Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Questions => Topic started by: halika on February 10, 2014, 19:02:35

Title: Traps
Post by: halika on February 10, 2014, 19:02:35
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Title: Re: Traps
Post by: Vreg on February 10, 2014, 20:28:01
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.
Title: Re: Traps
Post by: Indigo on February 10, 2014, 20:30:36
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.

OH SHIT! This made me so excited, it's like in Skyrim when guards don't see you kill people and you get away with it :D
Title: Re: Traps
Post by: json243 on February 10, 2014, 21:34:20
that sound awsome!!!  :D :D :D :D :D
Title: Re: Traps
Post by: ChaosCam on February 11, 2014, 02:37:37
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.
I'm gonna die immediately and then have to restart my Let's Play. XD I CANT WAIT TO PLAY!
Title: Re: Traps
Post by: Flavour_Flieve on June 17, 2014, 10:31:48
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.

OH SHIT! This made me so excited, it's like in Skyrim when guards don't see you kill people and you get away with it :D
The guards always catch me even if no one saw me. :(