1
Shinobi Life Online Feedback / First Impressions
« on: June 26, 2016, 00:06:41 »
So today I found out about this game and decided to give it a try. I think it already looks promising with the little systems that are in it. I myself am a programmer and use unity, so I was excited to see that you guys are using it as well.
There was really no place to give feedback or discuss first impressions so I decided that I would post it here.
Impressions:
- Running and jumping feel really un-intuitive, and a bit clunky. I see what you guys are trying to do with a more realistic approach to running and such but I think that the way you are going about it feels a bit awkward.
- The jutsu system. I really like that you can cast by using hand seals, so it felt great to spit fire at people!
- It said use left click to attack but I really couldn't attack. Was also despressed that there was no kunai or swords to use.
- Logging into the game and the overall feel of the network felt responsive. (However, there was not a lot of people on and such so that also has a part to play in it).
- the UI feels a bit to big and there is words everywhere which really clutters up the screen especially at smaller screen sizes.
- Switching windows causes game to crash
- Lastly I think that sprinting and physical activities should use a stamina pool instead of the chakra pool.
In this part I will discuss what I think would be possible fixes for the problems that I stated.
Jumping/Running fixed:
- Keep the shift button as a toggle for sprint off and on. When sprinting is toggled on you pick up speed to a cap of 60 mph, however, when sprinting is off you keep running at the speed you were but your speed slowly degrades at first then as you slow down it degrades even faster to a walk pace. I think this would making sprinting feel more smooth and intuitive.
- I think that jumping with the right mouse key feels awkward and should be placed back on space.
- For dodging I think it makes more sense to use the right mouse key to dodge if you are pressing A or D and then use it to block if you are walking forward or just standing there.
I hope that in the future there will be a skill system that will allow a variety of skills like taijutsu, ninjutsu, and kenjutsu. I will definitely be keeping up on this project though.
P.S : After I posted this I noticed the feedback forum section that was above this one. I feel bad because I really did not notice it, Oh well.
There was really no place to give feedback or discuss first impressions so I decided that I would post it here.
Impressions:
- Running and jumping feel really un-intuitive, and a bit clunky. I see what you guys are trying to do with a more realistic approach to running and such but I think that the way you are going about it feels a bit awkward.
- The jutsu system. I really like that you can cast by using hand seals, so it felt great to spit fire at people!
- It said use left click to attack but I really couldn't attack. Was also despressed that there was no kunai or swords to use.
- Logging into the game and the overall feel of the network felt responsive. (However, there was not a lot of people on and such so that also has a part to play in it).
- the UI feels a bit to big and there is words everywhere which really clutters up the screen especially at smaller screen sizes.
- Switching windows causes game to crash
- Lastly I think that sprinting and physical activities should use a stamina pool instead of the chakra pool.
In this part I will discuss what I think would be possible fixes for the problems that I stated.
Jumping/Running fixed:
- Keep the shift button as a toggle for sprint off and on. When sprinting is toggled on you pick up speed to a cap of 60 mph, however, when sprinting is off you keep running at the speed you were but your speed slowly degrades at first then as you slow down it degrades even faster to a walk pace. I think this would making sprinting feel more smooth and intuitive.
- I think that jumping with the right mouse key feels awkward and should be placed back on space.
- For dodging I think it makes more sense to use the right mouse key to dodge if you are pressing A or D and then use it to block if you are walking forward or just standing there.
I hope that in the future there will be a skill system that will allow a variety of skills like taijutsu, ninjutsu, and kenjutsu. I will definitely be keeping up on this project though.
P.S : After I posted this I noticed the feedback forum section that was above this one. I feel bad because I really did not notice it, Oh well.
Follow @SLO_MMORPG