Shinobi Life Online

Shinobi Life Online Testing Category => Shinobi Life Online Feedback => Topic started by: Fraudulent on July 02, 2016, 19:37:38

Title: Health and Chakra regen
Post by: Fraudulent on July 02, 2016, 19:37:38
Hey,
I've been sparring with a couple members from my clan for the past 2 days and I have to say it's pretty fun; and to an extent competitive.

You have included the following fundamental functions which I am really impressed by;
-Dodging in all directions.
-Backflip, a fancy way to dodge by throwing yourself backwards.
-Several offensive Jutsu, needless to say 'Firebreath' is op and needs to be toned down. It can melt users in like 3 seconds.
-Chakra regeneration.

One thing that troubles me is chakra during combat, more specifically 1v1.
I fail to have a proper duel when I constantly have to stop and wait for a couple seconds (sometimes a minute) for my chakra gauge to fill up so that I can resume battle. My suggestion is for us to have a larger chakra pool, enough to be able to cast several abilities and dodge + run around above 50KPH. OR lower the chakra consumption rate of abilities and sprint + remove it for dodging.

This way battles will not only be far more enjoyable but users would also be able to last in constant combat (abilities + sprint) for longer than 45 seconds.

Health regen
Whenever we finish a fight, we have to get someone to kill us in order for our health to reset.
Could we have an option to restart our character with full health, or activate effective hp regen?
Title: Re: Health and Chakra regen
Post by: KimotoHaikye on July 02, 2016, 19:42:43
I agree with this post :D
Title: Re: Health and Chakra regen
Post by: Dragon6624 on July 02, 2016, 20:36:54
Hey,
I've been sparring with a couple members from my clan for the past 2 days and I have to say it's pretty fun; and to an extent competitive.

You have included the following fundamental functions which I am really impressed by;
-Dodging in all directions.
-Backflip, a fancy way to dodge by throwing yourself backwards.
-Several offensive Jutsu, needless to say 'Firebreath' is op and needs to be toned down. It can melt users in like 3 seconds.
-Chakra regeneration.

One thing that troubles me is chakra during combat, more specifically 1v1.
I fail to have a proper duel when I constantly have to stop and wait for a couple seconds (sometimes a minute) for my chakra gauge to fill up so that I can resume battle. My suggestion is for us to have a larger chakra pool, enough to be able to cast several abilities and dodge + run around above 50KPH. OR lower the chakra consumption rate of abilities and sprint + remove it for dodging.

This way battles will not only be far more enjoyable but users would also be able to last in constant combat (abilities + sprint) for longer than 45 seconds.

Health regen
Whenever we finish a fight, we have to get someone to kill us in order for our health to reset.
Could we have an option to restart our character with full health, or activate effective hp regen?

I get what you've got a problem with -- but the solutions you've suggested would (if you think about it) actually end up just creating another problem on the opposite end of the spectrum; specifically, battles that can *never end* -- aka, characters that have little to no consequences for staying in constant combat. With a higher chakra regen, players who are skilled enough to avoid most damage would be able to CONSTANTLY fight, to the point where other players wouldn't get an opportune opening.

In the same sense, a health regen is just as bad an idea, as again those same players could just rick-roll entire groups.

Really, the current gen-deathmatch has been nerfed down a bit in *response* to these type of situations; so in my own opinion, any changes to the game might, in fact, imbalance it further.

I can 'almost' agree with you on the FB, but really, the contexts of its use beg to differ. Previous incarnations took FOREVER to kill anyone -- and adding insult to injury, it was very much a close-ranged jutsu. As such, the current FB is alright so long as:

~Chakra regen remains the same, since FB 'burns' through that pool fairly quickly

~You stay away from the caster

All that I've said on this topic can be applied to *nearly all* of the current jutsu, with perhaps an exception for WB, which is about the most balanced among them atm.

~FB burns out fast and has to be used at medium-range (thinking back on it, point-blank makes it inaccurate, as it goes *past* the foe), but does relatively good *DoT* damage.

~WB is fairly balanced, as I said previously.

~Chidori is, perhaps, the most unbalanced among the jutsu at the moment; and due to its popularity, this is actually the one that scares me the most in terms of higher chakra regen. Chidori appears to have gotten buffed, as it no longer takes *as much* chakra for good damage -- and though it takes several strikes, these can be done in succession and will still leave enough chakra for a few more hits against possible secondary threats.

Overall, perhaps this isn't *quite* the time to talk about granting increases for the current-gen jutsu.
Title: Re: Health and Chakra regen
Post by: Whatasnipe on July 02, 2016, 22:10:20
Quick note to dragons post, Fireball point black appears to go past them, but it still does the same damage.

I think the problem is that we have no way to fight without expending chakra, so we're just constantly expending chakra until we run out and have to run around for a bit. When we get kunai and shuriken + Taijutsu and Kenjutsu it'll be a lot different. Also keep practicing, because the more accurate you are with your jutsu, the more you'll have to use.

On health regen, it would only really work if it regen'd at a slow rate, had to be out of combat for a little while, and you take more damage during the regen. Otherwise I could see it being abused
Title: Re: Health and Chakra regen
Post by: NinjaMirage on July 02, 2016, 22:29:40
To fix the chakra regen problem I would suggest faster regen A limbered number of times like 5
Title: Re: Health and Chakra regen
Post by: Dragon6624 on July 02, 2016, 22:35:00
To fix the chakra regen problem I would suggest faster regen A limbered number of times like 5

...Mai brian hurtz....

*Ahem*, but in all seriousness, I'm completely out of the context on how this solves chakra regen; did you mean allowing players 5 or so times to have faster regen? How would this be monitored/programmed? What's to say any competent player wouldn't have already wasted a good deal of players before they 'ran out' of these...regen boosters?

Please explain in further detail.

Hmm...I think we all forgot this thread was supposed to be for problems in-game, not suggestions for game-play systems...
Title: Re: Health and Chakra regen
Post by: Fraudulent on July 02, 2016, 22:54:58
Hmm...I think we all forgot this thread was supposed to be for problems in-game, not suggestions for game-play systems...
It's under the category for 'Feedback', this can both be suggestions and current problems.
Title: Re: Health and Chakra regen
Post by: Reminance on July 02, 2016, 22:56:16
To fix the chakra regen problem I would suggest faster regen A limbered number of times like 5

...Mai brian hurtz....

*Ahem*, but in all seriousness, I'm completely out of the context on how this solves chakra regen; did you mean allowing players 5 or so times to have faster regen? How would this be monitored/programmed? What's to say any competent player wouldn't have already wasted a good deal of players before they 'ran out' of these...regen boosters?

Please explain in further detail.
Never tell cmsurfer to explain in further detail, because then the math comes 0_0
Title: Re: Health and Chakra regen
Post by: Manuster on July 02, 2016, 23:39:14
In my opinion, any form of chakra regeneration should come through medical jutsu. Even if this is only deathmatch, having players heal themselves at  is imo not a good idea. We can have a medical jutsu that heals another person but not ourselves. It won't solve the problem you mentioned but in my opinion, it's a problem that should exist.

As for the chakra consumption, I believe that as a user masters a jutsu, it will cost less chakra for them to use it. The current chakra pool is most likely the one that a user would begin with as a fresh Academy Student. It will obviously increase drastically.
Title: Re: Health and Chakra regen
Post by: Isis on July 03, 2016, 10:24:59

One thing that troubles me is chakra during combat, more specifically 1v1.
I fail to have a proper duel when I constantly have to stop and wait for a couple seconds (sometimes a minute) for my chakra gauge to fill up so that I can resume battle. My suggestion is for us to have a larger chakra pool, enough to be able to cast several abilities and dodge + run around above 50KPH. OR lower the chakra consumption rate of abilities and sprint + remove it for dodging.


The only reason chakra seems to run out so quick is because it is a resource consumed by almost everything you do. Some of the things you do shouldn't consume chakra. It doesn't really make sense that running, double jumping, and dodging should require chakra. These three things are physical activities that purely revolve around stamina. Adding a stamina bar would definitely make things more realistic, because frankly it makes more sense that way. I really suggest adding a stamina bar that consumes these three actions, and that should help with the chakra issue. If chakra was only consumed by things that actually require it, then you wouldn't be running out of it the whole time.

Could we have an option to restart our character with full health, or activate effective hp regen?

Sure, but then there would have to be restrictions on using it, so that people don't just use it mid-fight. Maybe make it some sort of six second spell cast that can be interrupted if you were attacked.
Title: Re: Health and Chakra regen
Post by: Fraudulent on July 03, 2016, 11:21:09
The only reason chakra seems to run out so quick is because it is a resource consumed by almost everything you do. Some of the things you do shouldn't consume chakra. It doesn't really make sense that running, double jumping, and dodging should require chakra. These three things are physical activities that purely revolve around stamina. Adding a stamina bar would definitely make things more realistic, because frankly it makes more sense that way. I really suggest adding a stamina bar that consumes these three actions, and that should help with the chakra issue. If chakra was only consumed by things that actually require it, then you wouldn't be running out of it the whole time.

Could we have an option to restart our character with full health, or activate effective hp regen?

Sure, but then there would have to be restrictions on using it, so that people don't just use it mid-fight. Maybe make it some sort of six second spell cast that can be interrupted if you were attacked.
I agree with what you're saying; physical moves like dodging and double jump should not consume chakra, but instead have some sort of cool-down after being used 4-5 times consecutively. This will prevent the escape of ninja and would make sure battles don't last ages due to running away.

I also completely agree with the health regen idea, where users will stand still as they have some sort of effect floating around them which signifies that they are about to regenerate health to 100%. Again, this will be stopped when attacked.
Title: Re: Health and Chakra regen
Post by: NinjaMirage on July 03, 2016, 11:58:35
To fix the chakra regen problem I would suggest faster regen A limbered number of times like 5

...Mai brian hurtz....

*Ahem*, but in all seriousness, I'm completely out of the context on how this solves chakra regen; did you mean allowing players 5 or so times to have faster regen? How would this be monitored/programmed? What's to say any competent player wouldn't have already wasted a good deal of players before they 'ran out' of these...regen boosters?

Please explain in further detail.

Hmm...I think we all forgot this thread was supposed to be for problems in-game, not suggestions for game-play systems...
ok so its not hard to do this just make faster regen manual for now.boost the regen in game now so that it fills up fast when you hit the G key and log the # of times its used.  but what everyone is saying about a simple version of stamina is what the game realy needs. the chakra run and jump and daudge use too much chakra now and should consume more stamina.
Title: Re: Health and Chakra regen
Post by: Fraudulent on July 03, 2016, 12:53:13
ok so its not hard to do this just make faster regen manual for now.boost the regen in game now so that it fills up fast when you hit the G key and log the # of times its used.  but what everyone is saying about a simple version of stamina is what the game realy needs. the chakra run and jump and daudge use too much chakra now and should consume more stamina.
It'll be hard to monitor something like stamina because it is dependant on one's physical statistics which vary for everyone. My suggestion is that you can repeatedly dodge/double jump up to 5 times in a row before a cool-down appears.
Title: Re: Health and Chakra regen
Post by: NinjaMirage on July 03, 2016, 16:34:54
For now so that we can gauge how much items should weigh you down and how much movement should be affected a basic value of stamina for everyone like the chakra in game now is all That is needed. Everyone has the same amount of chakra regardless of skill right now.. Stamina can work the same way until the charicter stats and skills are made. Especially if your using stamina in the sence of the Physical energy a ninja uses.
Title: Re: Health and Chakra regen
Post by: Fraudulent on July 03, 2016, 17:03:12
For now so that we can gauge how much items should weigh you down and how much movement should be affected a basic value of stamina for everyone like the chakra in game now is all That is needed. Everyone has the same amount of chakra regardless of skill right now.. Stamina can work the same way until the charicter stats and skills are made. Especially if your using stamina in the sence of the Physical energy a ninja uses.
I agree that stamina is and should be affected by weight caused by armor, weaponry and items, however this will come much later on in development when we actually have a weight factor and actual items to equip.

It would be nice to implement a stamina bar that diminishes as physical movement is triggered, e.g;
-Dodging.
-Sprinting.
-Jump (single and double).

Chakra should only be consumed when casting jutsu.
Title: Re: Health and Chakra regen
Post by: Mars on July 03, 2016, 17:43:39
When we get kunai and shuriken + Taijutsu and Kenjutsu it'll be a lot different. Also keep practicing, because the more accurate you are with your jutsu, the more you'll have to use.
This is a really good point and I think people need to keep it in mind.

Most of the suggestions on here have already been made though. A stamina bar for physical actions has already been suggested numerous times.

I do, however like the idea of dodges not taking chakra or stamina and instead having a cooldown.
Title: Re: Health and Chakra regen
Post by: Crono on July 03, 2016, 18:52:34
My opinions on chakra/stamina or whatever you want to call it usage

- Dodging should use only stamina
- Jutsu should use only chakra
- Running at high speeds and jumping should use stamina and some chakra.
Reason being is that Vreg said that the lines coming off the model when you run fast and jump are chakra which is being imbued into your movement and it would be stupid to only use up stamina if chakra is being thrown in the mix.

- There should be a stance to restore chakra quicker
- There should be a jutsu to restore health.
(First medical ninjutsu)

- Chakra and stamina (when it's implemented) should regenerate faster at lower speeds.
Title: Re: Health and Chakra regen
Post by: Dragon6624 on July 03, 2016, 19:03:49
My opinions on chakra/stamina or whatever you want to call it usage

- Dodging should use only stamina
- Jutsu should use only chakra
- Running at high speeds and jumping should use stamina and some chakra.
Reason being is that Vreg said that the lines coming off the model when you run fast and jump are chakra which is being imbued into your movement and it would be stupid to only use up stamina if chakra is being thrown in the mix.

- There should be a stance to restore chakra quicker
- There should be a jutsu to restore health.
(First medical ninjutsu)

- Chakra and stamina (when it's implemented) should regenerate faster at lower speeds.

I believe that last part about Chakra/Stamina regen is already in place, in that you regenerate chakra faster when you're not actively engaged in combat (it's noticeable when you're constantly tracking that azure bar). As for the rest though, I'd still say I'm willing to wait for Char Customization to come out first, but I'd seriously be looking forward to that Medical Ninjutsu afterwards.
Title: Re: Health and Chakra regen
Post by: Isis on July 03, 2016, 20:03:19

Most of the suggestions on here have already been made though. A stamina bar for physical actions has already been suggested numerous times.

I do, however like the idea of dodges not taking chakra or stamina and instead having a cooldown.

Yes I remember seeing those suggestions before. Although I'd still say it's a better idea than having a cooldown on stamina-related actions.

Because there are three actions that should consume stamina; which are running, double jumping, and dodging. These actions require different amounts of stamina. It wouldn't make sense if they all took from the same cooldown thing that was suggested. Also, later on in the game with character customization and character development, we hope to have the choice to increase our maximum stamina. It would make much more sense if it was a stat that can be increased and decreased depending on the weight carried, body, etc. 

So for example, a giant, ultra greatsword-weilding ninja shouldn't be allowed to dodge and run as much as a mobile ninja who's wielding daggers for example. Get what I mean?
Title: Re: Health and Chakra regen
Post by: Fraudulent on July 03, 2016, 22:07:51
Yes I remember seeing those suggestions before. Although I'd still say it's a better idea than having a cooldown on stamina-related actions.

Because there are three actions that should consume stamina; which are running, double jumping, and dodging. These actions require different amounts of stamina. It wouldn't make sense if they all took from the same cooldown thing that was suggested. Also, later on in the game with character customization and character development, we hope to have the choice to increase our maximum stamina. It would make much more sense if it was a stat that can be increased and decreased depending on the weight carried, body, etc. 

So for example, a giant, ultra greatsword-weilding ninja shouldn't be allowed to dodge and run as much as a mobile ninja who's wielding daggers for example. Get what I mean?
Yeah of-course, like I said in a previous post, stamina would vary depending on several factors;
- Weight caused by armor, weaponry and items.
- Personal stats. I think that with every level gained, a ninja would have 'stat points' which they can allocate to wherever they wish. E.G; Strength, Chakra, Stamina, Speed etc...
Title: Re: Health and Chakra regen
Post by: Manuster on July 03, 2016, 22:11:05
Vreg mentioned a stamina bar in the future, he also said that feats that were beyond human ability would consume chakra as well as stamina, i.e double jumping, running at certain speeds.

To be honest, I don't think we need to worry about the amount of detail going into stamina. Vreg has really high standards in everything he's done so far. He'll definitely allow weight to affect stamina.




- Personal stats. I think that with every level gained, a ninja would have 'stat points' which they can allocate to wherever they wish. E.G; Strength, Chakra, Stamina, Speed etc...


Meh...stat points are unrealistic. There also will not be any levels whatsoever.

Running will make your running speed faster, jumping will make your jumping faster and higher. Dodging will make your dodging speed faster.

All of these will increase your total stamina. This game is aiming to be realistic, all of those are the most realistic option.



My opinions on chakra/stamina or whatever you want to call it usage

- Dodging should use only stamina
- Jutsu should use only chakra
- Running at high speeds and jumping should use stamina and some chakra.
Reason being is that Vreg said that the lines coming off the model when you run fast and jump are chakra which is being imbued into your movement and it would be stupid to only use up stamina if chakra is being thrown in the mix.

- There should be a stance to restore chakra quicker
- There should be a jutsu to restore health.
(First medical ninjutsu)

- Chakra and stamina (when it's implemented) should regenerate faster at lower speeds.

Crono had the right idea imo....
Title: Re: Health and Chakra regen
Post by: Whatasnipe on July 04, 2016, 02:57:44
Pretty much what Crono said, however I think chakra should regenerate very slowly, so much so that if you use up all your chakra in a battle its almost guaranteed that you wont be at full chakra even if you use none afterward. Shikamaru's fight with Temari for example, he gave up because he was out of chakra, he knew he was pretty much fucked after that even though he had caught her in shadow possession, and didn't want to waste the time and effort trying. Idk, to me it shouldn't be something like "oh no I can't use this jutsu, I've got to flee for a bit to gather my chakra" it should be "Oh no I can't use this jutsu because I wasn't careful with my chakra control, and now I have to flee/resort to taijutsu" . That's my opinion on it anyhow
Title: Re: Health and Chakra regen
Post by: NinjaMirage on July 04, 2016, 03:53:38

Most of the suggestions on here have already been made though. A stamina bar for physical actions has already been suggested numerous times.

I do, however like the idea of dodges not taking chakra or stamina and instead having a cooldown.

Yes I remember seeing those suggestions before. Although I'd still say it's a better idea than having a cooldown on stamina-related actions.

Because there are three actions that should consume stamina; which are running, double jumping, and dodging. These actions require different amounts of stamina. It wouldn't make sense if they all took from the same cooldown thing that was suggested. Also, later on in the game with character customization and character development, we hope to have the choice to increase our maximum stamina. It would make much more sense if it was a stat that can be increased and decreased depending on the weight carried, body, etc. 

Everyone knows that everything runs of of stamina right... Even making chakra takes stamina... That's why I think we need  a stamina bar.
Title: Re: Health and Chakra regen
Post by: Fraudulent on July 04, 2016, 06:58:04
Pretty much what Crono said, however I think chakra should regenerate very slowly, so much so that if you use up all your chakra in a battle its almost guaranteed that you wont be at full chakra even if you use none afterward. Shikamaru's fight with Temari for example, he gave up because he was out of chakra, he knew he was pretty much fucked after that even though he had caught her in shadow possession, and didn't want to waste the time and effort trying. Idk, to me it shouldn't be something like "oh no I can't use this jutsu, I've got to flee for a bit to gather my chakra" it should be "Oh no I can't use this jutsu because I wasn't careful with my chakra control, and now I have to flee/resort to taijutsu" . That's my opinion on it anyhow
Chakra will regenerate slowly during battle, but how about; if you want faster chakra regen you have to be out of combat for at-least 5 seconds and hold down a button to regen chakra.
Title: Re: Health and Chakra regen
Post by: Manuster on July 05, 2016, 12:02:43
Pretty much what Crono said, however I think chakra should regenerate very slowly, so much so that if you use up all your chakra in a battle its almost guaranteed that you wont be at full chakra even if you use none afterward. Shikamaru's fight with Temari for example, he gave up because he was out of chakra, he knew he was pretty much fucked after that even though he had caught her in shadow possession, and didn't want to waste the time and effort trying. Idk, to me it shouldn't be something like "oh no I can't use this jutsu, I've got to flee for a bit to gather my chakra" it should be "Oh no I can't use this jutsu because I wasn't careful with my chakra control, and now I have to flee/resort to taijutsu" . That's my opinion on it anyhow

Wasnt one of @cmsurfer's threads about this? I remember he had an idea that involved a certain number of chakra recharges before the user had to 'go to sleep' or rest or something...
Title: Re: Health and Chakra regen
Post by: NinjaMirage on July 05, 2016, 12:29:40

Wasnt one of @cmsurfer's threads about this? I remember he had an idea that involved a certain number of chakra recharges before the user had to 'go to sleep' or rest or something...

That was ment for the final version of the game we are talking about what to implement now to help leed up to somthing like that.

The first thing we need is the stamina(PE= physical energy) bar and a PE regen rate. And the restrictions on how many times it regens befor you must eat.

This will open up the way to add kenjutsu and Taijutsu as well as work in to the number of times you can regenerat chakra.
And add consumable items. Like food to replenish the PE count. For this- sence we don't have a  inventory bag yet-they can just be a check point kind of deal. You run through it and you get full stamina again.
As stayed in my other thread if you get to -10 stamina you will faint and just be a target laying on the ground so make for the check point before you get to 0.
(For more information see the above mentioned thread)
At the same time a healing check point could be implemented to simulate a med pack item
To get your health back alittle.

Later we can add the fast PE regen
And chakra enhanced stamina jutsu's.
As well as invintory bags for the items we pick up at the check points.

SE regen is what your talking about @Manuster and that is the skills and experience part of the chakra that will be regenerated after you sleep.

This would come much much later after we have working character stats, skills and experience.

 OF COURSE THIS IS ALL JUST MY IDEA OF HOW CHAKRA SOULD BE. AND IS ONLY RELEVENT IF THAT CHAKRA CONTROL THREAD IS ACTUALY USED. (Witch I doubt it will be)
Title: Re: Health and Chakra regen
Post by: psychorx on August 19, 2016, 19:28:47
Hey,
I've been sparring with a couple members from my clan for the past 2 days and I have to say it's pretty fun; and to an extent competitive.

You have included the following fundamental functions which I am really impressed by;
-Dodging in all directions.
-Backflip, a fancy way to dodge by throwing yourself backwards.
-Several offensive Jutsu, needless to say 'Firebreath' is op and needs to be toned down. It can melt users in like 3 seconds.
-Chakra regeneration.

One thing that troubles me is chakra during combat, more specifically 1v1.
I fail to have a proper duel when I constantly have to stop and wait for a couple seconds (sometimes a minute) for my chakra gauge to fill up so that I can resume battle. My suggestion is for us to have a larger chakra pool, enough to be able to cast several abilities and dodge + run around above 50KPH. OR lower the chakra consumption rate of abilities and sprint + remove it for dodging.

This way battles will not only be far more enjoyable but users would also be able to last in constant combat (abilities + sprint) for longer than 45 seconds.
We should be able to charge up our chakra. I hate when I'm fighting with someone and my chakra runs out and I have to wait a while to continue and I hate even more when someone kills my prey because i didn't had enough chakra to do so.
Title: Re: Health and Chakra regen
Post by: Vreg on August 24, 2016, 22:42:44
Hey,
I've been sparring with a couple members from my clan for the past 2 days and I have to say it's pretty fun; and to an extent competitive.

You have included the following fundamental functions which I am really impressed by;
-Dodging in all directions.
-Backflip, a fancy way to dodge by throwing yourself backwards.
-Several offensive Jutsu, needless to say 'Firebreath' is op and needs to be toned down. It can melt users in like 3 seconds.
-Chakra regeneration.

One thing that troubles me is chakra during combat, more specifically 1v1.
I fail to have a proper duel when I constantly have to stop and wait for a couple seconds (sometimes a minute) for my chakra gauge to fill up so that I can resume battle. My suggestion is for us to have a larger chakra pool, enough to be able to cast several abilities and dodge + run around above 50KPH. OR lower the chakra consumption rate of abilities and sprint + remove it for dodging.

This way battles will not only be far more enjoyable but users would also be able to last in constant combat (abilities + sprint) for longer than 45 seconds.
We should be able to charge up our chakra. I hate when I'm fighting with someone and my chakra runs out and I have to wait a while to continue and I hate even more when someone kills my prey because i didn't had enough chakra to do so.
You will be able to focus your chakra for more powerful attacks, and when it comes to charging chakra there will be a resting mode at which your chakra regenerates faster at the cost of making you incapacitated for while that happens. Chakra regeneration in general will also get more tweaked and balanced in the future as well.
Title: Re: Health and Chakra regen
Post by: psychorx on August 24, 2016, 23:55:38
You will be able to focus your chakra for more powerful attacks, and when it comes to charging chakra there will be a resting mode at which your chakra regenerates faster at the cost of making you incapacitated for while that happens. Chakra regeneration in general will also get more tweaked and balanced in the future as well.
Oh, that sounds good! Thx for answering me.
Title: Re: Health and Chakra regen
Post by: mamoudou52404 on August 25, 2016, 01:09:15
. My suggestion is for us to have a larger chakra pool, enough to be able to cast several abilities and dodge + run around above 50KPH. OR lower the chakra consumption rate of abilities and sprint + remove it for dodging.

This way battles will not only be far more enjoyable but users would also be able to last in constant combat (abilities + sprint) for longer than 45 seconds.

Health regen
Whenever we finish a fight, we have to get someone to kill us in order for our health to reset.
Could we have an option to restart our character with full health, or activate effective hp regen?
I agree with this post oo, I think the amount of chakra a jutsu takes and everythign is perfect for now, i wouldnt change that but I kinda wish we had some sort of chakra regeneration skill, maybe you would have to be completly still while doing it and the character would clap their hands together or something, i dont know :P
Title: Re: Health and Chakra regen
Post by: Manuster on August 25, 2016, 01:51:01
. My suggestion is for us to have a larger chakra pool, enough to be able to cast several abilities and dodge + run around above 50KPH. OR lower the chakra consumption rate of abilities and sprint + remove it for dodging.

This way battles will not only be far more enjoyable but users would also be able to last in constant combat (abilities + sprint) for longer than 45 seconds.

Health regen
Whenever we finish a fight, we have to get someone to kill us in order for our health to reset.
Could we have an option to restart our character with full health, or activate effective hp regen?
I agree with this post oo, I think the amount of chakra a jutsu takes and everythign is perfect for now, i wouldnt change that but I kinda wish we had some sort of chakra regeneration skill, maybe you would have to be completly still while doing it and the character would clap their hands together or something, i dont know :P

bruh...Vreg literally just answered this 2 posts above yours xDD
Title: Re: Health and Chakra regen
Post by: TrickyDevil on August 30, 2016, 00:02:50
I agree, my Chakra runs out after only a few jutsus and a couple of dodging moves. Health is also a problem for sparring.