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Shinobi Life Online Suggestions / Clans & Origination Skill Tree Reward Systems
« on: July 31, 2016, 19:06:06 »
Yo i've been posting alot about this and thought I would go a little more in depth and see what people think and how the devs feel about this idea whether they have plans for this already or not.
If we compare SLO to other MMORPG, Clan = Race, Org = Guild
So I think it would be good for clans, when they have an in game interface for creation and recruiting members, we already have things like importing your clan symbol ect, a description allowing you to fill in text fields for history ect, a list of clan members and all that will be great much later on, but near the final product we already know we will have skill tree's and so on.
How do you feel about the same system as WOW but custom to SLO, so for clans, they can select a skill tree which by "contributing", dungeons events earning gold experience completing missions ect, contribute points to their clan (This system will also work with orgs but orgs would be different in terms of reward).
As you contribute the high ranks of the clan or founder and other leaders ect, would spend points to unlock abilities, skills, jutsu, ninjutsu, genjutsu, physical transformations, blood traits like SLO version of sharingan, byakugan, ect, which then have their own conditions before a member can use them, then after meeting those conditions members can use them, like in the series but using game mechanics.
You could do the same for orgs, but orgs are more buisness with agenda's, so multiple tree's to choose from, customized to roles the devs want orgs to fill, so tree's that reward boons exp money trading or more damage ect all that based on the roll, so a rogue thief/assassin org would choose a tree customized to more damage, stealth, stealing, back stab damage kind of thing. there's not really a limit to this kind of thing, if your passionate about this idea, we can really make something great.
If we get the base model for this game right, investors will get involved, we could get massive investment as well as someone to hold the servers and publish it under the current devs which would allow them to employ people to maintain important aspects giving the devs to drive the development in the directions they want whatever their end goal vision of this game is. I dont know what you guys have planned but this could be an option much later if we get this right.
If we compare SLO to other MMORPG, Clan = Race, Org = Guild
So I think it would be good for clans, when they have an in game interface for creation and recruiting members, we already have things like importing your clan symbol ect, a description allowing you to fill in text fields for history ect, a list of clan members and all that will be great much later on, but near the final product we already know we will have skill tree's and so on.
How do you feel about the same system as WOW but custom to SLO, so for clans, they can select a skill tree which by "contributing", dungeons events earning gold experience completing missions ect, contribute points to their clan (This system will also work with orgs but orgs would be different in terms of reward).
As you contribute the high ranks of the clan or founder and other leaders ect, would spend points to unlock abilities, skills, jutsu, ninjutsu, genjutsu, physical transformations, blood traits like SLO version of sharingan, byakugan, ect, which then have their own conditions before a member can use them, then after meeting those conditions members can use them, like in the series but using game mechanics.
You could do the same for orgs, but orgs are more buisness with agenda's, so multiple tree's to choose from, customized to roles the devs want orgs to fill, so tree's that reward boons exp money trading or more damage ect all that based on the roll, so a rogue thief/assassin org would choose a tree customized to more damage, stealth, stealing, back stab damage kind of thing. there's not really a limit to this kind of thing, if your passionate about this idea, we can really make something great.
If we get the base model for this game right, investors will get involved, we could get massive investment as well as someone to hold the servers and publish it under the current devs which would allow them to employ people to maintain important aspects giving the devs to drive the development in the directions they want whatever their end goal vision of this game is. I dont know what you guys have planned but this could be an option much later if we get this right.
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