Shinobi Life Online
Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: adithya on January 14, 2017, 16:34:44
-
(Kinda surprised this wasn't already made, TBH)
I was watching Matt stream (awesome shit as always) when he zoomed through the village. He stopped at one point and there was a lone bench at the back of a building. Now I was intrigued. My mind wandered off and I came up with a scenario where 2 shinobi meet to exchange sensitive information.
But then a question popped up in my head. If it was, in fact 'sensitive' information, if an enemy player sees you in the village with another player, it'll really fuck up the whole secrecy thing. So I headed over to the forums in search of the word 'disguise' failing to find any threads discussing this, I figured I'd make one.
So to answer my own doubts about the secrecy factor, it is known that players will be able to use custom clothing (duh) What if there was an anonymity mode, which makes your character automatically wear a custom preset NPC clothing, which also hides your player name.
Note: The player name will be hidden only if you do not make an effort to find out if the player is an NPC. i.e., I use my mouse and right-click on the player.
This mechanism will have depth to it, if the game is really aspiring to be as detailed as possible ( each NPC having a name, family, routine etc etc) So, if I hover my mouse over a character be it an NPC or a player, it comes up on my screen just as a name. However, a right click on the character will reveal their identity as a player, because (hopefully) the final game would have in-game GUI to add people to your clan etc etc which can be triggered by the right click.
So now, we have a medium level of anonymity, making it hard on the stalker to find out who you are as well. There's an actual job for spies instead of just following a player character around. ( I realize as I write this how similar this is to the assassin's creed multiplayer lol)
I apologize if this has already been discussed. I couldn't find it on the forums, so I made a thread.
Tell me if this is plausible, logical and fun.
Tell me if it isn't. (with reasons of course)
-
(Kinda surprised this wasn't already made, TBH)
I was watching Matt stream (awesome shit as always) when he zoomed through the village. He stopped at one point and there was a lone bench at the back of a building. Now I was intrigued. My mind wandered off and I came up with a scenario where 2 shinobi meet to exchange sensitive information.
But then a question popped up in my head. If it was, in fact 'sensitive' information, if an enemy player sees you in the village with another player, it'll really fuck up the whole secrecy thing. So I headed over to the forums in search of the word 'disguise' failing to find any threads discussing this, I figured I'd make one.
So to answer my own doubts about the secrecy factor, it is known that players will be able to use custom clothing (duh) What if there was an anonymity mode, which makes your character automatically wear a custom preset NPC clothing, which also hides your player name.
Note: The player name will be hidden only if you do not make an effort to find out if the player is an NPC. i.e., I use my mouse and right-click on the player.
This mechanism will have depth to it, if the game is really aspiring to be as detailed as possible ( each NPC having a name, family, routine etc etc) So, if I hover my mouse over a character be it an NPC or a player, it comes up on my screen just as a name. However, a right click on the character will reveal their identity as a player, because (hopefully) the final game would have in-game GUI to add people to your clan etc etc which can be triggered by the right click.
So now, we have a medium level of anonymity, making it hard on the stalker to find out who you are as well. There's an actual job for spies instead of just following a player character around. ( I realize as I write this how similar this is to the assassin's creed multiplayer lol)
I apologize if this has already been discussed. I couldn't find it on the forums, so I made a thread.
Tell me if this is plausible, logical and fun.
Tell me if it isn't. (with reasons of course)
most people will just message the recipient through a 3rd party messaging software if they really need to relay information, let's be real here.
-
(Kinda surprised this wasn't already made, TBH)
I was watching Matt stream (awesome shit as always) when he zoomed through the village. He stopped at one point and there was a lone bench at the back of a building. Now I was intrigued. My mind wandered off and I came up with a scenario where 2 shinobi meet to exchange sensitive information.
But then a question popped up in my head. If it was, in fact 'sensitive' information, if an enemy player sees you in the village with another player, it'll really fuck up the whole secrecy thing. So I headed over to the forums in search of the word 'disguise' failing to find any threads discussing this, I figured I'd make one.
So to answer my own doubts about the secrecy factor, it is known that players will be able to use custom clothing (duh) What if there was an anonymity mode, which makes your character automatically wear a custom preset NPC clothing, which also hides your player name.
Note: The player name will be hidden only if you do not make an effort to find out if the player is an NPC. i.e., I use my mouse and right-click on the player.
This mechanism will have depth to it, if the game is really aspiring to be as detailed as possible ( each NPC having a name, family, routine etc etc) So, if I hover my mouse over a character be it an NPC or a player, it comes up on my screen just as a name. However, a right click on the character will reveal their identity as a player, because (hopefully) the final game would have in-game GUI to add people to your clan etc etc which can be triggered by the right click.
So now, we have a medium level of anonymity, making it hard on the stalker to find out who you are as well. There's an actual job for spies instead of just following a player character around. ( I realize as I write this how similar this is to the assassin's creed multiplayer lol)
I apologize if this has already been discussed. I couldn't find it on the forums, so I made a thread.
Tell me if this is plausible, logical and fun.
Tell me if it isn't. (with reasons of course)
most people will just message the recipient through a 3rd party messaging software if they really need to relay information, let's be real here.
I wish that America was wrong because your idea sounds rather great. The problem is, why would anyone go to that much trouble when there's google docs, gyazo and discord...
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
-
(Kinda surprised this wasn't already made, TBH)
I was watching Matt stream (awesome shit as always) when he zoomed through the village. He stopped at one point and there was a lone bench at the back of a building. Now I was intrigued. My mind wandered off and I came up with a scenario where 2 shinobi meet to exchange sensitive information.
But then a question popped up in my head. If it was, in fact 'sensitive' information, if an enemy player sees you in the village with another player, it'll really fuck up the whole secrecy thing. So I headed over to the forums in search of the word 'disguise' failing to find any threads discussing this, I figured I'd make one.
So to answer my own doubts about the secrecy factor, it is known that players will be able to use custom clothing (duh) What if there was an anonymity mode, which makes your character automatically wear a custom preset NPC clothing, which also hides your player name.
Note: The player name will be hidden only if you do not make an effort to find out if the player is an NPC. i.e., I use my mouse and right-click on the player.
This mechanism will have depth to it, if the game is really aspiring to be as detailed as possible ( each NPC having a name, family, routine etc etc) So, if I hover my mouse over a character be it an NPC or a player, it comes up on my screen just as a name. However, a right click on the character will reveal their identity as a player, because (hopefully) the final game would have in-game GUI to add people to your clan etc etc which can be triggered by the right click.
So now, we have a medium level of anonymity, making it hard on the stalker to find out who you are as well. There's an actual job for spies instead of just following a player character around. ( I realize as I write this how similar this is to the assassin's creed multiplayer lol)
I apologize if this has already been discussed. I couldn't find it on the forums, so I made a thread.
Tell me if this is plausible, logical and fun.
Tell me if it isn't. (with reasons of course)
most people will just message the recipient through a 3rd party messaging software if they really need to relay information, let's be real here.
I wish that America was wrong because your idea sounds rather great. The problem is, why would anyone go to that much trouble when there's google docs, gyazo and discord...
I agree. But what about those who want to go the extra mile to rp? Anyway, I'm just saying. This would be awesome for like videos and stuff.
And this mechanic could also work for NPC created quests. Perhaps there can be NPCs with conflicting interest, and two players get interlinked quests from these NPCs? Then this mechanic would be quite fun to work with.
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
I like the idea of the mask but I think we don't want to see everyone wearing a mask and being unable to see the persons name/clan. I think you should like unlock the mask (or maybe something else) by being member of a specific organisation. Everyone would know what org you are from, but they don't know who you are.
Also, it seems obvious you will be able to whisper in the game. At least it would make sense if you could. If you have a secret meeting with someone where you exchange secret information. You could just whisper. You could make the players unlock the whisper option one way or another.
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
That is basically what my idea is, if not exactly the same :P but with an action twist to it. It's cool.
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
I like the idea of the mask but I think we don't want to see everyone wearing a mask and being unable to see the persons name/clan. I think you should like unlock the mask (or maybe something else) by being member of a specific organisation. Everyone would know what org you are from, but they don't know who you are.
Also, it seems obvious you will be able to whisper in the game. At least it would make sense if you could. If you have a secret meeting with someone where you exchange secret information. You could just whisper. You could make the players unlock the whisper option one way or another.
I was about to suggest the whisper thing too, but that's another mechanic on its own. Plus if I remember right, Vreg has already planned for this. (this being the whisper thing)
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
I really love this idea. It is something that has bothered me for some time to be honest. If names are displayed irrespective of your choice to wear a mask/disguise or not, what then, is the point? In-game, there are times and scenarios in which one would love to remain anonymous but this can't be accomplished if you have your name hovering over your avatar no matter what. Take for example the Akatsuki-sometimes they wore straw hats when in public to avoid being identified. If Itachi had his name above his head all the time, he would've been an easy target for anyone looking to find him(no doubt he would've kicked most people's asses, but still...).
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
I like the idea of the mask but I think we don't want to see everyone wearing a mask and being unable to see the persons name/clan. I think you should like unlock the mask (or maybe something else) by being member of a specific organisation. Everyone would know what org you are from, but they don't know who you are.
Also, it seems obvious you will be able to whisper in the game. At least it would make sense if you could. If you have a secret meeting with someone where you exchange secret information. You could just whisper. You could make the players unlock the whisper option one way or another.
I agree it would be kinda whack if everyone you met in-game had a mask on and you couldn't tell who anyone was.
-
lol if there's some orgy mechanic, the mask think would be some dope bdsm play.
fuck...
-
lol if there's some orgy mechanic, the mask thing would be some dope bdsm play.
fuck...
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
I like the idea of the mask but I think we don't want to see everyone wearing a mask and being unable to see the persons name/clan. I think you should like unlock the mask (or maybe something else) by being member of a specific organisation. Everyone would know what org you are from, but they don't know who you are.
No. Everybody shut up. Look at this. This is it. Nothing else matters. All your other opinions are wrong.
-
There was some discussion on this point when
We were talking about ways to introduce the
transformation jutsu. This is basicly the first idea of the thread... looking like a random npc.
But when you start talking about transformation
The flood gates open and there's looking like other players, look like teem mates, look like weapons or game objects, so if I remember right it was desided that transformation would not be a thing.
While it would be a amazing game mechanic, for the initial release anyway there are better things to work on.
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
This idea i like. I belive there should be a way to hide player names and wearing a mask seems brilliant. And it works too for the players looking to be anbu or secret assassins
-
While it might be difficult to work this into the game so it isn't abused or something, there are so many more possibilities with hiding your identity... and as ninja are usually stealth based it makes perfect sense to have something like this.
-
My suggestion is quite simple, i'd like to know what y'all think. If this game is truly aiming for realism then why not simply do this like it would be in real life? If you meet someone irl you do not know who they are or what their name is until this information has been exchanged, right? So in-game, rather than having this issue about masks hiding names or not, there should simply be no names.
If you meet someone, they can choose to disclose this info with you or not, once a name is given, it is then saved and will from that moment on be displayed above the player. Hence, the number of people you know or are acquainted with equals the number of names you see on your screen. If you do not know someone or have seen them but never been told their name, you cannot know it. Of course, as is the case irl, if someone you know puts on a mask or a disguise, their name will automatically disappear from above them on your and all their acquaintances' screens until said disguise is removed.
This would also work pretty well with NPCs such that being from a village doesn't guarantee you know everyone (NPCs included) in that village. It would also give a realistic feel to the game because foreigners will know next to no one in a village which is new to them while local players would have gotten to know most NPCs and player characters by their names.
This solves quite a few problems in my opinion but will definitely have its downside so, like I said, it's just a suggestion and is open to critiques and improvement.
-
yesterday i was thinking about something like this: there should be an option that when you wear a mask no one can see your name/clan name (of course you could disable it so you can wear a cool mask and show your name)and only after you kill them or capture, you could take off their mask and see who you killed (if you kill that person).
i would like everyone to say why you like or why you don't like this idea and if you have something to add
This was discussed and planned like a year ago lol
-when the forum runs out of things to talk about they just talk about things ppl forgot
-
You guys do realize that the mask idea as wasn't the original one here, right? :P
-
My suggestion is quite simple, i'd like to know what y'all think. If this game is truly aiming for realism then why not simply do this like it would be in real life? If you meet someone irl you do not know who they are or what their name is until this information has been exchanged, right? So in-game, rather than having this issue about masks hiding names or not, there should simply be no names.
If you meet someone, they can choose to disclose this info with you or not, once a name is given, it is then saved and will from that moment on be displayed above the player. Hence, the number of people you know or are acquainted with equals the number of names you see on your screen. If you do not know someone or have seen them but never been told their name, you cannot know it. Of course, as is the case irl, if someone you know puts on a mask or a disguise, their name will automatically disappear from above them on your and all their acquaintances' screens until said disguise is removed.
This would also work pretty well with NPCs such that being from a village doesn't guarantee you know everyone (NPCs included) in that village. It would also give a realistic feel to the game because foreigners will know next to no one in a village which is new to them while local players would have gotten to know most NPCs and player characters by their names.
This solves quite a few problems in my opinion but will definitely have its downside so, like I said, it's just a suggestion and is open to critiques and improvement.
This seems neat, but when it's for anonymity a player will stick out like a sore thumb in the midst of npcs. Hence the requirement for civilian disguise. At the click of a button.
-
My suggestion is quite simple, i'd like to know what y'all think. If this game is truly aiming for realism then why not simply do this like it would be in real life? If you meet someone irl you do not know who they are or what their name is until this information has been exchanged, right? So in-game, rather than having this issue about masks hiding names or not, there should simply be no names.
If you meet someone, they can choose to disclose this info with you or not, once a name is given, it is then saved and will from that moment on be displayed above the player. Hence, the number of people you know or are acquainted with equals the number of names you see on your screen. If you do not know someone or have seen them but never been told their name, you cannot know it. Of course, as is the case irl, if someone you know puts on a mask or a disguise, their name will automatically disappear from above them on your and all their acquaintances' screens until said disguise is removed.
This would also work pretty well with NPCs such that being from a village doesn't guarantee you know everyone (NPCs included) in that village. It would also give a realistic feel to the game because foreigners will know next to no one in a village which is new to them while local players would have gotten to know most NPCs and player characters by their names.
This solves quite a few problems in my opinion but will definitely have its downside so, like I said, it's just a suggestion and is open to critiques and improvement.
This is a really friggin good idea
@Vreg
I'd pay for this to be in the game
-
I think it's safe to say that any two people from the same village should be known or at least partially know of one another, especially given that those two are shinobi -- however, I *doubt* you would automatically know someone from another village; Therefore, why not just have the names of characters from *your* village be displayed above their heads, and those of others *not* be displayed until you hover over them?
This *could* work, I believe, if the spy from Village B meeting up with the spy from Village A (within Village A) dresses in similar fashion to an NPC from Village A, especially if *not all NPCs are automatically named*. This could mean shinobi within a village could walk right on by a spy without ever knowing that they're a player from another village.
But anyway, that's just my two cents, and I'm not sure whether or not anything like this will be implemented in the first place -- I just thought it was a decent idea to expand upon. Best of luck!
-
My suggestion is quite simple, i'd like to know what y'all think. If this game is truly aiming for realism then why not simply do this like it would be in real life? If you meet someone irl you do not know who they are or what their name is until this information has been exchanged, right? So in-game, rather than having this issue about masks hiding names or not, there should simply be no names.
If you meet someone, they can choose to disclose this info with you or not, once a name is given, it is then saved and will from that moment on be displayed above the player. Hence, the number of people you know or are acquainted with equals the number of names you see on your screen. If you do not know someone or have seen them but never been told their name, you cannot know it. Of course, as is the case irl, if someone you know puts on a mask or a disguise, their name will automatically disappear from above them on your and all their acquaintances' screens until said disguise is removed.
This would also work pretty well with NPCs such that being from a village doesn't guarantee you know everyone (NPCs included) in that village. It would also give a realistic feel to the game because foreigners will know next to no one in a village which is new to them while local players would have gotten to know most NPCs and player characters by their names.
This solves quite a few problems in my opinion but will definitely have its downside so, like I said, it's just a suggestion and is open to critiques and improvement.
This for sure!!!
As for sticking out like a sore thumb. @adithya
This is were your skill at gathering information
And transformation jutsu comes in to play.
I would rather have a transformation jutsu that
Let's you assume the name of someone so you could go unnoticed by people that know that persons name.
However it is all depending on if you manage to
Get there name. It also makes a little thing like a name potentially dangerous information!!! I love this idea!!! No names displayed for everyone!!! Except my trusted friend of course!!!
-
My suggestion is quite simple, i'd like to know what y'all think. If this game is truly aiming for realism then why not simply do this like it would be in real life? If you meet someone irl you do not know who they are or what their name is until this information has been exchanged, right? So in-game, rather than having this issue about masks hiding names or not, there should simply be no names.
If you meet someone, they can choose to disclose this info with you or not, once a name is given, it is then saved and will from that moment on be displayed above the player. Hence, the number of people you know or are acquainted with equals the number of names you see on your screen. If you do not know someone or have seen them but never been told their name, you cannot know it. Of course, as is the case irl, if someone you know puts on a mask or a disguise, their name will automatically disappear from above them on your and all their acquaintances' screens until said disguise is removed.
This would also work pretty well with NPCs such that being from a village doesn't guarantee you know everyone (NPCs included) in that village. It would also give a realistic feel to the game because foreigners will know next to no one in a village which is new to them while local players would have gotten to know most NPCs and player characters by their names.
This solves quite a few problems in my opinion but will definitely have its downside so, like I said, it's just a suggestion and is open to critiques and improvement.
To add to this brilliant idea, why not introduce identity sharing in the form of ninja info cards or something similar. Give the ability for anyone to share the identity of anyone they know, with anyone. A kage or a leader of your org would be able to share the info they have on the target, and you would have an easier time finding him or her. It would also give spies extra profit for selling peoples names and stuff.
We could also add false identities, so you could lie to people who you are investigating. Would make spying missions more interesting. Plus people would be suspicious of anyone they don't know, so they would do extensive background checks (if they are smart). Like if I infiltrated a village, and claimed to be from a certain clan, they would check with the clan if there is a person by that name in the clan. This is all assuming that the clan would know all of their members, which is also something that I think would fit with the realism factor since you usually know everybody in your family (clan) and not everybody in the city (village).
-
No one thought about henge-ing into a prop, like a box, light pole, garbage can etc.?
Or, aside from using a jutsu, one could easily hide in something large enough by means of interacting, then changing the model to the prop.
Edit: okay it would not be a disguise but still a different kind of "hiding your presence by changing your appearance".
A valid stealth mechanic.
-
Stealth is a key battle strategy!!! You could say it's the default battle strategy. So anonymity should be default as well. Although maybe you could put on loud mouth mode!! And make your name visable to everyone all the time... even if you look like a rock!!! Lol
-
Strider's idea was already plannedee
-
I would rather have a transformation jutsu that
Let's you assume the name of someone so you could go unnoticed by people that know that persons name.
This would be really nice, i'd love to see it in-game.To add to this brilliant idea, why not introduce identity sharing in the form of ninja info cards or something similar. Give the ability for anyone to share the identity of anyone they know, with anyone. A kage or a leader of your org would be able to share the info they have on the target, and you would have an easier time finding him or her. It would also give spies extra profit for selling peoples names and stuff.
We could also add false identities, so you could lie to people who you are investigating. Would make spying missions more interesting. Plus people would be suspicious of anyone they don't know, so they would do extensive background checks (if they are smart). Like if I infiltrated a village, and claimed to be from a certain clan, they would check with the clan if there is a person by that name in the clan. This is all assuming that the clan would know all of their members, which is also something that I think would fit with the realism factor since you usually know everybody in your family (clan) and not everybody in the city (village).
Nice. Information sharing as well would only help to increase the level of realism in the game.
Strider's idea was already plannedee
I didn't know. I'm glad it is part of the dev's plans already.
-
My suggestion is quite simple, i'd like to know what y'all think. If this game is truly aiming for realism then why not simply do this like it would be in real life? If you meet someone irl you do not know who they are or what their name is until this information has been exchanged, right? So in-game, rather than having this issue about masks hiding names or not, there should simply be no names.
If you meet someone, they can choose to disclose this info with you or not, once a name is given, it is then saved and will from that moment on be displayed above the player. Hence, the number of people you know or are acquainted with equals the number of names you see on your screen. If you do not know someone or have seen them but never been told their name, you cannot know it. Of course, as is the case irl, if someone you know puts on a mask or a disguise, their name will automatically disappear from above them on your and all their acquaintances' screens until said disguise is removed.
This would also work pretty well with NPCs such that being from a village doesn't guarantee you know everyone (NPCs included) in that village. It would also give a realistic feel to the game because foreigners will know next to no one in a village which is new to them while local players would have gotten to know most NPCs and player characters by their names.
This solves quite a few problems in my opinion but will definitely have its downside so, like I said, it's just a suggestion and is open to critiques and improvement.
This for sure!!!
As for sticking out like a sore thumb. @adithya
This is were your skill at gathering information
And transformation jutsu comes in to play.
I would rather have a transformation jutsu that
Let's you assume the name of someone so you could go unnoticed by people that know that persons name.
However it is all depending on if you manage to
Get there name. It also makes a little thing like a name potentially dangerous information!!! I love this idea!!! No names displayed for everyone!!! Except my trusted friend of course!!!
Exactly, the insane amount of realism aside, this puts a massive price on information gathering that brings the ninja back into shinobi.
Strider's idea was already plannedee
I really friggin hope so
*nerdboner*
My suggestion is quite simple, i'd like to know what y'all think. If this game is truly aiming for realism then why not simply do this like it would be in real life? If you meet someone irl you do not know who they are or what their name is until this information has been exchanged, right? So in-game, rather than having this issue about masks hiding names or not, there should simply be no names.
If you meet someone, they can choose to disclose this info with you or not, once a name is given, it is then saved and will from that moment on be displayed above the player. Hence, the number of people you know or are acquainted with equals the number of names you see on your screen. If you do not know someone or have seen them but never been told their name, you cannot know it. Of course, as is the case irl, if someone you know puts on a mask or a disguise, their name will automatically disappear from above them on your and all their acquaintances' screens until said disguise is removed.
This would also work pretty well with NPCs such that being from a village doesn't guarantee you know everyone (NPCs included) in that village. It would also give a realistic feel to the game because foreigners will know next to no one in a village which is new to them while local players would have gotten to know most NPCs and player characters by their names.
This solves quite a few problems in my opinion but will definitely have its downside so, like I said, it's just a suggestion and is open to critiques and improvement.
To add to this brilliant idea, why not introduce identity sharing in the form of ninja info cards or something similar. Give the ability for anyone to share the identity of anyone they know, with anyone. A kage or a leader of your org would be able to share the info they have on the target, and you would have an easier time finding him or her. It would also give spies extra profit for selling peoples names and stuff.
We could also add false identities, so you could lie to people who you are investigating. Would make spying missions more interesting. Plus people would be suspicious of anyone they don't know, so they would do extensive background checks (if they are smart). Like if I infiltrated a village, and claimed to be from a certain clan, they would check with the clan if there is a person by that name in the clan. This is all assuming that the clan would know all of their members, which is also something that I think would fit with the realism factor since you usually know everybody in your family (clan) and not everybody in the city (village).
Aaaaaaand here ya go
https://www.shinobilifeonline.com/index.php?topic=2719.msg47040#msg47040