Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: limits on July 01, 2015, 14:54:46

Title: Finisher Animations?
Post by: limits on July 01, 2015, 14:54:46
This idea might not be everyone's cup of tea but it would be a nice thing to see, which could cost credits(if vreg's greedy lel) or a high amount of ingame currency.
Well basically it's when you kill someone one you can buy different finishing animations, like in GW2 such as:

(http://wiki.guildwars2.com/images/8/86/Scarecrow_Finisher.gif)
(https://wiki.guildwars2.com/images/4/41/Wolf_finisher.gif)
(https://wiki.guildwars2.com/images/8/8c/Rabbit_finisher.gif)
(https://wiki.guildwars2.com/images/9/90/Toxic_Offshoot_Finisher.gif)
Not sure if it would be ideal for vsing more than 1 person in the heat of battle, depends on how the kill system will work.
Title: Re: Finisher Animations?
Post by: Dragon6624 on July 01, 2015, 15:19:01
War Hammer 40k, Eternal Crusade is also doing something like this, it probably wouldn't be that bad of an idea to implement. Perhaps--and keep in mind this is a late game add-on--you could get a different animation depending on your most used weapon or jutsu? Again, that's late game stuff, because of the huge amount of animations needed to accomplish such a thing.
Title: Re: Finisher Animations?
Post by: BeowulfsBane on July 01, 2015, 15:44:14
I like the idea.. Maybe rewards for large tournaments could involve specially made Finisher moves for whoever wins? You choose a jutsu or weapon to use for it, etc?
Title: Re: Finisher Animations?
Post by: Kayleb on July 01, 2015, 16:39:22
I don't think this'd work if they're focusing on the realism of the game. I like the idea, but it's up to the development team I guess
Title: Re: Finisher Animations?
Post by: Mars on July 01, 2015, 16:42:23
Yeah or you could learn a fancy looking jutsu and only use it when you kill someone...
Title: Re: Finisher Animations?
Post by: jcryer on July 01, 2015, 17:12:00
Sounds like an amazing idea, but I agree that it's not gonna be here for a while.
Title: Re: Finisher Animations?
Post by: Kayleb on July 01, 2015, 18:48:03
Maybe, instead of this, when you're choosing for them to die or not, you either kill them with any move of your choice within 30 seconds to kill them, or you leave them alone to let them live and spawn in a hospital. That way, you can choose the way that you kill them and there's no reason to develop special death animations.
Title: Re: Finisher Animations?
Post by: Kai on July 02, 2015, 07:16:38
There should be fatalities in SLO just like in Mortal Kombat :P

I kinda agree with this idea, so buy scrolls and learn some basic finishing moves but maybe you can also find rare/one of a kind scrolls and learn cooler finishing moves. Also maybe the finishing move should leave a mark/or do something on the body so people can recognize serial killers and etc (Only for rare finishing moves)

It would be an amazing thing but like dragon said, it would be a late game feature.
Title: Re: Finisher Animations?
Post by: Reminance on July 02, 2015, 11:54:50
There should be fatalities in SLO just like in Mortal Kombat :P

I kinda agree with this idea, so buy scrolls and learn some basic finishing moves but maybe you can also find rare/one of a kind scrolls and learn cooler finishing moves. Also maybe the finishing move should leave a mark/or do something on the body so people can recognize serial killers and etc (Only for rare finishing moves)

It would be an amazing thing but like dragon said, it would be a late game feature.

Just this ^
I agree with Kai.