Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: America on March 14, 2017, 04:15:06

Title: Indoors Running Speed
Post by: America on March 14, 2017, 04:15:06
I don't think you should be able to run at full speed while inside a building; it could get incredibly hectic and just flat out annoying. I'd say put a cap on indoors speed at 20 or 30 km/h. I don't really see a need for you to run 60 km/h inside, however, feel free to tell me otherwise.
Title: Re: Indoors Running Speed
Post by: mamita on March 14, 2017, 07:34:20
Not to mention, we need a shoulder camera of some sort when indoors.
Title: Re: Indoors Running Speed
Post by: Tameshi Hinode on March 14, 2017, 08:46:55
Seems reasonable.
I would just be worried about indoor combat,with this speed.
Title: Re: Indoors Running Speed
Post by: TheStylee on March 14, 2017, 08:51:55
Seems reasonable.
I would just be worried about indoor combat,with this speed.

Guess will be all about taijutsu and close combat.Even more convenient,i'd say.
Take a pro,as i said it will encourage and counturing the close-combat system.
Title: Re: Indoors Running Speed
Post by: Tameshi Hinode on March 14, 2017, 08:54:12
I would be the last one to complain,since im focusing on kenjutsu and close combat in general.
The balancing along with peoples reactions,is what im worried about.
But i have nothing against the idea on its own,if its well implemented.
Title: Re: Indoors Running Speed
Post by: TheStylee on March 14, 2017, 08:57:17
I would be the last one to complain,since im focusing on kenjutsu and close combat in general.
The balancing along with peoples reactions,is what im worried about.
But i have nothing against the idea on its own,if its well implemented.

Im completly agree.But there,there will be always people arguing over a fight-style.As a puppet guy ( even if they will never be implemented)id like to be in a large area where i can move my puppet everywhere i wish,but i try to be realistic and complete prefference for everyone.And that would be the most realistic and encouraging for close-combat ideea. :D
Title: Re: Indoors Running Speed
Post by: Reminance on March 14, 2017, 10:13:15
But then it wouldn't be realistic @America
Title: Re: Indoors Running Speed
Post by: America on March 14, 2017, 13:05:45
I'd say if you get tagged in combat then your max speed could increase while indoors, however, I just don't see many opportunities to have battles inside. And I don't want people running around a ramen shop at 60 km/h
Title: Re: Indoors Running Speed
Post by: TheStylee on March 14, 2017, 13:28:17
I'd say if you get tagged in combat then your max speed could increase while indoors, however, I just don't see many opportunities to have battles inside. And I don't want people running around a ramen shop at 60 km/h
Amen
Title: Re: Indoors Running Speed
Post by: Diamond Lee on March 14, 2017, 14:41:26
I totally agree with what America and TheStylee said and also tameshi raised a very interesting point: I sometimes experience camera problems in some cramped parts of the arena.


Also, it isnt realistic to have people sprinting indoors: (almost) no one does that, and if you did, lets say in a ramen shop, you'd most likely get kicked out.

and you would get kicked for fighting too, so to me, fights would generally just move outside ingame unless you are in a large building with no1 else
Title: Re: Indoors Running Speed
Post by: Mars on March 14, 2017, 15:07:14
I agree
Title: Re: Indoors Running Speed
Post by: takami on March 14, 2017, 16:09:03
nice idea, I agree
Title: Re: Indoors Running Speed
Post by: Fraudulent on March 14, 2017, 16:23:48
Speed should depend on how much space is available in the building. A small ramen shop should just be default walking speed until you exit, whereas a large structure like a school would have something like 30mp/h running speed.
Title: Re: Indoors Running Speed
Post by: Mars on March 14, 2017, 16:27:59
Speed should depend on how much space is available in the building. A small ramen shop should just be default walking speed until you exit, whereas a large structure like a school would have something like 30mp/h running speed.
Agree even more
Title: Re: Indoors Running Speed
Post by: TheStylee on March 14, 2017, 16:30:48
Speed should depend on how much space is available in the building. A small ramen shop should just be default walking speed until you exit, whereas a large structure like a school would have something like 30mp/h running speed.
Agree even more
amen even more
Title: Re: Indoors Running Speed
Post by: Toratsume Nyshn on March 14, 2017, 17:04:56
I dont think any sensible shinobi would run around indoors in such high velocities. But then I'd say if capping the speed in certain buildings like indoor arenas, halls, dojos,etc. is put up, the players who would be incorporating speed as an important strategy in their gameplay during duels and battles, would be at great disadvantage.
Since speed is going to be a trainable skill, I suggest a fixed percentage of their max speed should be used as their individual indoor speed limit. Probably even the speed limit can vary with the varying sizes of the room. (like snoopy suggested)
For eg. In a dining Hall, the limit is 40%
while in a meeting room, limit is 15%,
Suppose you have trained your speed to 80kmph,
then in that hall, you'd be able to run at 32kmph max.
while in the room, it would be 12kmph.

About the shoulder camera while indoor.. I'd say the zooming control is good enough, so when you're in compact areas, just scroll up and you'd be able to see your character and her/his surroundings.
Title: Re: Indoors Running Speed
Post by: Zama on March 14, 2017, 17:28:41
But then you'd run the risk of breaking the realism. "Why is my character less capable now then he was ten seconds ago when I was outside?" I think in a rp sense, if someone is running 60km/h indoors (which I don't think many people will have access to without training in the final release), then they will most likely have consequences to face (No running in the halls ting).

Just my input, if it's something that wouldn't be done then don't do it right?

[Spoiler] Barring trolls and stuff ofc [Spoiler/]
Title: Re: Indoors Running Speed
Post by: Toratsume Nyshn on March 14, 2017, 17:51:33
But then you'd run the risk of breaking the realism. "Why is my character less capable now then he was ten seconds ago when I was outside?" I think in a rp sense, if someone is running 60km/h indoors (which I don't think many people will have access to without training in the final release), then they will most likely have consequences to face (No running in the halls ting).

Just my input, if it's something that wouldn't be done then don't do it right?

Spoiler: show
Barring trolls and stuff ofc

Precisely, I'm against the idea of limiting speed. I just suggested if its implemented.
But yeah a warning message is actually a good idea.
So if a guy overspeeds, that warning would pop up (maybe bring this player to halt too). Still, if he continues, the message would pop up each time.. with the same result. Now nobody would like to have their screens spammed with texts I believe. It may workout.
Title: Re: Indoors Running Speed
Post by: Manuster on March 14, 2017, 18:56:26
Speed should depend on how much space is available in the building. A small ramen shop should just be default walking speed until you exit, whereas a large structure like a school would have something like 30mp/h running speed.

I was like wow that's a great idea

then I saw this

For eg. In a dining Hall, the limit is 40%
while in a meeting room, limit is 15%,
Suppose you have trained your speed to 80kmph,
then in that hall, you'd be able to run at 32kmph max.
while in the room, it would be 12kmph.


omg an even BETTER idea

seriously tho.

There should be no fighting indoors, and if there is, it should be limited. The exact same goes for running, and possibly, hopfully, jumping.

That IS the most realistic option. It's not a matter of your character being less able, but just of them obeying laws.
 
If we're going to argue about realism, then any shinobi that runs or jumps indoors should suffer the corresponding damage. IF you jump at speeds that briefly surpass 100km/h into a roof a metre above your head, then that shit will hurt.

After all, that would be the most realistic option...
Title: Re: Indoors Running Speed
Post by: Keyn on March 14, 2017, 19:00:56
I agree
Title: Re: Indoors Running Speed
Post by: Tameshi Hinode on March 14, 2017, 21:15:05
,,There should be no fighting indoors''.
I dont agree with this.
This will bring in some diversity,you can use your surroundings to your advantage and in a war,you may want to send shinobi into a building first,that are good at close combat.
Then we also got training halls and ambushes that could happen inside buildings.
Buildings shouldnt magically save you from combat either.I dont think that a rogue will care about fighting in a building,because its not polite.
And at this moment,i assume that there will also be buildings outside of the,,main villages''.
Maybe a little hut to explore while travelling,or maybe a shrine.
Title: Re: Indoors Running Speed
Post by: TheStylee on March 14, 2017, 21:32:08
,,There should be no fighting indoors''.
I dont agree with this.
This will bring in some diversity,you can use your surroundings to your advantage and in a war,you may want to send shinobi into a building first,that are good at close combat.
Then we also got training halls and ambushes that could happen inside buildings.
Buildings shouldnt magically save you from combat either.I dont think that a rogue will care about fighting in a building,because its not polite.
And at this moment,i assume that there will also be buildings outside of the,,main villages''.
Maybe a little hut to explore while travelling,or maybe a shrine.
Completly agree.An ambush is all about strategy.Think about assasinations,some rogue clan guys that planed to kill some guy to be stopped cuz he wont get out of the ramen shop.Hunting,catching,using terrain jutsu and close combat is some sort of mechanic of the game that make us not being patient till the games is realeased.Inside fighting is one of the basic strategy,to pull out a conclusion.
Title: Re: Indoors Running Speed
Post by: Fraudulent on March 14, 2017, 22:02:04
I believe that melee weapons like knives or short swords should be allowed in small buildings, however no jutsu. This will bring some realism into the game, especially for those who want to turn rogue or perform criminal attacks in public.
Title: Re: Indoors Running Speed
Post by: hellaseb on March 15, 2017, 00:28:12
Lmao that just made me realise what chaos it would be to start spawning domes in a small ramen shop xddd
No jutsus, just close combat weapons.
And regarding speed I like that 40%/15% idea
Title: Re: Indoors Running Speed
Post by: Manuster on March 15, 2017, 16:16:24
,,There should be no fighting indoors''.
I dont agree with this.
This will bring in some diversity,you can use your surroundings to your advantage and in a war,you may want to send shinobi into a building first,that are good at close combat.
Then we also got training halls and ambushes that could happen inside buildings.
Buildings shouldnt magically save you from combat either.I dont think that a rogue will care about fighting in a building,because its not polite.
And at this moment,i assume that there will also be buildings outside of the,,main villages''.
Maybe a little hut to explore while travelling,or maybe a shrine.
Completly agree.An ambush is all about strategy.Think about assasinations,some rogue clan guys that planed to kill some guy to be stopped cuz he wont get out of the ramen shop.Hunting,catching,using terrain jutsu and close combat is some sort of mechanic of the game that make us not being patient till the games is realeased.Inside fighting is one of the basic strategy,to pull out a conclusion.

tsk...fine...I can't disagree with that

as long as it is done the way snoopy suggested, no jutsu only weapons.

which would be a nice way to forcer everyone to learn at least basic bukijutsu

no kage wants to get stabbed in a ramen shop cause they only have a titanic arsenal of ninjutsu