This is a good question, it's funny because I too have been wondering how different styles of fighting other than the basic ninjutsu will work in this game. I have been wondering particularly about taijutsu.
What I mean is will taijustu work like the storm series games where it stuns you when you hit someone? Or will it just hit the opponent but allow the opponent to keep moving normally? Almost like how you hit someone with the Chidori in slo since the Chidori in slo functions way differently to the kind of Chidori you use in the storm games where it stuns you and makes you fall to the ground.
It will force players to play a specialty though witch people have bin very vocaly against.What if healing was such that it doesn't affect your dps at all and the healer would still be able to be proficient in say ninjutsu/kenjutsu. To avoid this being too OP, they would have to heal with a large amount of the same chakra they need for combat so each time they use heals they drain themselves of the very thing needed for combat therefore reducing their own success in a head on fight. This way the healer would have both healing and combat in the bag but would constantly have to make a decision in fights which role they want to play ie stay back, avoid taking damage and heal teammates as they fight or jump right into combat sacrificing their healing ability at this point.
There combat style will be limited to hit and run tactics and distance damage for players with high dps because they will have glass jaws.
Conversely medical ninja would want to get in there and tank the damage because they can only deal small amounts of dps at a time or maybe tic damage- poisons and such. And mainly use there chakra for healing the damage they take.
It will end up dictating battle style witch is what we are trying to avoid.
But I don't see any other options in a skill based ELO ranking system. Damage caps and recovery rates are the only way.
The other way is that ranks mean very little other then bragging rights. They won't effect jutsu you can use- only your skills will effect jutsu you use. This is more true to the naruto universe anyway in my opinion.
@DrSuhi it goes with out saying the medical knowledge of human anatomy would help medical ninja in dealing damage... the question is the. What keeps them from being over powered from a game stand point.I get what you're saying. Maybe you could pitch this to the devs or make it the topic of another thread so everyone can see it.
@Yamasukage a milestone bump to an ELO system will throw off the ELO system.
Persinaly this Whole consept of ELO in a mmorpg I never understood. It works well in chess and strategy games to represent players ability. But if the ELO is going to be tied in to the rank of your characters- and not describe the ability of the player controlling the character
Then the system will fail. It's like trying to rank the chess peaces in stead of the player moving them.
For example a queen has several skills...
however you neede to be
Genin rank ELO you only get the kings move
chunin rank ELO to get the rook move
Jonin you get the bishops move...
If there are going to be character skills
Then ELO should have no effect on jutsu
If there are no skill requirements for jutsu then being rewarded with better moves for having a higher ELO is ok.
This is like saying ok you beet me with out a rook you have earned the right to use it.
I get what you're saying. Maybe you could pitch this to the devs or make it the topic of another thread so ever so everyone can see it.
I think there is a lot of confusion about the reason for the ELO system. Especially if skills are included in Jutsu. If ELO has only the purpose of evaluating the skill of the player (not character)you come up against then There is no problem.
However as soon as you start Ranking Jutsu by the players skill and not character skill... now your ELO is no longer about player ability but about your characters skill and ELO was not designed for that.
Will medical ninjutsu specialists be combat effective on there own 1v1? That is the main question and to address ways for this to happen.
Because in a ELO ranking system the above question is the only thing that matters if a medical ninja is going to have a chance in hell at making jonin rank or higher.
However for team play medical ninja would be overpowered if they could do as much damage as other skill trees and still heal the team.
This logically leads to a discussion of HOW balance in skills will be achieved?
And if ELO is only for ranking up to chunin or jonin or higher what is the point of ranking up????
The only use it would be is in determining the skill of the player you ran across.
However that still dose not mean that they have high level jutsu... someone that just joined the game and is really good at it could have a chunin or higher ELO and only genin skills on there character.
Sorry to be annoying but it just bugs me that everyone keeps saying ELO. Its actualy Elo. Its not an acronym.Spoiler: show
Sorry to be annoying but it just bugs me that everyone keeps saying ELO. Its actualy Elo. Its not an acronym.Tfw you try to be a grammar nazi but your grammar is wrong as well.Spoiler: show
ELO is a system that can not be changed like that. ELO is a score. It's a numarical representation of skill. The more you play the more acurate the score. Thay would have to invent a new kind of ELO to do what your suggested.I like this idea, explain a bit more tho..how will this not be OP?
If ELO is going to work the way it is designed to. Medical ninja need to be just as combat effective in a one on one fight as any other tree.
For this to happen medical ninja skills should be decided in to 3 sections with limited acsess to all 3.
Personal healing: consisting of skills to heal them self of damage effects and poisons.
Team healing: consisting of skills to heal others
Medical damage: consisting of skills with dot effects such as pressure points poisons and
Stamina and chakra draining effects
With the abuility to sap your opponent strength
And use it to heal your self then the dot will balance out the damage. However to get all 3 effects you should have to specialize in medical ninjutsu tree.
its based on the idea that all trees are available but not all are masterable.I see, so they can choose to specialize in one whilst still being able to master combat as well and thus not affect their playing style or they could be a *jack of all trades* kind of player without actually mastering any. This way medical ninjutsu would be a sort of augmentation, like a simple fire style ninjutsu that is still effective while not taking away from the player's combat effectiveness nor making them invincible in PvP.
none of the above skills alone are all that powerful by them self, and could have uses in other fields like taijutsu or ninjutsu
but if you want to specialize in a skill set then you wont have access to all other trees only the tree your in.
so specialize in one tree or customize from all trees.
if you specialize you should get a bump in efficiency to the dominant resource... i.e chakra or stamina
this is so being able to do everything is not overpowered to one specialty.
Essentially however this would mean all trees would need to be devided up this way. But is that a downside??I'm not sure. It could be a downside considering that with medical jutsu this division has to be done for reasons we have already stated but with other jutsu this would simply be limiting the amount of skill one could attain in their desired area of expertise and could make for some very rigid gameplay seeing as the variety will be taken away i.e you either know long range ninjutsu well for example or you know short range well or you simply aren't proficient in any but can perform both. This will make everybody no matter the techniques, jutsus or chakra nature(s) all fall into 3 groups which in my opinion is rigid,