however weather should only slowly effect the player based on his stamina or stats.. After all some one that is tired would be more suseptable to a blizzard then some one that is well rested and at full strangth.
Disease could play a part in the out come of many things in the game, however weather should only slowly effect the player based on his stamina or stats.. After all some one that is tired would be more suseptable to a blizzard then some one that is well rested and at full strangth.
Disease could play a part in the out come of many things in the game, however weather should only slowly effect the player based on his stamina or stats.. After all some one that is tired would be more suseptable to a blizzard then some one that is well rested and at full strangth.
That could give many players an advantage in combat ('stalking' someone until they catch a disease and attacking them)
I like this idea and I hope we'll get something like this in the final game. Not only because it'll make the game feel more immersive but also because I can imagine this for roleplaying. I don't how you would implement sleep in a MMORPG though, but that's just my opinion. :)
Maybe there will be a hunger and hydration thing where you can die from starvation and hunger, causing a need for shops?Already planned.
Sleep is a well asstablished RPG Machanic and in most cases heals. Also is usually a fast Machanic such as a fade to black and you walk up.Disease could play a part in the out come of many things in the game, however weather should only slowly effect the player based on his stamina or stats.. After all some one that is tired would be more suseptable to a blizzard then some one that is well rested and at full strangth.
That could give many players an advantage in combat ('stalking' someone until they catch a disease and attacking them)
I like this idea and I hope we'll get something like this in the final game. Not only because it'll make the game feel more immersive but also because I can imagine this for roleplaying. I don't how you would implement sleep in a MMORPG though, but that's just my opinion. :)
Yeah, I agree on the sleep bit. Maybe when you go offline, you'd get a bonus whne setting up a camp/going to a inn instead of just logging off in the middle of the woods?
I say they're superhuman because they can sprint for miles, survive being slammed into rock so hard they become embedded in it, don't take fall damage (unless the plot demands it, of course), walk on water, walk in sandals in snow without getting frostbite and can casually clear buildings in a single bound. Who's to say they can't also use chakra to extend the amount of time their bodies can function without food and water.
Btw, any group who has a water style user doesn't have to worry about where to get water. ^^
Eh, my main concern is that an improperly balanced necessities system could end up slowing down the pace of SLO; After all's said and done, SLO is still "Shinobi Life Online", and that means a large portion of the game will be PvP/Training (Although I'm hoping the training is done in such a way as to not render it bland and grind-like, but we'll wait and see on that one) -- to the extent that emphasizing too heavily on RP --which is great, don't get me wrong, MMO*RPGs* that recognize their RP community are awesome-- could end up decreasing the fun of the game. If the system is balanced and cleverly implemented, I'll be fine with it.
If, on the other hand, it compromises the fun of the game, be certain to expect my calling card...although I'm sure by then I wouldn't be the only one knocking at the door.
(Here's to hoping it's well implemented! *Glass clinking*)
This has all already been planned