Shinobi Life Online
Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: AY0 on February 12, 2017, 14:21:15
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When You block and somebody trows shuriken at ur block
ur char automatclky with his kunai dogeds all shurikens whith the kunai !
it would be cool
i didint fidn anyone saying this in the FAQ
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When You block and somebody trows shuriken at ur block
ur char automatclky with his kunai dogeds all shurikens whith the kunai !
it would be cool
i didint fidn anyone saying this in the FAQ
Seriously? This is pretty basic. You don't need to be creating topics when all you have to say is stuff like this, not to be rude, but it's getting annoying.
There is a shoutbox and even a discord server, use them.
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Personally I think timing of the block is important. like you need to hit the block key when the thrown item is within 3 feet. This makes more sence. Because if you don't put this in combat then people will just hold there guard key down until there ready to attack making kuni and shuriken and even basic Kenjutsu usless.
Also guardat first should only work for 1 impact.
So if some one throws 4 shuriken at the same time- a high level shuriken jutsu.
You would need to have an equally high level gaurd to block 4 Impacts with one key stroke.
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ye makes more sense
Personally I think timing of the block is important. like you need to hit the block key when the thrown item is within 3 feet. This makes more sence. Because if you don't put this in combat then people will just hold there guard key down until there ready to attack making kuni and shuriken and even basic Kenjutsu usless.
Also guardat first should only work for 1 impact.
So if some one throws 4 shuriken at the same time- a high level shuriken jutsu.
You would need to have an equally high level gaurd to block 4 Impacts with one key stroke.
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Personally I think timing of the block is important. like you need to hit the block key when the thrown item is within 3 feet. This makes more sence. Because if you don't put this in combat then people will just hold there guard key down until there ready to attack making kuni and shuriken and even basic Kenjutsu usless.
Also guardat first should only work for 1 impact.
So if some one throws 4 shuriken at the same time- a high level shuriken jutsu.
You would need to have an equally high level gaurd to block 4 Impacts with one key stroke.
I don't particularly agree that 4 shuriken can be blocked with 1 keystroke. Even at higher levels, what I think would be better is that pressing block 4 times within a certain amount of time (say a second) can block 4 shuriken.
However that if we allow block to be something that changes with level. What would be more realistic and imo a better addition is a system where block is never changed with use. It can be slowed down with jutsu effects, fatigue and poison and sped up with armor, jutsu effects and consumables. But the basic block should be the same for all.
So in the example cmsurfer gave, when 4 shuriken are thrown;
Pressing block when they are 4 metres away will block 1 of them.
3 metres away will block 2
2 metres away will block 3
and timing your block so perfectly that the shuriken are less than one metre away will block all 4.
The block has to be activated WHILE the shuriken are a certain distance away and not before, making holding block useless.
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Personally I think timing of the block is important. like you need to hit the block key when the thrown item is within 3 feet. This makes more sence. Because if you don't put this in combat then people will just hold there guard key down until there ready to attack making kuni and shuriken and even basic Kenjutsu usless.
Also guardat first should only work for 1 impact.
So if some one throws 4 shuriken at the same time- a high level shuriken jutsu.
You would need to have an equally high level gaurd to block 4 Impacts with one key stroke.
I don't particularly agree that 4 shuriken can be blocked with 1 keystroke. Even at higher levels, what I think would be better is that pressing block 4 times within a certain amount of time (say a second) can block 4 shuriken.
However that if we allow block to be something that changes with level. What would be more realistic and imo a better addition is a system where block is never changed with use. It can be slowed down with jutsu effects, fatigue and poison and sped up with armor, jutsu effects and consumables. But the basic block should be the same for all.
So in the example cmsurfer gave, when 4 shuriken are thrown;
Pressing block when they are 4 metres away will block 1 of them.
3 metres away will block 2
2 metres away will block 3
and timing your block so perfectly that the shuriken are less than one metre away will block all 4.
The block has to be activated WHILE the shuriken are a certain distance away and not before, making holding block useless.
A Good idea 2 but the thing with a metres should be more like
as u lvl up u add points to the Guard Like :
Points:
Guard [1] +
_______________
Guard 5 points = to doge 3 shurikens whith 3 metress
Bc in anime kids would dogde 5 shurikens
and trow 3 at once
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Well, you could always just evade instead of trying to block 5 shurikens at a time thinking you are Madara
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Well, you could always just evade instead of trying to block 5 shurikens at a time thinking you are Madara
Well we both kno that ppl will be using shurikens
when they run aways thats u u block it
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Personally I think timing of the block is important. like you need to hit the block key when the thrown item is within 3 feet. This makes more sence. Because if you don't put this in combat then people will just hold there guard key down until there ready to attack making kuni and shuriken and even basic Kenjutsu usless.
Also guardat first should only work for 1 impact.
So if some one throws 4 shuriken at the same time- a high level shuriken jutsu.
You would need to have an equally high level gaurd to block 4 Impacts with one key stroke.
I don't particularly agree that 4 shuriken can be blocked with 1 keystroke. Even at higher levels, what I think would be better is that pressing block 4 times within a certain amount of time (say a second) can block 4 shuriken.
However that if we allow block to be something that changes with level. What would be more realistic and imo a better addition is a system where block is never changed with use. It can be slowed down with jutsu effects, fatigue and poison and sped up with armor, jutsu effects and consumables. But the basic block should be the same for all.
So in the example cmsurfer gave, when 4 shuriken are thrown;
Pressing block when they are 4 metres away will block 1 of them.
3 metres away will block 2
2 metres away will block 3
and timing your block so perfectly that the shuriken are less than one metre away will block all 4.
The block has to be activated WHILE the shuriken are a certain distance away and not before, making holding block useless.
A Good idea 2 but the thing with a metres should be more like
as u lvl up u add points to the Guard Like :
Points:
Guard [1] +
_______________
Guard 5 points = to doge 3 shurikens whith 3 metress
Bc in anime kids would dogde 5 shurikens
and trow 3 at once
nononono young one there will not be a points system.
I referred to levels but that was my mistake.
As you run, you get faster. As you use a jutsu, it gets stronger, wider and costs more chakra. Levels and points have nothing to do with it. Just like going to the gym irl, there will be little short term change but alot of long term change.
Well, you could always just evade instead of trying to block 5 shurikens at a time thinking you are Madara
What if you're stuck in place from the effects of a jutsu?
What if you're trapped within a confined area?
What if it's a jutsu designed to hit it's target despite dodging?
What if you're getting attacked on multiple sides simultaneously?
What if blocking is faster than dodging?
What if you are Madara?
This is why you never have any good points, stupid postwhore. :D