount of damage and is sent flying good for followup moves.


I bet you can't tell what two chakra natures I want my character to master.  8)

21
Music / Re: Shinobi Life Online OST
« on: March 18, 2014, 23:29:42 »
Very good work looking forward to hearing them ingame.

22
General Discussion / Re: Elder scrolls online
« on: March 04, 2014, 19:49:54 »
Same as Vreg should be valid not sure how long its going on for.

MECPNMYNA9KKTYJ5WLJL

23
Shinobi Life Online Discussion / Re: Lets talk
« on: March 02, 2014, 16:36:45 »
I'll start in a village like Sunagakure or konoha... I'll train till i master my 2 chakra natures and work my way up in the village.

Then i'll start an organization, a strong brutal one. We'll kill Vreg first, and then everyone else.

Shots fired, I will probably do something similiar to Thorpe although Saitou's idea does sound fun ha.

24
Introduction / Re: Yo...
« on: February 05, 2014, 04:44:35 »
Good to meet you I hope to see you around.

25
I am loving all your ideas halika, all of these posts get me even more excited for the future of Shinobi Life Online.

26
Sign me up, hopefully everything goes smoothly.

27
Shinobi Life Online News & Announcements / Re: Website
« on: November 16, 2013, 03:26:15 »
Glad to hear this I was wondering why the site was down sometimes, anyway hopefully the transition goes smoothly.

28
General Discussion / Re: Happy B-day
« on: November 13, 2013, 22:25:06 »
Hope you had a good one.

29
Hopefully everything is going well, I look forward to the next announcement whenever that may be.

30
Introduction / Re: Zabuza Momochi reporting for duty
« on: October 22, 2013, 05:17:39 »
Welcome one of my favorite characters as well, hope to see you around.

Pages: 1 [2] 3

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