Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Natsu on May 19, 2014, 21:15:26

Title: Suggestions
Post by: Natsu on May 19, 2014, 21:15:26
1. Instead of +2 ninjutsu based on the village it should be something like 2% ninjutsu damage increase

2. There should be generals that help your offense , defense & jutsu damage ( Generals:Strength , Intelligence , Speed , Willpower )

3. There should a place to do Surgery ( Increase your Health based on your rank )

4. Villagers and outlaws could get boosts based on their loyalty days
Title: Re: Suggestions
Post by: limits on May 19, 2014, 22:16:53
So basically the sims game?
Title: Re: Suggestions
Post by: Natsu on May 21, 2014, 04:23:14
How does any of those suggestions relate to the sims ?
Title: Re: Suggestions
Post by: m4r1us on May 21, 2014, 23:41:50
1. Instead of +2 ninjutsu based on the village it should be something like 2% ninjutsu damage increase

2. There should be generals that help your offense , defense & jutsu damage ( Generals:Strength , Intelligence , Speed , Willpower )

3. There should a place to do Surgery ( Increase your Health based on your rank )

4. Villagers and outlaws could get boosts based on their loyalty days
I think we should take things easy. I mean I'd also love to have the option to chose your dominant arm at character creation... But I realize that ain't a priority and might never be...
Besides that all of these bonuses'd take out a lot of the realistic experience that'll make Shinobi Life Online stand out among mmo games
Title: Re: Suggestions
Post by: CaptainSpoon on June 02, 2014, 16:02:54
ive suggested things like this too, but now that i think of it it seems a bit childish. this way everyone who has chosen the right boost will be OP. its just not right. this is an mmo where it all comes down to skill
Title: Re: Suggestions
Post by: m4r1us on June 02, 2014, 16:26:41
ive suggested things like this too, but now that i think of it it seems a bit childish. this way everyone who has chosen the right boost will be OP. its just not right. this is an mmo where it all comes down to skill
More than just that, such bonuses'd be useless on their own. You'd need a whole set of armor and weapons to make them really matter. (I mean the 2% ninjutsu thingie...)
Title: Re: Suggestions
Post by: Version14 on June 02, 2014, 17:57:53
I have a suggestion, please don't completely take main characters clothing.
It would be annoying to see 1,000 Narutos running around :p
Title: Re: Suggestions
Post by: m4r1us on June 02, 2014, 18:03:14
I have a suggestion, please don't completely take main characters clothing.
It would be annoying to see 1,000 Narutos running around :p
I'm pretty sure not many people'd chose that "awesome" orange jumpsuit. Not very ninja style :P
Title: Re: Suggestions
Post by: Cedie on June 04, 2014, 19:49:42
I think Vreg will also work on how our character will become distinguishable and unique while still wearing the village's flak jacket. Flak jacket is a symbol of our village, it's a default for a character, some accessories will do.
Title: Re: Suggestions
Post by: Natsu on June 07, 2014, 01:08:26
I have a suggestion, please don't completely take main characters clothing.
It would be annoying to see 1,000 Narutos running around :p

I don't think we will see 1,000 Naruto's running around since they don't want to copy everything from Naruto
Title: Re: Suggestions
Post by: Monk on June 07, 2014, 22:26:12
People really hijacked your topic. :-\ .
1. I think +2 Jutsus is referring to your starter village. IE: You start the game and join hidden volcano you get the hidden volcanos Ash Clone Jutsu and their firetrap technique jutsu.
2.Hmm , General stats that increase other fields. We have things planned for that already so it would be downgrading if we limited it to just 3 essential stats.IE: Clothes that give +20% Ninjutsu recovery etc. This leaves unique items open to give specific rewards and benefits adding to the games versatility