Shinobi Life Online
General Category => Introduction => Topic started by: Lumen on March 05, 2014, 18:21:05
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Name: Yoruichi( Not really)
Ethnicity: Brack
Living in: United States
Born: 9, 1, 1990
Sports: TKD
Hobbies: Cooking!
Languages: English, Broken Jap.
Education: Art Institutes of Pittsburgh
INTRODUCTION
My name's Lumen, but my former name is Paws. I was referred to this site unofficially by HydroCrusader and officially by Saitou. I'm a former member of Shinobi Risings. It didn't go to well, so I honestly had my gripes about approaching this project, but it's fine now. I'm more of the type to research for hours before implementing anything for I have major issues with contingency. I just generally don't like hostility or impatience either. I'm happy-go-lucky and don't mind criticism. It's actually fun to hear other people's ideals and it's nice to just, out of nowhere help another if they have an issue themselves.
ABOUT ME
I'm a pretty mellow person due to many experiences, though I can be somewhat eccentric when I want to. In short, I'm a bit bi-polar at times. I attended The Art Institute of Pittsburgh, but a degree is something I did not attain for their teachers were either absent or didn't communicate...Don't ever take online classes. I spend my days researching and developing my skills, so I'm mostly on Polycount. I don't enjoy bickering, but I do love a good discussion though.
SKILLS
Traditional Modeling [Organics, Inanimate, Hard-Surface, Interior, Exterior]
Unwrapping [Organics, Hard-Surface]
Retopology [Organics, Inanimate, Hard-Surface]
Animation [Character Animation Toolkit, Custom Rig Solutions] 2 Years(or more)
Rigging [Standard bones, Basic Rig creation, FK/IK Blend rig solution] 1 Year
Sculpting [Standard masking, MicroMesh, Dynamesh] 2-3 Years
Anatomy [Human] 1+ Year
Volumetrics & Destruction [RayFire, FumeFX, Krakatoa] 3-5 Years
Compositing [After Effects , Photoshop]
Texturing [Normals, Displacement, Specular, AO, Cavity, Diffuse, Sub-Surface Scatter]
The rest involve music, lighting, engines(Unity & UDK) and some C#.
ENVIRONMENTS & Workflow
Traditional & Sculpting - Max & Zbrush
Rigging & Animation - Max
Texturing & Other Maps - Zbrush, Photoshop & Xnormal
Unwrapping - Unfold3D
Retopology - Topogun 2.0
: > I almost just slammed my monitors because it erased everything. Anyways, I hope that I didn't bore you guys to tears. Apologies! Enjoy your day.
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Welcome :)
Your skills list is ... WOW!!!!! Since you're just 24. at what age did you start studying and how long did it take to gather all this knowledge?
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Welcome to Shinobi Life Online :) Nice set of skills you got there.
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Welcome :)
Your skills list is ... WOW!!!!! Since you're just 24. at what age did you start studying and how long did it take to gather all this knowledge?
It doesn't honestly take long. Determination is your key factor along with a good route to take. You wont get anywhere if you're confused and intimidated by everything you see. I was at least 13 when I started and I'm 23 at the moment. Won't be 24 until later this year.
Welcome to Shinobi Life Online :) Nice set of skills you got there.
Sank you for the warm welcome and YES, I do concur. I'm going to make it even broader!
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I was at least 13 when I started and I'm 23 at the moment. Won't be 24 until later this year.
Oh sorry it's because of the different date format.
Welcome :)
Your skills list is ... WOW!!!!! Since you're just 24. at what age did you start studying and how long did it take to gather all this knowledge?
It doesn't honestly take long. Determination is your key factor along with a good route to take. You wont get anywhere if you're confused and intimidated by everything you see. I was at least 13 when I started and I'm 23 at the moment. Won't be 24 until later this year.
Well then I shall look for that good route, thank you for your answer.
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Welcome Lumen :D
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Welcome Lumen :D
Hello n _ n