Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Discussion => Topic started by: granit on June 08, 2015, 12:52:23

Title: Unique abilities/techniques for clans
Post by: granit on June 08, 2015, 12:52:23
Sorry , if this has been suggested or already planned , but this is what I'm thinking of:

Every clan has a unique ability/technique which only members of that specific clan can get.
Some clans may have a unique KG , while some others have a unique ability/technique.
The abilities/techniques should be proposed by the clan , and made ready for the game , but if the proposed ability isn't accepted , the developers give them one.
Or if there's a clan that doesn't enter the forum , they get a random unique ability/technique.

Soo , what do you think?  ???
Title: Re: Unique abilities/techniques for clans
Post by: Cedie on June 08, 2015, 13:04:21
This made me realize more that I have to update FAQ. lol. To answer that, there will be a DNA like system to be inherited, but specific details are yet to be discussed.
Title: Re: Unique abilities/techniques for clans
Post by: StrawHatSeyi on June 08, 2015, 14:10:25
Yeah, I think 'some' clans should have some techniques. Like shadow possession or mind transfer. Maybe this could be easier to obtain that a KG
Title: Re: Unique abilities/techniques for clans
Post by: ParadoxRonin on June 08, 2015, 22:56:00
Yeah, I think 'some' clans should have some techniques. Like shadow possession or mind transfer. Maybe this could be easier to obtain that a KG
I THINK unique jutsu plays a important part in the ninja world its something that has always been why ninjas are WELL...... NINJAS. So i really think vreg should take that in consideration i feel there should not be more than 50 players alike in this game. And i do see the community trying to start doing developing if you can show some people how to make a clan jutsu just for the game you should let 1 reasonable jutsu for every clan picked. And this will start. encouraging people to make more clans instead of orgs  thus spawning the most unique mmo every made
Title: Re: Unique abilities/techniques for clans
Post by: Heimdallr on June 09, 2015, 07:57:56
Tbh I was thinking about it but only system I would like to see is - no jutsus/abilities that people made clan possess after making it BUT!  - we will have many characters, so lets say that we got 500 characters created one day. After x months of playing from those 500, x would be randomed and will obtain more hp/chakra/special jutsu techniques or something that clans in naruto possessed. Then that guy for sure would create a clan and all members will have that heritage after him. How bout that boyz?
Title: Re: Unique abilities/techniques for clans
Post by: Uzumaki Hari on June 09, 2015, 08:17:43
i think that the clans shouldnt get a unique ability but the people of the clan should choose to master a certain range of jutsu (e.g in naruto, uchiha clan had mastered fire style jutsu while the members of other clans could use that too)
Title: Re: Unique abilities/techniques for clans
Post by: ParadoxRonin on June 09, 2015, 08:29:41
Tbh I was thinking about it but only system I would like to see is - no jutsus/abilities that people made clan possess after making it BUT!  - we will have many characters, so lets say that we got 500 characters created one day. After x months of playing from those 500, x would be randomed and will obtain more hp/chakra/special jutsu techniques or something that clans in naruto possessed. Then that guy for sure would create a clan and all members will have that heritage after him. How bout that boyz?
it should be that way but thats saying we made the story to the game im pretty sure vregs going to have a story for the mmo so its not just random missions dont get me wrong but i thought about that way back
Title: Re: Unique abilities/techniques for clans
Post by: tomurn on June 09, 2015, 13:40:51
Kind of a wacky idea, but I had in mind a system like every 24 hours their is random drops, in far off locations, whether its in a dungeon or just in the world, and these random drops are Forbidden Jutsu, of a specific Nature(Fire, Water, Earth. etc..) But you don't know what the jutsu is until you open the scroll, like for instance a water scroll could have a jutsu like a water pistol jutsu, highly lethal, highly effective, highly forbidden. while it also might have a jutsu that hydrates you, pretty useless and pathetic....to have an economy if you dont open the scrolls you can sell them for as much as you would like, on a "black market" atmosphere type setting. and its a gamble for people to pay a lot of money for a scroll that could be worthless or that could be OP as fuuuu....but that way it opens up a form of economy.
Title: Re: Unique abilities/techniques for clans
Post by: StrawHatSeyi on June 09, 2015, 16:39:20
@tomurn I like the idea
Title: Re: Unique abilities/techniques for clans
Post by: tomurn on June 10, 2015, 03:33:45
@tomurn I like the idea
Their is a lot of loop holes though, like people could find a way to stock pile them which would be no fun, and so on
Title: Re: Unique abilities/techniques for clans
Post by: Sage32801 on June 11, 2015, 17:28:59
Kind of a wacky idea, but I had in mind a system like every 24 hours their is random drops, in far off locations, whether its in a dungeon or just in the world, and these random drops are Forbidden Jutsu, of a specific Nature(Fire, Water, Earth. etc..) But you don't know what the jutsu is until you open the scroll, like for instance a water scroll could have a jutsu like a water pistol jutsu, highly lethal, highly effective, highly forbidden. while it also might have a jutsu that hydrates you, pretty useless and pathetic....to have an economy if you dont open the scrolls you can sell them for as much as you would like, on a "black market" atmosphere type setting. and its a gamble for people to pay a lot of money for a scroll that could be worthless or that could be OP as fuuuu....but that way it opens up a form of economy.
I like the idea, but the person that finds this forbidden jutsu should be able to teach it to the members of ones clan and if they want they can choose to sell it or store it in the clans storage room. (e.g. like the uchiha hideout and armory)
Title: Re: Unique abilities/techniques for clans
Post by: tomurn on June 11, 2015, 20:01:04
@Sage32801 That definitely is a good idea, I think it would be a fun and interesting way of doing Secret Jutsu's so its not very repetitive.