Seems reasonable.
I would just be worried about indoor combat,with this speed.
I would be the last one to complain,since im focusing on kenjutsu and close combat in general.
The balancing along with peoples reactions,is what im worried about.
But i have nothing against the idea on its own,if its well implemented.
I'd say if you get tagged in combat then your max speed could increase while indoors, however, I just don't see many opportunities to have battles inside. And I don't want people running around a ramen shop at 60 km/hAmen
Speed should depend on how much space is available in the building. A small ramen shop should just be default walking speed until you exit, whereas a large structure like a school would have something like 30mp/h running speed.Agree even more
amen even moreSpeed should depend on how much space is available in the building. A small ramen shop should just be default walking speed until you exit, whereas a large structure like a school would have something like 30mp/h running speed.Agree even more
But then you'd run the risk of breaking the realism. "Why is my character less capable now then he was ten seconds ago when I was outside?" I think in a rp sense, if someone is running 60km/h indoors (which I don't think many people will have access to without training in the final release), then they will most likely have consequences to face (No running in the halls ting).Precisely, I'm against the idea of limiting speed. I just suggested if its implemented.
Just my input, if it's something that wouldn't be done then don't do it right?Spoiler: show
Speed should depend on how much space is available in the building. A small ramen shop should just be default walking speed until you exit, whereas a large structure like a school would have something like 30mp/h running speed.
For eg. In a dining Hall, the limit is 40%
while in a meeting room, limit is 15%,
Suppose you have trained your speed to 80kmph,
then in that hall, you'd be able to run at 32kmph max.
while in the room, it would be 12kmph.
,,There should be no fighting indoors''.Completly agree.An ambush is all about strategy.Think about assasinations,some rogue clan guys that planed to kill some guy to be stopped cuz he wont get out of the ramen shop.Hunting,catching,using terrain jutsu and close combat is some sort of mechanic of the game that make us not being patient till the games is realeased.Inside fighting is one of the basic strategy,to pull out a conclusion.
I dont agree with this.
This will bring in some diversity,you can use your surroundings to your advantage and in a war,you may want to send shinobi into a building first,that are good at close combat.
Then we also got training halls and ambushes that could happen inside buildings.
Buildings shouldnt magically save you from combat either.I dont think that a rogue will care about fighting in a building,because its not polite.
And at this moment,i assume that there will also be buildings outside of the,,main villages''.
Maybe a little hut to explore while travelling,or maybe a shrine.
,,There should be no fighting indoors''.Completly agree.An ambush is all about strategy.Think about assasinations,some rogue clan guys that planed to kill some guy to be stopped cuz he wont get out of the ramen shop.Hunting,catching,using terrain jutsu and close combat is some sort of mechanic of the game that make us not being patient till the games is realeased.Inside fighting is one of the basic strategy,to pull out a conclusion.
I dont agree with this.
This will bring in some diversity,you can use your surroundings to your advantage and in a war,you may want to send shinobi into a building first,that are good at close combat.
Then we also got training halls and ambushes that could happen inside buildings.
Buildings shouldnt magically save you from combat either.I dont think that a rogue will care about fighting in a building,because its not polite.
And at this moment,i assume that there will also be buildings outside of the,,main villages''.
Maybe a little hut to explore while travelling,or maybe a shrine.