Shinobi Life Online
Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: NinjaMirage on January 11, 2016, 00:08:01
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For realizam and to force strategic and serious play I have put forth a rather unique Idea no other mmorpg has ever done before... there may be a reason i'm not sure.
the hit point you have at character creation barring some jutsu affect or kekke genkai mutation, are the hit points you have for your character for the entirety of the life of your character.
if you start with 500 life points
you will still have 500 life points at jonin or kaga levels
survivability at higher levels should not come from being able to take multiple powerful attack because you have 300% of the life points you started with, but should be based on the skills and abilities you train your character in and the squad you work with(if any!! i know any medical or genjutsu user will want to be)
i believe this can be dune with out affecting balance because of the level of jutsu available to players from start to finish. as well as time spent training in skills such as blocking, sensory abilities, defencive ninjutsu, and taijutsu. as well as ninja tools such as smoke bombs and traps
one would obviously expect more damage out of higher level jutsu so with static hit points this leads to the possibility of a one hit KO.
this is where the debate begins
is there a middle ground here?
would it still be fun to play if hit points stayed the same?
would you want to be able to train a jutsu to a one hit point?
Since there is no rare gear or weapons to lose if you die... Is it really that big of a deal
to lose your character in a kill zone to a player of equal or similar ability?
would you be in a killzone alone?
this is a radical Idea for a MMORPG
Are we looking for ways to be different from other mmos out there?
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You(and many others here)know allready how i stand to that,and why.
Since we talked about this allready in the general discussion thread,i will let other people post here.
Im against it.
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It has been mentioned a way to train hp I believe. perhaps someone can post where, maybe faq XD
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If someone did and there was a decision on it please post it here....but there is nothing in FAQs... it just said your stats will depend on the way you train. If this includes hit points can someone tell me what kind of training i can do to be able to take a fist full of lightning through the chest and come out swinging?!! Because ill give up my medical ninja idea if i can do this!!!
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If you spend time training health that much, you wont have as much chakra, stamina or jutsu as your opponent and they can outlast you...
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If you spend time training health that much, you wont have as much chakra, stamina or jutsu as your opponent and they can outlast you...
ahhh but if i use the same jutsu as him to counter he would take more damage all i need to do is counter attack the same time and go blow for blow.... i have more health i win.
and i still don't know what kind of training i can do to raise the amount of life i have.because that's what the hit points numerical value represents your life and it's there to let you know how close you are to death.
now i did see something in the FAQ about armor which i would understand that raising your hit point or the number of times you can get hit before you die. but it also said it was just cosmetic and the only way to effect stats is through training.
i am fine with that its different from other mmos. static life points are also different from mmos and there are countless ways to train and strategies to use beside raising life.
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I don't agree with this. Theoretically, from RP point of view, years pass, you start as a child/teenager and then grow older as you rank up, thus adding to your resistance. Besides this, when you fight you also train your body, exercise is the key of improvement reaching a rank like Jounin or even Kage, it means you have a very vast past-experience. "It ain't about how hard you hit. It's about how hard you can get hit; and keep moving forward." This obviously can't be true if all people would have the same endurance.
EDIT: I just read your last post, the reply to lolernoob. This game tries to empathize with real life, so of course you can improve... what you call "health points". You do this in real life as well. Those "health points" represent your endurance that I spoke about, above. When your HP reaches 50/100 it doesn't mean you are half alive or half dead. You are just like before just that if you get some more hits you will succumb. So yeah, one can get more hits than another if he is trained for this, and yes you do can train for this.
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No, you shouldn't gain hitpoints. But you should gain resistance, which will stop you taking as much damage.
It's essentially the same thing.
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@Konohuro
when you talk about endurance you are talking about stamina. this game has that.
so @Mars
your idea has the most merit yet. in my opinion. training stamina would increase your endurance to some forms or attack specifically taijutsu, however not to lightning or bladed attacks
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however not to lightning or bladed attacks
But fire would be allright?
If it would just be for taijutsu,this could make taijutsu kinda weak/unpopular because people would rather choose lightning or blades attacks,since there wouldnt be resistance against it.
@Mars
That doesnt sound too bad either.
I would still prefer more hitpoints(even better would be both,more hitpoints AND resistance)but resistance instead of hitpoints would at least be a nice compromise,as long as there would be resistance for every kind of attack,even bladed attacks.
Not very realistic,but a nice and balanced game mechanic.
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No, you shouldn't gain hitpoints. But you should gain resistance, which will stop you taking as much damage.
It's essentially the same thing.
I agree with Mars here. It wouldn't make sense if you had less of a chance of dying as you trained more and more. However, resistance would make sense. If you have bigger and stronger muscles, and you're more in-shape, you're less likely to die.
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@Tameshi Hinode
actually- yes since wind style is slicing and cutting and lightning style interferes with the electrical impulses of the body both of which i don't see any way of training Jutsu can help with these though.
people can adapt to withstand heat( firewalkers) and cold they can hold their breath longer underwater, although there's a limit to theses training methods.
i don't think you can train to withstand the full damage of a jutsu but weaken its effect absolutely.... through stamina.
EDIT: and by stamina i am talking a about the physical energy stat
the more you train in this a % of your total value can go to resisting attacks.
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people can adapt to withstand heat( firewalkers) and cold they can hold their breath longer underwater, although there's a limit to theses training methods.
But if we look at realistically....walking on hot ground or touching a flame,is very different from getting hit by a explosion.
And you could indeed train your body to breath longer under water,but not all water jutsus are based on drowning.
The easiest way would be to either implement resistance for every element/attack or none of them.
Maybe it could be explained trough some,,use your own chakra to make your body more resistant to other chakra natures/attacks''thing.
I mean,if we want it very realistic,there would have to be many,many changes since no one of us here can jump 10 meters in the air,run on walls or breath fire(naturally).
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The resistance to bladed attacks are blocking with metal ninja tools, armor, and of course, your own sword if you use one. Lightning is just chakra, so youll need to be prepared for the attack, and have a game plan for dealing with such things, If you use windstyle, a higher level jutsu might be in order.
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@Tameshi Hinode
the only reason these jumps work like that is because they use chakra. not a lot but they do use it. this makes it real for the premise of the game. just like any jutsu. i don't think any changes to the current build would be affected by this debat.
and lollernoob brings up a good point lets not forget that there other ways of dealing with a
attack than simply relying on your stamina to endure it.
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sorry for the short post, but taijutsu users will likely learn a way to hit the enemies' limbs/ block at a point that isnt the weapon if its timed right. if someone is wildly slashing to overwhelm you, blocking wont be good unless you have reflexes. ( this should go in the blocking topic lol )
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and lollernoob brings up a good point lets not forget that there other ways of dealing with a
attack than simply relying on your stamina to endure it.
The problem is,that it would simply be unfair if there is passive resistance for some fighting styles/chakra natures,but not for others,just to keep it realistic.
If we talk about anime realism and not about real life realism,there wouldnt be a real need for resistance anyway.
But its a good idea.
So what i was tryint to say with the wall running and fire breathing was,that sometimes,you have to abandon realism for the sake of a enjoyable and balanced game.
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@Konohuro
when you talk about endurance you are talking about stamina. this game has that.
so @Mars
your idea has the most merit yet. in my opinion. training stamina would increase your endurance to some forms or attack specifically taijutsu, however not to lightning or bladed attacks
Stamina has absolutely nothing to do with endurance/resistance. Stamina is your physical energy while endurance/resistance is your capability to cash hits. You may be out of energy but still be able to carry a bunch of punch in your face. You may have a lot of energy, be able to perform 200 punches one after another but if you get 2 punches in the chest you get KO. So no, stamina is not the same thing as resistance.
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@Konohuro
but how do you represent endurance then?? when i suggested stamina what i meant was the STAT of physical energy and you that train your endurance based on a % of your max Physical energy(PE)
for example lest say you have a PE of 1000 that you have trained to this point
.1% basic endurance would be 10 the incoming punch dose 100 damage
you cant block it you would take 90 damage.
any physical ability will build you PE stat. and by training endurance you can further increase the damage reduction.
you may still have 500 life points from when you start
but you could end up potentially enduring much more damage then that through training.
this would automatically introduce a effect of fatigue in battle as well.
because the more you use PE based attacks. the lower the damage reduction.
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You mean the amount of stamina you have adds a % of tha value as resistance? Imo feel that would make taijutsu/kenjutsu/shuriken tanks.
While there should also be chakra based techniques that deflect collision, fights will never be perfectly balanced because different shinobi are different. Chakra natures will make opponents that dont use the same techniques, and taijutsu/kenjutsu/freerunners would be able to take more damage then ninjutsu based opponents using that stamina %
There will probably be ninja techniques that require more chakra than you begin the game with, and if you train other things, there is no way you can use them unless you change your training.
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no because ninjutsu and genjutsu use chakra that is made up from PE and spirit energy(SE) they must use it to if they want to attack and i would submit that some taijutsu has a greater effect on the opponent's PE reserves. and some like gentle fist can attack a players SE reserves.(although i think it was said there wont be gentle fist)
this entire game can be built off of only 3 STAT values PE SE and chakra control CC
this is starting to move toward my other Topic though of Chakra control system STATS
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sometimes when im home alone i cover myself in Vaseline and pretend im a slug
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k
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i think that's the way everyone knows there's a community consensus on the topic
lol
so resistants to limit damage to static life points.
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i think that's the way everyone knows there's a community consensus on the topic
lol
so resistants to limit damage to static life points.
what u saying bout my friend limits!?!?
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i think that's the way everyone knows there's a community consensus on the topic
lol
so resistants to limit damage to static life points.
what u saying bout my friend limits!?!?
Aren't you too busy roleplaying as a slug to even notice that post :x
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lol! Ask-a-Mod when you see them around, or by pm, if you want a little better picture of what is planned. I was looking at the faq, didnt really have something about it.
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if you start with 500 life points
you will still have 500 life points at jonin or kaga levels
survivability at higher levels should not come from being able to take multiple powerful attack because you have 300% of the life points you started with, but should be based on the skills and abilities you train your character in and the squad you work with(if any!! i know any medical or genjutsu user will want to be)
one would obviously expect more damage out of higher level jutsu so with static hit points this leads to the possibility of a one hit KO.
No, you shouldn't gain hitpoints. But you should gain resistance, which will stop you taking as much damage.
It's essentially the same thing.
The resistance to bladed attacks are blocking with metal ninja tools, armor, and of course, your own sword if you use one. Lightning is just chakra, so youll need to be prepared for the attack, and have a game plan for dealing with such things, If you use windstyle, a higher level jutsu might be in order.
Being able to raise your hitpoints sounds like a lazy way of blanket-raising your resistance to everything -- or at the broadest, your ability to take damage. I agree that hitpoints represent your character's life -- aka their closeness to death. A full HP bar would mean you're in excellent health, with the opposite of that meaning you're absolutely dead. Trampolining off of Mars, it makes *some* sense that you would need to gain resistance or defence in order to better take or absorb damage. However, I believe this taken on its own is flawed, and for this reason I'll continue by paraphrasing lollernoob9's reply in that you should use jutsu to defend against other justu, and armor to defend against regular weapons.
In my own opinion, 'resistances' should be things you can build immunities against -- so for example, protection against poison via Mithridatism. A biological resistance--especially an abnormally high one, which is what you'd need in these cases--to the elements is often seen in fiction, but it's a very tricky subject in reality(due to the variety of external factors that come into play: the temperature, your clothes, how exposed to the elements you are), and hard to pin down to one sole reason because of it. Since this is the case, I think it would be fair to have a player's defence to jutsu be based on their skill and skillsets -- or what they specialize in and how clever they are on the battlefield. If we want this game to be based around the skill of the players, we probably shouldn't give them the ability to cover their all of their blindspots -- they should learn to work around those weaknesses and adapt to the needs of the situation. If you don't have the jutsu necessary to neutralize or overcome an enemy's jutsu attack, you need to boogey out or approach the situation from a different angle, not rush in and absorb that just because you:
"Spent days in the mountains, learning to be one with the cold -- and thereby magically gaining a resistance to it because....?"
In the same way, armor or reactionary prowess (dodging or blocking) should be the determining factor in whether or not regular weapons affect your character -- not some absurd ability to absorb damage "Because I did 50 bench-presses bro, deal with it."
A buff fellow may be buff, but a spear through his heart is still going to finish him. If we could stick to that, we could go even further than Naruto has -- because in the light of reality, a lot of Naruto deaths are averted simply via the Heroic spotlight for main characters, while others die in situations they--by those same rules--should've been able to avoid. Keep people Naturally on the same level -- let them change up the playing field by utilizing different tools/strategies.
Too tired to continue thinking on the subject, see what you guys can come up with.
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@dragon6624
Im with you...but as has been brought to my attention some things in naruto just would not make for fun game play.
with permadeath a option.. and for realism and fun game play.. one hit kills posabule it would lead to a lot of ambushes that you could not prepare for or avoid. and if you lost your character with out a chance to fight or escape,no one would want to play the game. resistance will not stop damage and would not make you invincible to attacks just give you a fighting chance in this case.the training for it is should be intense and bring you to the brink of death each time. there are ways to stop weapon attacks all together so resistance need not apply to them. but in less you specialize in weapon attacks(and even if you do) a one hit kill should not be possible. the other thing is armer dose exist in naruto in the form of a thin chain mesh. just enough to call it resistance to weapon damage. it would take a lot of force to push a spear through your body waiting one of those.
on top of all this there are medical ninja med kits and food pills that are all cannon to the naruto universe. this is why everyone agreed on resistance.
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All these posts are too long. Not even my textbooks are this long............ UGGGGGGHHHHHHH
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All these posts are too long. Not even my textbooks are this long............ UGGGGGGHHHHHHH
Then don't read them...
...oh wait, you don't. Carry on then.
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omg i since what......nerds this dude cmsurfer posts are nerds everytime i see them i cant read them.... no offence.
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@Sanji
i'm sorry i was just trying to bring dragon6624 up to speed.
you on the other hand added nothing to the topic except a person criticism of me.
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don't take it personal cm, sanji is rude to most people lol
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don't take it personal cm, sanji is rude to most people lol
^ this yes limits know me good <3
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don't take it personal cm, sanji is rude to most people lol
^ this yes limits know me good <3
i don't really care what you think of me and i doubt anyone else here cares what you think of me either this place is about SLO...
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don't take it personal cm, sanji is rude to most people lol
^ this yes limits know me good <3
i don't really care what you think of me and i doubt anyone else here cares what you think of me either this place is about SLO...
well i just said what in my mind u dont have to care about what i said just leave it.....
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^limits speaks the truth. Sanji has a list of exactly 4.5 people who he will speak normally to and not be rude to as well. All others must pull a slip and wait their turn
(http://i.imgur.com/mpRGHfW.gif)
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well i just said what in my mind u dont have to care about what i said just leave it.....
Ahh, but there in lies the question:
Did you have to say it in the first place, or could you not have simply "left it"?
Also, textbooks sure have fallen low, haven't they?
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yes @dragon6624 they sure have
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well i just said what in my mind u dont have to care about what i said just leave it.....
Ahh, but there in lies the question:
Did you have to say it in the first place, or could you not have simply "left it"?
Also, textbooks sure have fallen low, haven't they?
yeah i have, cuz when i saw json say something like that,the excited pull me to write it so.......
and btw my main and second language are not English.