Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Mars on February 12, 2016, 08:14:16

Title: War - limited death
Post by: Mars on February 12, 2016, 08:14:16
If a war between two villages came, so many people wouldn't find due to fear of losing their character.
In a war, I propose a rule of one death per month (you can rejoin the game one month after dying)

This would make lots of people participate in wars without losing all their hard work.
Title: Re: War - limited death
Post by: Konohuro on February 12, 2016, 08:25:27
This is a good idea from your point of view. It would balance a war between villages, a lost war would mean a great loss in numbers for that side giving an advantage for the opposite one.
But I don't think Vreg will be happy with this.
In war, people die, a lot of them. It would follow a month of halved activity, or even more. A great war between all villages will lead to a next month of a desolated SLO which would bring no gain to the game.
Title: Re: War - limited death
Post by: Reminance on February 12, 2016, 11:16:10
This is a good idea from your point of view. It would balance a war between villages, a lost war would mean a great loss in numbers for that side giving an advantage for the opposite one.
But I don't think Vreg will be happy with this.
In war, people die, a lot of them. It would follow a month of halved activity, or even more. A great war between all villages will lead to a next month of a desolated SLO which would bring no gain to the game.

But if they all just die then that will be even worse.
All that hard work gone, And not everybody has the money to ressurect their character.
Title: Re: War - limited death
Post by: Konohuro on February 12, 2016, 11:37:39
This is a good idea from your point of view. It would balance a war between villages, a lost war would mean a great loss in numbers for that side giving an advantage for the opposite one.
But I don't think Vreg will be happy with this.
In war, people die, a lot of them. It would follow a month of halved activity, or even more. A great war between all villages will lead to a next month of a desolated SLO which would bring no gain to the game.

But if they all just die then that will be even worse.
All that hard work gone, And not everybody has the money to ressurect their character.


I think Mars was suggesting free resurrection after one month after you've died in war.
Title: Re: War - limited death
Post by: Reminance on February 12, 2016, 11:45:59
This is a good idea from your point of view. It would balance a war between villages, a lost war would mean a great loss in numbers for that side giving an advantage for the opposite one.
But I don't think Vreg will be happy with this.
In war, people die, a lot of them. It would follow a month of halved activity, or even more. A great war between all villages will lead to a next month of a desolated SLO which would bring no gain to the game.

But if they all just die then that will be even worse.
All that hard work gone, And not everybody has the money to ressurect their character.


I think Mars was suggesting free resurrection after one month after you've died in war.
Well like you already said SLO would be kind of dead for a month...
Title: Re: War - limited death
Post by: Sanji on February 12, 2016, 16:02:54
well well that's good idea.
Title: Re: War - limited death
Post by: lollernoob9 on February 12, 2016, 16:28:07
How would a war end? When one side surrenders or they make a treaty? In that case, you would have to keep track of all the fights in permadeath zones during that time, and probably ressurect ppl who had nothing to do with the war.
Title: Re: War - limited death
Post by: Mars on February 12, 2016, 17:02:00
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)
Title: Re: War - limited death
Post by: Mars on February 12, 2016, 17:06:25
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)
Maybe they are 'resurrected' but can't do anything towards the war effort? just so they can still play but stops an endless war

So they can still train and they can still do other missions, but cant attack or be attacked by people still in the war?
Or they can't leave the village.
Some people would just die instantly to escape the war, that's what this suggestion is trying to counter
Title: Re: War - limited death
Post by: Yamasukage on February 12, 2016, 17:12:18
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)

And maybe some cracks on their faces to show they were resurrected (not necessary bur throwing it in, its still cool)  but probably why not just bring back the guys like 20 min later (making them spectate) and keeping them locked in their villages for like 2-3 hhours or for as long as the war takes to prevent them from interfering but if their village is infilitrated then they can spawn in a further save zone bur they'll stay locked in it for some time (Add Edo Tensai-Reanimation just saying)
Title: Re: War - limited death
Post by: Mars on February 12, 2016, 17:32:19
That would work, but if the losing village has about 200 ninja bound inside it's village, surely that would cause lag/fps issues?
You can't expect everyone to have a supercomputer lol
Good point there, can't think of a solution around that except instances. And instances are what ruin an MMO
Title: Re: War - limited death
Post by: vipto on February 12, 2016, 17:36:32
That would work, but if the losing village has about 200 ninja bound inside it's village, surely that would cause lag/fps issues?
You can't expect everyone to have a supercomputer lol
Good point there, can't think of a solution around that except instances. And instances are what ruin an MMO
maybe there could be channels or realms that you are still in the same place but in a diferent channel/realm
Title: Re: War - limited death
Post by: lollernoob9 on February 12, 2016, 17:37:50
lol the buildings might be instanced. Tho not all wars will be offically declared. If they had a system like PWI's territory wars you would have to donate a lot of money to start the war, and choose who will participate. Tho because shinobi's very nature is deception and stealth, its hard to think of a way to identify ppl that will not defeat that purpose.
Title: Re: War - limited death
Post by: Reminance on February 12, 2016, 18:58:29
That would work, but if the losing village has about 200 ninja bound inside it's village, surely that would cause lag/fps issues?
You can't expect everyone to have a supercomputer lol
Good point there, can't think of a solution around that except instances. And instances are what ruin an MMO
maybe there could be channels or realms that you are still in the same place but in a diferent channel/realm
realms like WoW.
Title: Re: War - limited death
Post by: ZodiacPT on February 12, 2016, 22:31:14
realms = paying for more servers
Title: Re: War - limited death
Post by: lollernoob9 on February 13, 2016, 00:02:13
What will be gained from an SLO war? bragging rights? territory? money? An increase in missions?

  Though with this topic, there will be a problem if people can respawn and go back to the battlefield infinitly. No one will win unless people log off :P Not all fights will happen in permadeath zones either. Maybe capturing a hospital will prevent respawn for a while, tho this lends itself to trolling. Wars will likely be initiated by kage/head villagers when national tensions reach a certain point, but they will only end when all involved agree to stop the ( open ) hostility toward another village's shinobi. Coupled with the respawning of shinobi in non perma zones, this makes a declaration of war a heavy burden, because no one will feel like just letting it go anytime soon.

   If a battle happens in a non permadeath zone, I think players should respawn as normally. Perchance they cross into a permadeath zone, those who continue the fight do so knowing they might lose that character.
Title: Re: War - limited death
Post by: NinjaMirage on February 13, 2016, 18:23:11
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)
Maybe they are 'resurrected' but can't do anything towards the war effort? just so they can still play but stops an endless war

So they can still train and they can still do other missions, but cant attack or be attacked by people still in the war?

both of these i think would work best!! they can train in village but cant leave, but there should be a downside to dieing. 1 week is as long as your 3 days is as long as your character should be dead for. after that there limited to the village for the duration of the war.  There's no need to instance the war. once the village capacity is reached the war ends and the other village is declared the winner. however to make sure people dont keep there character offline to keep the village population down, if they dont log back on in 3 days you loose your character. 
Title: Re: War - limited death
Post by: lollernoob9 on February 13, 2016, 18:34:01
Idk. If something happens to your internet the exact day you would lose them....
Title: Re: War - limited death
Post by: NinjaMirage on February 13, 2016, 20:53:08
no you misunderstand  3 days is as long as you can be dead for before losing your character- in a war you can spawn in the village after only a few min. once you do you your character is safe. if you have a long time character then dont wait to long to respawn.
Title: Re: War - limited death
Post by: StrawHatSeyi on February 29, 2016, 00:51:08
Make it a week respawn and it's a good idea
Title: Re: War - limited death
Post by: Fraudulent on February 29, 2016, 01:24:20
If a war between two villages came, so many people wouldn't find due to fear of losing their character.
In a war, I propose a rule of one death per month (you can rejoin the game one month after dying)

This would make lots of people participate in wars without losing all their hard work.
1 month respawn time seems a little ridiculous. I say 2-3 day max. I understand that it's important to intimidate ninjas before entering war, but this just seems too harsh. Besides, depending on the amount of dead shinobi during/after war, the game would become empty.
Title: Re: War - limited death
Post by: json243 on February 29, 2016, 02:17:06
2-3 days wouldn't be enough time, I would at least make it 2-3 Weeeeeeks. I mean honestly though, I think that it should be perms-death no matter what during a war. If somebody does not want to participate in a war for their village, then they would be branded as traitors as they should. I you swear an allegiance to your village, then you should fight for your village. So i honestly think if you die during a war, you die forever. just my opinion though.
Title: Re: War - limited death
Post by: Fraudulent on February 29, 2016, 06:56:20
2-3 days wouldn't be enough time, I would at least make it 2-3 Weeeeeeks. I mean honestly though, I think that it should be perms-death no matter what during a war. If somebody does not want to participate in a war for their village, then they would be branded as traitors as they should. I you swear an allegiance to your village, then you should fight for your village. So i honestly think if you die during a war, you die forever. just my opinion though.

Say for example youre an unskilled fighter and play for fun, why would you have to deal with being branded a traitor if you choose the safer option? Thats unfair. 2-3 days max a week is long enough respawn time. I think everyone should be able to enjoy the game without living in fear of losing their character.
Title: Re: War - limited death
Post by: Vreg on February 29, 2016, 16:21:26
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Title: Re: War - limited death
Post by: Fraudulent on February 29, 2016, 16:29:29
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is a possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).

Well said. Having users be shamed for not risking their accounts in wars with permanent deaths is just stupid. This seems like a reasonable system.
Title: Re: War - limited death
Post by: Fraudulent on February 29, 2016, 18:10:26
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?

It's impossible to take damage from an enemy in the safe zone.
Title: Re: War - limited death
Post by: Vreg on February 29, 2016, 18:36:18
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?
Before entering death zones you have to cross a wide area (around 1-2 km) on which a warning will be shown to you that you're nearing a death zone, along with that warning a real-time distance counter will be shown that tells you how far away you are from the actual death zone. So the chances of accidentally ending up in a death zone or being lured into one by another player are very slim.
Title: Re: War - limited death
Post by: NinjaMirage on February 29, 2016, 21:48:02
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?
Before entering death zones you have to cross a wide area (around 1-2 km) on which a warning will be shown to you that you're nearing a death zone, along with that warning a real-time distance counter will be shown that tells you how far away you are from the actual death zone. So the chances of accidentally ending up in a death zone or being lured into one by another player are very slim.

@Vreg

Will a genjutsu effect this???
maybe give false info on distance like 20 meters when there really 10 meters.
Title: Re: War - limited death
Post by: Vreg on February 29, 2016, 23:24:53
Will a genjutsu effect this???
maybe give false info on distance like 20 meters when there really 10 meters.
No, nothing can affect this.
Title: Re: War - limited death
Post by: adithya on March 01, 2016, 07:08:57
But doesn't  this take the value out of assassinations?
Say you're given a task by the kage to kill the kage of an enemy village. Once the killing happens, (that is assuming there will be stealth mechanics in place) the kage will just get up in the hospital, drink potions (or the SLO alternative) and resume his work?

That was just me questioning the logic in the safezones^


Another thing I would like to point out is that, in order to not make that a problem, how about introducing 2 servers, one with perma death with the mechanics currently planned, and another without, so that people who prefer not to put their account in jeprody, could choose one and stick to it?

Also I realize that this might put people off of choosing the perma death server, so how about giving that server some extra perks, cause they're actually risking something? Surely then people might be interested in these perks, if they're good enough.

And this leads to the next thing, where I've only thought upto the Kage part. Since there are basically 2 versions of the same world, and people who choose either server need to have a fair run at the Kage position, each server could have its separate Kage? (I realize that this would bring about a division in the players, so Idk about this .-.)
Title: Re: War - limited death
Post by: lollernoob9 on March 01, 2016, 09:03:08
No one would send the kage out into a permadeath zone unless a powerful group was trolling ppl in it. If you try an Orochimaru style assassination, idk how well it would work out for the assassins, it is true that you would not be able to defeat anyone for good inside a village...tho this also protects you from being randomly kill if someone decides to be a jerk and see how many of their village they can kill.

 this begs the question of how such missions can be done tho that is up to playser I think
Title: Re: War - limited death
Post by: Vreg on March 01, 2016, 11:22:03
1. For the purpose of supporting world-wide Kage assassinations we're not going to separate our entire community.

2. When you get beat to near death, your character can have a recovery time of one or more weeks, during which you will be unable to practice any form of jutsu.
Title: Re: War - limited death
Post by: adithya on March 01, 2016, 11:25:10
I guess that works