Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Discussion => Topic started by: DaisukeSan on July 16, 2016, 13:01:21

Title: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 13:01:21
Well I'm not sure if I'm correct but I think this game should stop worrying about graphical properties or developing something we already have we can worry about that later we need to worry about content first then develop those later and after this work on things like buildings and different areas in game.

We should focus on creating ALL aspects of the game first then worry about polishing up the jutsus or the graphics and such. For example creating an exp bar, gaining exp ,the inventory ,how the items work, armour, weapons, also creating a melee style of attack (probably left/right click game with combo's and stuff) looting, leveling skills,character creation,NPC's ,currency,weapon upgrades,game area and villages and forests and stuff, a quest line?!....etc.
 
It's a long list which I think we're all prepared to wait for, for a game with amazing possibilities but we need a foundation which most mmorpg's have and we don't have yet but instead we are worrying about server capacity and specific skill hitboxes instead we should be getting the skills then working on them later. I agree server capacity is important and it costs ALOT of money but if you work on everything else you can save up and then buy whatever you need (if that's how it works...) .I love this game already with the graphics and even the gameplay at this point in time but i'm afraid that without stronger foundations the game's development may stop! We all want to avoid this as this game is a new idea everyone will look forward to.

If you think I'm completely wrong please say because in the end all I want is the game to develop into something amazing and any moderators please say what you are thinking of developing. :D
Title: Re: Game Development Priorities!?
Post by: DarthTyrael on July 16, 2016, 13:16:45
Hello Daisuke.

First of all welcome to SLO I believe I haven't seen your introduction yet ^^;

As for your point: SLO is currently in a pre-alpha state, meaning that the core movement mechanics and combat mechanics are tested by players to get a sense on what they can expect in the near future. I can understand your point, but as of right now, the developers are trying to complete the basics first, then move on to 'filling' up the game. (You need a good dough first for a good pie.)

As of right now the developers are very busy trying to create more jutsu's and more ways for players to maneuver themselves around the battlefield. (i.e. wall walking, <insert EARTHDOMEHYPE.exe here>), as well as other mechanics (aim-mode).

Do keep in mind that again, this game is far from complete. Nevertheless, the graphics they -have- implemented show that they aim for a realistic sense (not anime) and the mechanics, though incomplete, show realism and a lot of options for players.

The developers have a life of their own as well and are doing this in their spare time basically, so the game doesn't get updated often. However, we should be expecting an update soon-ish.
Aside that, (correct me if I'm wrong) but the team isn't very large either so time-wise AND resource-wise, development -will- be slow, but worth the wait (trust me).

They tend to tease our community though with pictures/gifs/movies of what they've created in the forum's chatbox, so keep an eye on that ;) (Example: latest tease (https://gyazo.com/912a6f01d3ccb769e9bba7393204b8c3)).

Hope I've informed you plentifully.
Title: Re: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 13:28:02
Well thanks for the info that clears up most of my queries with development :)
Title: Re: Game Development Priorities!?
Post by: Tsunayoshi on July 16, 2016, 13:31:45
If they had done that, people would get a bad first impression of the game, which is something they'd avoid I think.
Title: Re: Game Development Priorities!?
Post by: NinjaMirage on July 16, 2016, 13:44:07
@DaisukeSan

What you are taking about is a alpha build which is what we are working towards .

Stamina bar will be introduced soon. And exp as a form of leveling anyway will not be in this game. There are not level characters, there ranked by battle ELO.

The direction the game is headed and thought out Is well established. making Visual components are time savers when you don't have the time to devote to core components.
It's better to do smaller projects like sampling Jutsu, then to continually start and stop over and over- specially on somthing as critical ac core components.

But your not wrong
Quote
For example creating an exp bar, gaining exp ,the inventory ,how the items work, armour, weapons, also creating a melee style of attack (probably left/right click game with combo's and stuff) looting, leveling skills,character creation,NPC's ,currency,weapon upgrades,game area and villages and forests and stuff, a quest line?!....etc.
Are important and some of these are in fact made Like weapons and a world map.

Weapons in this game need not be upgraded,
As any thing in the hands of a ninja is already upgraded to its max efficiency... Ninja skills is all that needs to be added to increase weapon damage and effectiveness.

Charicters skills and stats will lead to a alpha build that we can then build a quest line to in the bata. Somewhere in there NPC's will be added as well.

We almost have a good bass for charicter stats already with chakra. We need some form of stamina witch there is already talk of and AI development has bin mentioned too.

I Just wan to be the voice of reason here because by the time I'm done weighting this I'm sure your going to be getting a lot of bad responses to this as many here have bin waiting for much much longer then you... My advice is to be patient. We all want this to be good but rushing the process will not help.
Title: Re: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 13:52:38
@cmsurfer

Im not wanting to rush but i wanted to know what the course of action was for the game I was just wondering but the information was very helpful thank you :)
Title: Re: Game Development Priorities!?
Post by: Manuster on July 16, 2016, 14:10:07
@DaisukeSan


Weapons in this game need not be upgraded,
As any thing in the hands of a ninja is already upgraded to its max efficiency... Ninja skills is all that needs to be added to increase weapon damage and effectiveness.


I believe that weapons and armor will not be upgradeable. They can be infused with chakra but no crappy RPG boosts.
A kunai will be a kunai for both a Kage and AS.
Title: Re: Game Development Priorities!?
Post by: Tsunayoshi on July 16, 2016, 14:32:01
@DaisukeSan


Weapons in this game need not be upgraded,
As any thing in the hands of a ninja is already upgraded to its max efficiency... Ninja skills is all that needs to be added to increase weapon damage and effectiveness.


I believe that weapons and armor will not be upgradeable. They can be infused with chakra but no crappy RPG boosts.
A kunai will be a kunai for both a Kage and AS.

There obviously must be some swords that are stronger than some others. Kisame's sword..
Title: Re: Game Development Priorities!?
Post by: Yamasukage on July 16, 2016, 14:38:35
@DaisukeSan


Weapons in this game need not be upgraded,
As any thing in the hands of a ninja is already upgraded to its max efficiency... Ninja skills is all that needs to be added to increase weapon damage and effectiveness.


I believe that weapons and armor will not be upgradeable. They can be infused with chakra but no crappy RPG boosts.
A kunai will be a kunai for both a Kage and AS.
XD let's be realistic a Kunai in the hand of a Kage isn't just kunai its going to be a weapon of mass destruction
Title: Re: Game Development Priorities!?
Post by: NinjaMirage on July 16, 2016, 15:30:45
XD let's be realistic a Kunai in the hand of a Kage isn't just kunai its going to be a weapon of mass destruction

Yes.. but what we are saying is the same kunai is picked up by a Genine... That kunai will not have the same effect as when the kage wielded
It. So it's not the kunai that's stronger and it's not the strength of the ninja, it's there skill in using the weapon that makes the difference.
Title: Re: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 19:34:43
@cmsurfur

Ok looking at this what about Minato's Kunai? That was op as fudge. Also having different Kunai (hopefully with different effects)adds a sense of development to the game. If you don't have different weapons we might as well say the same for amour
Title: Re: Game Development Priorities!?
Post by: Tsunayoshi on July 16, 2016, 19:38:51
@cmsurfur

Ok looking at this what about Minato's Kunai? That was op as fudge. Also having different Kunai (hopefully with different effects)adds a sense of development to the game. If you don't have different weapons we might as well say the same for amour

Minato's knife can only be used by shinobi that knows the jutsus and stuff that Minato knows, in the hands of a normal shinobi it's useless.
Title: Re: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 19:41:49
I thought all you had to do was put chakra in the knife and throw it and it teleported you that's why naruto could use it
Title: Re: Game Development Priorities!?
Post by: Tsunayoshi on July 16, 2016, 19:44:35
I thought all you had to do was put chakra in the knife and throw it and it teleported you that's why nary to could use it

I don't think that's the case, the technique was called "Flying Thunder God Technique". It's obviously only able to work with shinobi that has learned it.
Title: Re: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 19:48:24
It definitely involves imputing chakra as that's the reason the knife had a tag on it but I think it also involves chakra nature(wind) which is probably why naruto could use it
Title: Re: Game Development Priorities!?
Post by: Yamasukage on July 16, 2016, 19:51:07
@cmsurfur

Ok looking at this what about Minato's Kunai? That was op as fudge. Also having different Kunai (hopefully with different effects)adds a sense of development to the game. If you don't have different weapons we might as well say the same for amour
Minato's Kunai originally is just a Kunai, the only reason it was unique was because he was able to imbue the teleportation ability onto it with the use of seals

So in general cmsurfer is right in saying a kunai is nothing more then a Kunai, so I believe there might be some sort of enhancement that'll be put in place to make Kunais unique and special.
Title: Re: Game Development Priorities!?
Post by: Tsunayoshi on July 16, 2016, 19:53:06
Naruto never used the Flying Thunder God Technique, that was only the body flicker, that is if we're both talking about the same movie this happened in.

The tag is a seal of some sort, to teleport to somewhere/something you need to tag that thing, enabling you to teleport to it.

And yeah, if your debate is about imputing chakra, then you're right, every jutsu needs chakra to work.
Title: Re: Game Development Priorities!?
Post by: lollernoob9 on July 16, 2016, 20:04:40
well, being able to apply an object to a kunai usch as an exposive tag, or a poison, or chakra, or magnetism,will change their dynamic, but Id rather have kunai and then apply the thing/use for it instead of making their effects set when bought
Title: Re: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 20:07:38
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome
Title: Re: Game Development Priorities!?
Post by: Yamasukage on July 16, 2016, 20:14:06
well, being able to apply an object to a kunai usch as an exposive tag, or a poison, or chakra, or magnetism,will change their dynamic, but Id rather have kunai and then apply the thing/use for it instead of making their effects set when bought
+rep
Title: Re: Game Development Priorities!?
Post by: Tsunayoshi on July 16, 2016, 20:18:06
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome
Explain a bit more there, would ya?

@DaisukeSan
You mentioned be4 that Wind release is perhaps what that's needed in able to do the FTG technique.

Then I thought that it was a little odd that the technique was called Flying Thunder God, maybe it is Lightning release that's needed in order to execute it?

I checked Minato's page,
(http://i.imgur.com/Rwe26rM.png)
and found out that Minato knows Lightning Release.

But, that can't be the only evidence I have, now can it? As you can see Minato also knows Wind Release, just like Naruto, how can we know that's not the release needed?

I then proceeded to checking the page of the creator of the whole technique.

Tobirama Senju.
(http://i.imgur.com/w7TCG9V.png)

He is not Wind Release, so Wind release probably isn't needed at all for the technique, but, he is Lightning Release.

Conclusion! Lightning release is what that is needed in order to do it right.

--------------------------------------
Sherlock Holmes

Edit: ... I didn't notice Tobirama also knew Wind Release. <.< But you all know I AM RIGHT! 
Title: Re: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 20:58:03
I didn't know Minato's was Lighting release but well done Sherlock :)

Also I meant that adding effects (chakra nature) to a Kunai would have a certain effect eg fire would leave a burn effect if hit and wind could maybe paralyse this would be quite awesome and unique chakra natures would allow magnetism or something like that
Title: Re: Game Development Priorities!?
Post by: taigakun on July 16, 2016, 21:05:49
Correct me if i'm wrong, but isn't this thread about what the devs should focus on in the early stages of this game?
Title: Re: Game Development Priorities!?
Post by: DaisukeSan on July 16, 2016, 21:26:28
Yeah but we got distracted. Anyway I would like to know what the devs are currently working on would be nice if they updated us on what they are doing. Would Also be nice if the devs gave us EXACTLY what they are working on so people like me and pros like cmsurfur could help you out. :D
Title: Re: Game Development Priorities!?
Post by: mattaleks on July 16, 2016, 21:37:59
I couldn't agree with you more but what you say is easier said than done. Our development simply comes down to who can put the most work in on the team. If you want to know what we are working on just look at the shoutbox we often show the community what we're working on 
Title: Re: Game Development Priorities!?
Post by: Tsunayoshi on July 16, 2016, 22:02:37
Correct me if i'm wrong, but isn't this thread about what the devs should focus on in the early stages of this game?
It is, I just wanted to prove a point, explaining some stuff.
Title: Re: Game Development Priorities!?
Post by: America on July 16, 2016, 22:25:08
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome
Explain a bit more there, would ya?

@DaisukeSan
You mentioned be4 that Wind release is perhaps what that's needed in able to do the FTG technique.

Then I thought that it was a little odd that the technique was called Flying Thunder God, maybe it is Lightning release that's needed in order to execute it?

I checked Minato's page,
(http://i.imgur.com/Rwe26rM.png)
and found out that Minato knows Lightning Release.

But, that can't be the only evidence I have, now can it? As you can see Minato also knows Wind Release, just like Naruto, how can we know that's not the release needed?

I then proceeded to checking the page of the creator of the whole technique.

Tobirama Senju.
(http://i.imgur.com/w7TCG9V.png)

He is not Wind Release, so Wind release probably isn't needed at all for the technique, but, he is Lightning Release.

Conclusion! Lightning release is what that is needed in order to do it right.

--------------------------------------
Sherlock Holmes

Edit: ... I didn't notice Tobirama also knew Wind Release. <.< But you all know I AM RIGHT! 


I'm pretty sure its a Yin-Yang release technique
Title: Re: Game Development Priorities!?
Post by: Tsunayoshi on July 16, 2016, 22:29:31
I'm pretty sure its a Yin-Yang release technique
Oh.. Actually gives sense.. Lel, hardbroken.
Title: Re: Game Development Priorities!?
Post by: Rapho on July 16, 2016, 23:03:56
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome
Explain a bit more there, would ya?

@DaisukeSan
You mentioned be4 that Wind release is perhaps what that's needed in able to do the FTG technique.

Then I thought that it was a little odd that the technique was called Flying Thunder God, maybe it is Lightning release that's needed in order to execute it?

I checked Minato's page,
(http://i.imgur.com/Rwe26rM.png)
and found out that Minato knows Lightning Release.

But, that can't be the only evidence I have, now can it? As you can see Minato also knows Wind Release, just like Naruto, how can we know that's not the release needed?

I then proceeded to checking the page of the creator of the whole technique.

Tobirama Senju.
(http://i.imgur.com/w7TCG9V.png)

He is not Wind Release, so Wind release probably isn't needed at all for the technique, but, he is Lightning Release.

Conclusion! Lightning release is what that is needed in order to do it right.

--------------------------------------
Sherlock Holmes

Edit: ... I didn't notice Tobirama also knew Wind Release. <.< But you all know I AM RIGHT! 


I'm pretty sure its a Yin-Yang release technique
If I'm not mistaken, it's a space-time ninjutsu. They don't require any chakra natures.
Title: Re: Game Development Priorities!?
Post by: Whatasnipe on July 17, 2016, 08:35:39
Yeah I was fairly certain it wasn't bound to a specific nature lol.

Anyway as for dev, I've heard at some point there will be a kickstarter, and when that goes up thats when the game is reallllly going to start moving. Imagine we're pushing a boulder up a mountain right now, and we just need to get over the peak to get the ball moving.

Dev time won't take this long forever, but as Vreg told me before, the state of the game right now, it'd be pretty pointless to have it crowdfunded and get a large team working on what they're doing right now. When the ground work is set we can start building ^.^
Title: Re: Game Development Priorities!?
Post by: Lumen on July 17, 2016, 20:50:42
Daisuke is pretty spot on with his analysis. At the moment, it's visibly moving towards things that are more aesthetic. There is one major improvement to the game that I have noticed and that's the incorporation of lightmapping. Being able to play the game with stable framerate takes precedence over visual modifications. Likewise, being able to use simple hand-to-hand combat should take precedence over flashy skills as it is a core component that has been missing from the game for quite a while now. What would be like a series of puzzles that gradually elevates in difficulty comes off as lower-level puzzles missing chunks from them.

What I can understand though is the missing workforce that's needed to accomplish said tasks. If you don't have an animator to animate your kicks, punches, grabs, idles, etc, then you're pretty much stuck. In this case, however, there's other animation available to be used in substitution as placeholders. I really do feel that even with the simplest form of hand-to-hand  combat, the diversity in how you play the game would increase existentially. Like, it's been established so many times that the game is in alpha/pre-alpha, but that's no reason to skirt past OP's very accurate header. It's all about priorities, mate and for this, the next thing done shouldn't  focus on how much environmental work, programming, animation, etc. It should be taking a step back and outlining what should take higher priority here.