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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - NinjaMirage

Pages: 1 ... 7 8 [9] 10 11 ... 99
121
I think 3 should be the most clones anyone could use at one time. Because of the abuility for these clones to use jutsu you train, and the chakra coast of using these clones. If you make more then 3 you would likely forfeit any jutsu and  use them to multiply your Taijutsu damage. These would be jutsu like the uzamaki berage and the 2k punch and kick combo. make the clones use pre programed attack animations. Doing multiplayer damage of bass attacks!!

122
You act like these jutsu animations just happen when you hit a key!! It takes time to program the animations and stat values for a single jutsu!! Let Alone multiple animations and dynamic stat values that shift the animations on key command!! I like the idea it's just not realistic to implement!!

123
Like I said it's a good Idea but it would likely not be as dynamic as you are suggesting. Also what skill should allow you to alter the jutsu this way? How much training should be required to tweak these values? It open up a large can of worms when you get in to altering jutsu stats. What your suggesting is several different stat values you can chose from if every jutsu planed had 3 different variations on stats that's 375 stat values that need to be programmed!! Then the clash and collaboration system is 3 times as complicated as well!! As an expansion in the future I would be extremely excited to see this kind of detail!! But let's get a playable game first!! Then tweek what we have!!

124
So you want to give every jutsu in the game stats/ I'm not aposed to the idea but it seams like a lot of work and as far as chakra efficiency go's I think that's should happen on the character stats side instead of the jutsu.

This is a good system for the change in form skill of jutsu!! It dose leave out the effects of jutsu clash and  collaboration. And that is a stat the jutsu will need to have!!

125
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: December 30, 2017, 17:30:13 »
So I do not think it needs its own thread because this is a stats suggestion, but it doesn't nessasary have anything to do with this system!!

Anyway some form of stats needs to be in game so we can have tank jutsu like kakazu's earth release body hardening jutsu!! These jutsu would boost damage resistance or defense depending on the stats @Vreg and the rest of the team go with!! There are several examples of these jutsu over earth and water style jutsu.
Sean more in earth then water but Suigetsu Hōzuki water style also made him virtually invulnerable to physical attacks. These types of tanking jutsu will be nessasary for strategic reasons!!

126
Shinobi Life Online Questions / Re: Treaties and Killzones
« on: December 29, 2017, 13:06:55 »
Personally I would like 2 characters one that owns and operates a poison shop and is a Genjutsu medical ninja. But I also would like to play a Long rang ninjutsu, Fuinjutsu sage!!
So I think 2 characters is good unless your saying it's possible to be a Genjutsu medical ninja, poison expert, longrange ninjutsu, Fuinjutsu master, with sage mode!!? In witch case never mind!! I'll just be unstoppable!! Lol

127
Shinobi Life Online Suggestions / Re: Maintained Defense Jutsus
« on: December 29, 2017, 03:09:30 »
Not if you do it right. The fast side of the dome pops up faster then you can jump. You have to catch the person running at the fast side of the dome. But as it is now you can only do this when there running in your direction. Being able to adjust the direction the fast side of the dome pops up on would let you catch people no matter what direction there running.

Just an observation I have made!!

128
Shinobi Life Online Suggestions / Re: Maintained Defense Jutsus
« on: December 29, 2017, 00:53:11 »
Sjones you just don't know how!!
But what would make it better is the targeting image be a half formed dome and let the scroll wheel move the quick rise side of the dome around the x axis!!

129
Shinobi Life Online Suggestions / Re: Maintained Defense Jutsus
« on: December 27, 2017, 15:21:49 »
Earth dome is already kinda op as it is.

130
Shinobi Life Online Questions / Re: Treaties and Killzones
« on: December 26, 2017, 13:30:36 »
the risk is 50 50 because the attackers are still under the protection of the safe zone until they take down the outposts.

If you count the kill zone they have to cross to get to the village taritory then its more like 49/51 in faver of defenders. but its basicly the risk every assult has even in the board game risk the defenders have a higher % then attacks


131
Shinobi Life Online Questions / Re: Treaties and Killzones
« on: December 26, 2017, 00:50:23 »
I think that there might be a lower probability of permadeath but not a complete lack of it.
That's the way they want it!! The possibility of perma death with out a large risk of it!! The borders are all safe zones until the   Outposts are captured then the week players should withdraw to the village/or switch characters, while more skilled and advanced players defend the village . A village will need economic players. And only players willing to loose there characters should take part in wars!! I think that this is why multiple characters in the same village and clan per player should be allowed. If a player has a economic character and a battle character they should be able to switch between the two, if the village is under attack!!

132
It would be way too complicated to do.. but I would rather you have to train your cloneswith spacific attack patters and jutsu combinations, so that when you use it in battle they performed the trained attack sequence set to a Ui command. For example
If you want to have a clone kick them in to the air, you have to (in training) Manuelly move them through the attack agenst your bass character blocking!! It could take several try's  to connect through your defense, but ones done it will connect on a character with less defense then yours!! Then you can attack them in the air with your main character.  But this assumes a lot about stats , targeting and how in depth jutsu skills will be!!

@Sjones that works for FPS but for a 3rd person arpg it would be problematic.

133
Shinobi Life Online Questions / Re: Treaties and Killzones
« on: December 24, 2017, 03:53:14 »
The risk comes after the out posts have bin taken!! Eather by force or sabotage!! Then the whole taritory is with out a safe zone even the village!! It's essentially a huge king of the hill!! These posts will be key targets to defend and attack!! Some level of strategy will be needed to assasinat a kage, as should be expected!! These would only be attacked if wars were declared or there is an assassination attempt!! If your just stealing scrolls or resources, attacking these points would simply be a wast of time and energy.

134
Shinobi Life Online Questions / Re: Treaties and Killzones
« on: December 23, 2017, 20:35:16 »
It's only a safe zone for the defending village!! It would work like everywhere else the defenders would choose to kill or capture the attackers.

These would be outposts!! Simaler to the ones the sand defended when Gara was talkin from the sand in shappuden!! They would not always need to be heavily gaurgded, but that is why information is so important. Presumably a village would have spy's in major orginazations and villages that could report back if a mission came along with this objective!!

Also @Manuster I was just trying to clarify with this thread if "safe zones" extended to players of a different village automatically with out some form of treaty or alliance?

We have come to an understanding that safe zones should be able to be deactivated to allow tactical strikes on targets normally within a safe zone!!

135
Shinobi Life Online Questions / Re: New Player Here
« on: December 23, 2017, 01:38:04 »
добро пожаловать

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