Shinobi Life Online
Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Doylo Bushida on March 08, 2016, 10:18:06
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Missions Creation Topic
Hell-ooo comrades. I got this idea, about topic, where players can post theyre own ideas about mission´s content. I was talking to Vreg and he said that i can open this topic, cause there will be missions made by developers (not us) but also by players. So this topic could be discussion about types and contents of missions.
Here´s basic template, which can be pattern for mission content (its just template by my idea, so it haven´t to be good, if someone wont like it, dont use it then)
Mission´s title: (title of the mission)
Mission´s type: (its just regular scheme, everyones knows that in game will be more positions than shinobi, so maybe this Mission type will tell us for which position is that mission made)
Mission´s rank: (difficulty of mission, rank system isnt consider yet, so this will be just theoretically said = that english tho)
Mission´s description: (basic explanation about mission´s objectives etc.)
Mission´s place: (maybe where this mission´s goal will be situated, or where you can get this mission)
Mission´s reward: (again theoretically said reward after success in this mission)
At the end i have to say, its just my view of things, we can open huge discussion about this, make a new templates or end it and all of this let to developers. Its up to you. THANK YOU ALL SO VERY MUCH!
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we don't know much about the final version on the game yet, so we cannot make up missions that will help the staff.
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I dont think there looking for specific details here shivraj more of a general nature- what kind of training missions you want to see-or what you want out of chakra beast missions. not details on how many in the squad and the damage needed to beet the boss....
for exp.
chakra control training mission
Mission´s title: chakra climbing
Mission´s type: training
Mission´s rank: D rank
Mission´s description: travel to location and climb vertical with out using hands.
Mission´s place: this will be different for each village.
Mission´s reward: 100 ryo requisite skill for C rank missions- strength stat point(s)
Mission´s title: walk on water training
Mission´s type: training
Mission´s rank: C rank
Mission´s description: just like it sound walk on water using chakra
Mission´s place: this will be different for every village
Mission´s reward: 300 ryo required skill for B rank missions stamina stat point(s)
Mission´s title: change in nature training
Mission´s type: training
Mission´s rank: B rank
Mission´s description: trying to unlock your second chakra nature.
Mission´s place: this will be different for every village
Mission´s reward: 800 ryo required skill for A rank missions intelligence stat point(s)
Mission´s title: change in form training
Mission´s type: training
Mission´s rank: B rank
Mission´s description: required to perform multiple change in form jutsu
Mission´s place: this will be different for every village
Mission´s reward: 800 ryo required skill for A rank missions stamina stat point(s)
Mission´s title: calibration jutsu
Mission´s type: training
Mission´s rank: A rank
Mission´s description: required to perform combined jutsu with other team members
Mission´s place: this will be different for every village
Mission´s reward: 1000 ryo required skill for S rank missions
dexterity and stamina stat point(s)
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I dont think there looking for specific details here shivraj more of a general nature- what kind of training missions you want to see-or what you want out of chakra beast missions. not details on how many in the squad and the damage needed to beet the boss....
for exp.
chakra control training mission
Mission´s title: chakra climbing
Mission´s type: training
Mission´s rank: D rank
Mission´s description: travel to location and climb vertical with out using hands.
Mission´s place: this will be different for each village.
Mission´s reward: 100 ryo requisite skill for C rank missions
Mission´s title: walk on water training
Mission´s type: training
Mission´s rank: C rank
Mission´s description: just like it sound walk on water using chakra
Mission´s place: this will be different for every village
Mission´s reward: 300 ryo required skill for B rank missions
Mission´s title: change in nature training
Mission´s type: training
Mission´s rank: B rank
Mission´s description: trying to unlock your second chakra nature.
Mission´s place: this will be different for every village
Mission´s reward: 800 ryo required skill for A rank missions
Mission´s title: change in form training
Mission´s type: training
Mission´s rank: B rank
Mission´s description: required to perform multiple change in form jutsu
Mission´s place: this will be different for every village
Mission´s reward: 800 ryo required skill for A rank missions
Mission´s title: calibration jutsu
Mission´s type: training
Mission´s rank: A rank
Mission´s description: required to perform combined jutsu with other team members
Mission´s place: this will be different for every village
Mission´s reward: 1000 ryo required skill for S rank missions
i think missions should be made by players but they will have to pick from a number of templates
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i think missions should be made by players but they will have to pick from a number of templates
the kaga or organization will assign missions. but for character development there must be required missions. but that's not to say if you want to go and try and steel a villages jutsu or assassinate there kaga... as long as its approved by the org or kaga then by all means submit the request. but i'm guessing these will not have rewords like the missions we are talking about here.
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Mission´s title: (title of the mission)
Mission´s type: (its just regular scheme, everyones knows that in game will be more positions than shinobi, so maybe this Mission type will tell us for which position is that mission made)
Mission´s rank: (difficulty of mission, rank system isnt consider yet, so this will be just theoretically said = that english tho)
Mission´s description: (basic explanation about mission´s objectives etc.)
Mission´s place: (maybe where this mission´s goal will be situated, or where you can get this mission)
Mission´s reward: (again theoretically said reward after success in this mission)
I think Doylan's got a pretty good layout for Kage/Authority-Assigned missions. These would be missions that are fairly complicated and require the occasional reference to make sure you're not screwing up. Something like a fetch-quest could be given verbally or--if it's supposed to be secretive--via private note, since it'd likely be something that has to be done quickly and can't afford to wait around.
An assassination contract--or any 'contract'/mission, at that--would likely be something that can be tried over and over it failed or dropped, which is why it'd require a mission layout in the first place -- so players could accept and--if they happened to fail/drop it--other players could then pick it up and attempt to complete it.