Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: bloberfish on August 19, 2015, 00:08:01

Title: Reduced Damaged
Post by: bloberfish on August 19, 2015, 00:08:01
Hiya Guys. I saw Mars's topic about using more chakra to jump when your health gets lower and I thought that the same sort of ting cold apply to damage. Basically, my suggestion  is that the more damage you take the less damage you couuld give to the other player. This is because if you take a lot of damage to your body, you would find it harder to move and would obviously be weaker, therefore reducing the amount of damage you can give.
Title: Re: Reduced Damaged
Post by: Nova on August 19, 2015, 00:10:27
so basically make it harder for a comeback? lol
Title: Re: Reduced Damaged
Post by: limits on August 19, 2015, 00:14:14
Eh, i don't think this should affect the damage you give off tbf, because 1 blind shot on you, would give a massive advantage to your opponent, as you'd be dealing less damage. This should only really affect running/jumping/dodging imo.
Title: Re: Reduced Damaged
Post by: StrawHatSeyi on August 19, 2015, 01:31:38
Well limits, this adds to the realism. You've always gotta have your guard up.
Title: Re: Reduced Damaged
Post by: limits on August 19, 2015, 01:38:18
In that case, 1 kunai to the head should kill you, one sword slice should sever your body. You get my point, as nova said, it would make it hard for a comeback.
Title: Re: Reduced Damaged
Post by: bloberfish on August 19, 2015, 02:29:43
In that case, 1 kunai to the head should kill you, one sword slice should sever your body. You get my point, as nova said, it would make it hard for a comeback.

I'm not talking about a 50% drop, it would be a minor decrease max with the max reduction being about 12%.
Title: Re: Reduced Damaged
Post by: Konohuro on August 19, 2015, 08:14:57
I disagree.
Most of the jutsus, including chidori, don't use physical force. The only effort that your body is doing when using a jutsu is the hand-seals part, after this the jutsu makes the rest for you. However, I think that your idea could have a better use if you would apply it for chakra. Depending on your HP, the jutsu you perform will have more chakra cost as it would be harder for you to concentrate your chakra while being hurt leading to a chakra loss.
But even so, I don't see any point in implementing this idea yet, as it's only about the realism of the game. Atm, the suggestions should be about balancing the use of chakra with the chakra amount and the chakra regeneration rate. Implementing something like that would only turn this things upside down, requiring new valors for each action.


In that case, 1 kunai to the head should kill you, one sword slice should sever your body. You get my point, as nova said, it would make it hard for a comeback.

This is discussible. I still didn't understand what Vreg means by realistic. There are two types:
1. The realism from real life, where a kunai to the chest (not a frontal trajectory) can get you out of the fight.
2. The realism from naruto, where if you are a high rank ninja, you can receive tens and hundreds of kunais and still be able to hold a kunai with your teeth, be able to run through an army dodging every of their attack and finally stabbing the army leader. (Zabuza)
Title: Re: Reduced Damaged
Post by: jedikan on August 19, 2015, 11:28:24
^^

valid point on the realism of the game there.
Title: Re: Reduced Damaged
Post by: Mars on August 19, 2015, 12:32:54
Jutsu use chakra so being on low health shouldn't effect that damage.
However Taijutsu uses stamina and physical force, that is the thing that should be affected by health.