Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Discussion => Topic started by: StrawHatSeyi on June 14, 2015, 18:39:51

Title: Chunin exams like event in Deathmatch
Post by: StrawHatSeyi on June 14, 2015, 18:39:51
I know this sounds a little far fetched, but i think it would be really cool if there was a chunin exams like event. For example, There would be no written test. Only a survival test and and a final deathmatch for everyone that passed the survival test. A limit topeople have to join the server (event server) and you can choose to be in teams or go solo. You start off with one scroll and you have to obtain Two scrolls (similar to heaven and earth scroll) and you will have a time limit of 15 - 20 mins to obtain them and get to the centre. For everyone that passed the survival test, there will be a tournament in the form of a bracket. For example:

(http://images.challonge.com/h0jhg5pe.png)


The person who wins the final fight wins the event, and maybe gets a title on forums.

The survival field could look something like this (I know, it is the chunin exams map, but vreg could change it up)


(http://i.imgur.com/9Y7kEyM.jpg?1)
Title: Re: Chunin exams like event in Deathmatch
Post by: Konohuro on June 14, 2015, 19:39:45
I don't think it's far fetched. I think this is a realistic idea as I've seen this done in other games. It's a good idea, that I was about to post in a later stage of the game. Earlier doesn't hurts, I guess.
Title: Re: Chunin exams like event in Deathmatch
Post by: StrawHatSeyi on June 14, 2015, 19:54:35
True, but yeah, i hope vreg gets around to doing this in a later stage of deathmatch
Title: Re: Chunin exams like event in Deathmatch
Post by: Kayleb on June 14, 2015, 21:03:08
It might be far fetched, but it's a great idea nevertheless
Title: Re: Chunin exams like event in Deathmatch
Post by: Mars on June 14, 2015, 21:06:55
This would be great, nice suggestion Seyi. I don't really think this would be a problem as it is planned for the actual MMO anyway.
Maybe if Vreg finishes the Chunin exams before the MMO release, it might be implemented into deathmatch for more content. But who knows.
Title: Re: Chunin exams like event in Deathmatch
Post by: Vreg on June 14, 2015, 22:35:14
This would be great, nice suggestion Seyi. I don't really think this would be a problem as it is planned for the actual MMO anyway.
Maybe if Vreg finishes the Chunin exams before the MMO release, it might be implemented into deathmatch for more content. But who knows.
Who said SLO:DM will stay the way it is at release, SLO:DM will actually keep getting updated with new content, game modes and maps while we work on the MMO. We can certainly have events in DM, like weekly or monthly automatically organized tournaments with rewards, but I don't see this being associated with shinobi rank. In DM, your shinobi rank will be directly associated with your ELO rating, you won't have to undergo exams to get a certain shinobi rank. Exams don't really fit in the whole DM environment, it's really a feature that would only work well in the actual MMO.
Title: Re: Chunin exams like event in Deathmatch
Post by: StrawHatSeyi on June 14, 2015, 22:51:18
@Vreg No vreg, i meant a chunin exam 'LIKE' Event, soo it won't be an exam, it will be like a survival games
Title: Re: Chunin exams like event in Deathmatch
Post by: Mars on June 14, 2015, 23:10:14
@Vreg No vreg, i meant a chunin exam 'LIKE' Event, soo it won't be an exam, it will be like a survival games
What he said
Title: Re: Chunin exams like event in Deathmatch
Post by: Vreg on June 14, 2015, 23:47:48
@Vreg No vreg, i meant a chunin exam 'LIKE' Event, soo it won't be an exam, it will be like a survival games
I just read the title lol, erm... I can see it happen in DM.
Title: Re: Chunin exams like event in Deathmatch
Post by: StrawHatSeyi on June 14, 2015, 23:57:46
But the map should be relatively big. So it give people time to hide and compose themselves, also, it give the element of surprise and makes it hard for people to find you.
Title: Re: Chunin exams like event in Deathmatch
Post by: Sage32801 on June 15, 2015, 04:25:56
This idea is great, there should also be an private chat so the player can talk to their teammates in private.
Title: Re: Chunin exams like event in Deathmatch
Post by: Heimdallr on June 15, 2015, 08:14:39
I see this in two ways, first that you said and second where its a "battleground" without death penalty but lasts longer for like 5 hours, you have to get scrolls, survive, then first test is passed and it comes to 1v1
Title: Re: Chunin exams like event in Deathmatch
Post by: Vreg on June 15, 2015, 09:19:50
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.
Title: Re: Chunin exams like event in Deathmatch
Post by: TheRealKuha on June 15, 2015, 11:50:58
Hey Vreg, do you have an idea when DM 1.0 might come out?
Title: Re: Chunin exams like event in Deathmatch
Post by: granit on June 15, 2015, 13:18:32
Gr8 Seyi m8 I r8 8/8.
Title: Re: Chunin exams like event in Deathmatch
Post by: Isis on June 16, 2015, 01:28:01
Love it.

Title: Re: Chunin exams like event in Deathmatch
Post by: StrawHatSeyi on April 20, 2016, 16:29:41
bump (I apologise if this is against the rules)
Title: Re: Chunin exams like event in Deathmatch
Post by: Manuster on April 20, 2016, 20:07:21
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.

I originally thought this was all going to be under the training/sparring system in the official release.
It would have been more realistic to implement training/sparring rooms/areas in the official release that will mimic the features of having a separate server. >.>

It would be heavily influenced by whoever is in the room at the time; specific rules could be set (only taijutsu, for example), it could be made private/public with a maximum number of players and could even be exclusive to clans/organisations.There could also be pre-set game modes from the user(s) to select.


However, the ability to privatize training grounds, set player caps, and edit rules won't be available to everyone (Jonin, team leaders, clan heads and appointed organisation leaders, may be the only permissible users for example.) It could even be up to the Kage who has control over training grounds.


I can see this being used and possibly abused for risk-free training. Players could improve their skills (making them much better than other AS/Genin at their level, thus rapidly improving their ELO), use jutsu they haven't unlocked in-game (unless SLO:DM will be taijutsu only?) or meet with a friend who lives in another village and spar (without the risk and inconvenience of travelling to said village).

If a user wants to do any of those, they should do it ingame and ingame only.

In my opinion at least.
Title: Re: Chunin exams like event in Deathmatch
Post by: StrawHatSeyi on April 20, 2016, 20:11:04
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.

I originally thought this was all going to be under the training/sparring system in the official release.
It would have been more realistic to implement training/sparring rooms/areas in the official release that will mimic the features of having a separate server. >.>

It would be heavily influenced by whoever is in the room at the time; specific rules could be set (only taijutsu, for example), it could be made private/public with a maximum number of players and could even be exclusive to clans/organisations.There could also be pre-set game modes from the user(s) to select.


However, the ability to privatize training grounds, set player caps, and edit rules won't be available to everyone (Jonin, team leaders, clan heads and appointed organisation leaders, may be the only permissible users for example.) It could even be up to the Kage who has control over training grounds.


I can see this being used and possibly abused for risk-free training. Players could improve their skills (making them much better than other AS/Genin at their level, thus rapidly improving their ELO), use jutsu they haven't unlocked in-game (unless SLO:DM will be taijutsu only?) or meet with a friend who lives in another village and spar (without the risk and inconvenience of travelling to said village).

If a user wants to do any of those, they should do it ingame and ingame only.

In my opinion at least.

you're complicating things. it's just going to be a survival based tournament. Where you could potentially get ELO points and make a name for yourself
Title: Re: Chunin exams like event in Deathmatch
Post by: Manuster on April 20, 2016, 20:25:06
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.

I originally thought this was all going to be under the training/sparring system in the official release.
It would have been more realistic to implement training/sparring rooms/areas in the official release that will mimic the features of having a separate server. >.>

It would be heavily influenced by whoever is in the room at the time; specific rules could be set (only taijutsu, for example), it could be made private/public with a maximum number of players and could even be exclusive to clans/organisations.There could also be pre-set game modes from the user(s) to select.


However, the ability to privatize training grounds, set player caps, and edit rules won't be available to everyone (Jonin, team leaders, clan heads and appointed organisation leaders, may be the only permissible users for example.) It could even be up to the Kage who has control over training grounds.


I can see this being used and possibly abused for risk-free training. Players could improve their skills (making them much better than other AS/Genin at their level, thus rapidly improving their ELO), use jutsu they haven't unlocked in-game (unless SLO:DM will be taijutsu only?) or meet with a friend who lives in another village and spar (without the risk and inconvenience of travelling to said village).

If a user wants to do any of those, they should do it ingame and ingame only.

In my opinion at least.

you're complicating things. it's just going to be a survival based tournament. Where you could potentially get ELO points and make a name for yourself

I understood what you were suggesting and I had no problem with that. >.> It was Vreg's mention of external, deathmatch servers that had no influence on the actual game that I was responding too.
Title: Re: Chunin exams like event in Deathmatch
Post by: StrawHatSeyi on April 20, 2016, 20:26:31
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.

I originally thought this was all going to be under the training/sparring system in the official release.
It would have been more realistic to implement training/sparring rooms/areas in the official release that will mimic the features of having a separate server. >.>

It would be heavily influenced by whoever is in the room at the time; specific rules could be set (only taijutsu, for example), it could be made private/public with a maximum number of players and could even be exclusive to clans/organisations.There could also be pre-set game modes from the user(s) to select.


However, the ability to privatize training grounds, set player caps, and edit rules won't be available to everyone (Jonin, team leaders, clan heads and appointed organisation leaders, may be the only permissible users for example.) It could even be up to the Kage who has control over training grounds.


I can see this being used and possibly abused for risk-free training. Players could improve their skills (making them much better than other AS/Genin at their level, thus rapidly improving their ELO), use jutsu they haven't unlocked in-game (unless SLO:DM will be taijutsu only?) or meet with a friend who lives in another village and spar (without the risk and inconvenience of travelling to said village).

If a user wants to do any of those, they should do it ingame and ingame only.

In my opinion at least.

you're complicating things. it's just going to be a survival based tournament. Where you could potentially get ELO points and make a name for yourself

I understood what you were suggesting and I had no problem with that. >.> It was Vreg's mention of external, deathmatch servers that had no influence on the actual game that I was responding too.

Ahh I see. No problem :)