Dynamic speed is one of our greatest features and it's something you will like once you adapt to it.
Camera is going to undergo many changes in upcoming updates.
Dynamic speed is completely detached from the camera, it has nothing to do with it.Dynamic speed is one of our greatest features and it's something you will like once you adapt to it.
Camera is going to undergo many changes in upcoming updates.
Very well, but changes how the camera works and how the dynamic speed works are pretty much intertwined. Care to share how you are planning to change the camera system? Or is there no planning yet, just that it will change?
Was thinking about the movement and camera after playing it for 5 minutes. Things didn't feel natural for me and I'd have the feeling I'd struggle with the controls greatly.
Sence my idea has to do with the camera I will suggest it here rather the. Make a new thread about it.
So with the speed that people move in this game, I want to suggest a skill in the Taijutsu and kenjutsu trees that hard lock the camera on a target that enters what I am calling combat range. This is a 3 meter raidus around the user.
At a 60 kph that meens the target is only in this range for a max .01 sec. So it will still take skill to hits some one at full speed but if they can time the attack right they can counter the attacker and reduce there speed to 0.
This would obviously be an advanced Taijutsu skill.
From there I would also like to suggest a camera mode that moves to a system simaler to a live motion fighting game like DOA but with out the pause feature... Real time, when both people in the combat range are moving 0 kph.
If you move out of the combat range the camera will revert back to normal 3rd person.
I would also like to point out that this is only for the Taijutsu and Bukijutsu users. If you have not trained this skills... You will not get the hard lock so you will still only get a soft lock on the Taijutsu user and will have to fight with that handicap.