Shinobi Life Online
Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: granit on May 01, 2015, 09:44:42
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Hey guys I'll be talking about genjutsu.
Soo, in the FAQ when they come to the question how do genjutsus work, they answer with "To be announced".
I think there shouldn't be a way all genjutsus work. It should vary from jutsu to jutsu.
E.g. tsukyomi should not hurt the one you are attacking , but rather make it look like you are doing so, for him.
And about how to catch somebody in a genjutsu , I think he/she should be inside of certain area and look directly at you.
There should also be other genjutsus that for example trap you in a genjutsu with sound , which have a greater are of effect but are weaker , just to balance it.
Another way would be to touch somebody to catch him in a genjutsu.
So guys let me hear what you have to say!!
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I think most of the things that you put up there were already planed to be this way.
look directly at you.
I must disagree with this one. The eye contact is necessary only for Sharingan users as their genjutsu tool is the eye. But all the other non-Kekkei Genkai genjutsus don't require eye contact. (e.g. Kabuto cast a genjutsu over the audience that was following the Chuunin Exams 3rd stage resulting in everyone falling asleep)
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I think most of the things that you put up there were already planed to be this way.
look directly at you.
I must disagree with this one. The eye contact is necessary only for Sharingan users as their genjutsu tool is the eye. But all the other non-Kekkei Genkai genjutsus don't require eye contact. (e.g. Kabuto cast a genjutsu over the audience that was following the Chuunin Exams 3rd stage resulting in everyone falling asleep)
When I said look directly at you I was talking about Tsukyomi and other sharingan genjutsus.
That aside , what about escaping from a genjutsu?
I had in mind that if the genjutsu is strong enough you cannot escape without help from someone.
And I think you should be able to get caught in another genjutsu , like itachi and sasuke did to each other to free them from kabuto's genjutsu.
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I know this is an extreamly old tread... But I had an idea on genjutsu I wanted to throw out there and see what people think about it, and so I fount this old thread instead of making a new one.
The idea is that because genjutsu will be mostly confusing and crowd control effects, and do no damage at all... I think the targets stamina should be effected- ether to simulate the effect of them running around in the illusion there caught in- like the genjutsu kabuto and team seven were caught in in the 2 stage of the chunin exams- or to simulate the physical effects on the mind having experienced illusionary time manipulation and pain like the Tsukuyomi.
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I would think that the player that is trapped in genjutsu can't see what everybody else is doing. Instead they see something completely different, either meant to trick them into danger or harming themselves (like Itachi did with Kurenai) or just completely fuck with their heads (like screaming eyeless baby dolls suddenly popping on screen), depending on the genjutsu.
Can you imagine a battlefield were someone suddenly flips out on chat because of genjutsu jumps scares? ^^
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(like screaming eyeless baby dolls suddenly popping on screen), depending on the genjutsu.
Im pretty sure i'd die in rl from this if something like this randomly pops up
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Me too, but it'd be awesome! ^^ and effective.
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Me too, but it'd be awesome! ^^ and effective.
hahah lmao
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Here are my ideas for genjutsu more fleshed out. It's mostly based on a mechanic where the victim can see thing everyone else cannot.
Genjutsu Types and examples
Behavior Alteration (can be released by PC)
- Controls scrambled
- Enemy vs Friend markers are switched
- PC falls asleep
- PC sees all players disappear except one fake enemy one. If PC tries to follow it, it will lead him into unseen danger in the"real" world (fire, lava, off a cliff) that everyone not trapped in genjutsu will see.
Torture
- Various scenarios that drains your stamina and/or chakra (burning, Itachi's cross torture, ect.) If l
Horror
- Locked in room with mannequins that move closer when you don't look at them
- watch the Ring-esque video
- forced to walked down hallway with pictures of moving eyes.
- chased by eyeless baby dolls
- Strapped down with spiders and/or rats (I guess it'd be effective to those afraid of them)
Death in the horror genjutsu world will simply reset the scenario.
All genjutsu can be counteracted by a being touched by another player.
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I would think that the player that is trapped in genjutsu can't see what everybody else is doing. Instead they see something completely different, either meant to trick them into danger or harming themselves (like Itachi did with Kurenai) or just completely fuck with their heads (like screaming eyeless baby dolls suddenly popping on screen), depending on the genjutsu.
Can you imagine a battlefield were someone suddenly flips out on chat because of genjutsu jumps scares? ^^
Actually sounds pretty cool, make a really scary scenario with eerie music and jumpscares and stuff.
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"A fight in itself is only a distraction from the main goal, and best countered with a larger distraction."
Obvious genjutsu is all fine and good -- and most of it is fit for purpose, what with the control-swapping and Blue-Screen-Of-Death I've heard passed around the table; but I personally think that it's the subtle unknowing that makes for the most effective genjutsu -- after all, Genjutsu is quite literally "Illusion Technique", or the falsifying of others realities. The more obvious screaming-eyeless-baby-jumpscare might catch a few off-guard tweens, but any seasoned gamer will have more of a *jerk-dodge* reaction and will recover far too quickly for the genjutsu user to then nail them down with kunai, et cetera.
Genjutsu is cautionary, elusive, and deceptive -- as Count Dooku said to Grievous while training him: http://youtu.be/PKgv6xyY5MM?t=45
Therefore, the majority of genjutsu should *appear* to be just another part of the player's reality, when in actuality it is merely an illusion manipulating the player's own perception. And in terms of being OP, a more subtle genjutsu need not entirely wrench away the control of other players --thereby rendering it "Bullshit" in most players' opinions-- but could instead be simple deceptions that lead to their end result (or those they aid in accomplishing) being entirely on the hands of the victim for disregarding. 'Players' that run around, avoiding all contact whenever possible, only to be revealed as intangible objects; A 'heavy downpour' that was never there to begin with, but --from the victim's perspective-- seemed to slowly begin, then grow in strength until it was incredibly difficult to see through; Or perhaps a bit more obviously, the distant sound of combat that is in fact, only an alluring use of the victim's auditory senses. In essence, the best Genjutsu should play upon one victim's innate naivety, but be capable of being halted by another's caution.
Less screams, more dreams -- though that's just my own personal opinion, I'm still interested in seeing what everyone else says on the subject; Simple and subtle, or something more grand?
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I've been basing my suggestions for genjutsu off of what we saw from the anime/manga. I've suggested some that were subtler such as the sleep (that took out almost everyone in the chunnin exam), misdirection (Kurenai and Diedara attacking themselves) and dead teammate (Sakura during the bell training).
But on the other side of the spectrum, we have genjutsu that teleport you to an eerie world were you can be tortured for three days in a span of a second or turned into paper and burned.
Between them is Emphermal (Naruto having his friends faces grow out of his body), and Shikamaru melting.
Not all genjutsu is subtle. Half of it is royally fucking with another's head.
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I've been basing my suggestions for genjutsu off of what we saw from the anime/manga. I've suggested some that were subtler such as the sleep (that took out almost everyone in the chunnin exam), misdirection (Kurenai and Diedara attacking themselves) and dead teammate (Sakura during the bell training).
But on the other side of the spectrum, we have genjutsu that teleport you to an eerie world were you can be tortured for three days in a span of a second or turned into paper and burned.
Between them is Emphermal (Naruto having his friends faces grow out of his body), and Shikamaru melting.
Not all genjutsu is subtle. Half of it is royally fucking with another's head.
True, but I still contest that it's the less effective of the two; and think about it, how in the world would you be able to "royally fuck" with the heads of gamers? Other than a control swap or those various incarnations of *Screen Malfunction Example*, what's going to surprise a player 'without' them calling bullshit? Nearly all of the Sharingan-related Genjutsu are near-impossible to recreate anyway outside of *graphically* -- it'd be impossible to represent the amount of pain Kakashi, Naruto or Shikamaru went through.
Unless you added in some TRULY grueling mini-games --the Metal Gear Solid, Solid Snake electrocution scene comes to mind with its thumb-killing button-mashing-- the player simply *cannot* empathize with what the character is 'supposed' to be going through. Not to mention the repercussions from players if the Genjutsu strips away *too much* control, which is one of the main reasons why I'm more for subtlety and less straight-up-trolling. The subtle approach might give wary players a chance to back out of --or at least *recognize* and attempt to form countermeasures to-- these mind-fucks; the more blatant approach could end up down-right infuriating (rather than panicking) players, because there's a completely removed sense of control.
We could go back and forth all day with the nitty-gritty of what is and isn't OP compared to a fiction that throws out most of its rules following the second half of it's second chapter -- but I'm ultimately more of a fan for "Ahhhh -- ah-hah...damn, he got me." rather than "MOTHERFUCKING BITCH!!!"
Of course you'll always have *someone* getting pissed, but I'm speaking on the behalf of your normal players, not the dweebs, the imbeciles or the asshats. Normal players *generally* have a sense of respect for one another, and this is proliferated by a general feeling of *balance* within the game. Come to think of it as a whole, actually -- is this topic even worth talking about when it has *such* an absurdly large potential for imbalance, of either OP or Nerfdom?
Maybe it is...though I'm unsure at this point, given the sheer magnitude of it. Anyway, further thoughts?
P.S.
It occurs to me I have a problem letting go of arguments...hmm.
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Uh... I said subtle was good. I agreed with having subtle genjutsu. Your suggestions are good.
But that I also think more obvious genjutsu horror-game esque would be fun as well. Not Maze-game type jump scares; I agree, those are stupid. But perhaps borrowing elements from Silent Hill or Amnesia?
Even if the player recognizes the genjutsu, they still can't get out of it by themselves and have to rely on others to touch them to break the jutsu. And even then, the genjutsu user themselves would chose which type of genjutsu they like inflicting on others the most.
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You could also create videos that will play on the victims screen when hit with particular genjutsu, something they are forced to watch each time. Like itachi's tsukuyomi, being chained or pinned up and being killed over and over, after the video your chakra and stamina are drained?
I like the idea of the player being teleported somewhere and having to escape a maze or a situation where they are in danger, or being in the same place but not being able to touch anybody they can see, some genjutsu i think could also be defensive, so the victim no longer see's you the caster, but see's a duplicate but with an A.I. thats not physical, but you are able to attack as if almost invisible but only to that player or people hit by the genjutsu, i think a creative way out of this or to combat this would be to adjust distance/sound so people can tell exactly where sound is coming from, so the AI wouldn't make any sound when it runs because its not physical, but you still would giving them the chance to find you by sound, creative aspect to try out :P
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There must also be a condition for casting a Genjutsu, one can't simply cast a genjutsu on someone that's cautious. Just like Itachi, in order to cast his GenJutsus the victim has to look at his Sharingan only then will the Genjutsu begin.
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There must also be a condition for casting a Genjutsu, one can't simply cast a genjutsu on someone that's cautious. Just like Itachi, in order to cast his GenJutsus the victim has to look at his Sharingan only then will the Genjutsu begin.
Not necessarily, Itachi also placed Naruto (when he was extremely cautious) under a genjutsu when he pointed a finger at him.
I think it was implied that he merely focused Naruto's attention onto that one object, much akin to how he got Kabuto to focus on multiple details of their fight before trapping him within a Genjutsu because of it. Both of those times, he took advantage of his opponents' senses in order to deceive them.
I think you might be onto something there Shocks -- only, it seems more likely that type of mistake would be made by lower-end Genjutsu users; or perhaps, if you simply haven't excessively practiced with that Genjutsu, then you're more capable of being 'sniffed out', as it were?
[Edit: I read Shocks post wrong, mistakenly thinking he was talking about the Genjutsu caster himself accidentally melding the two players' senses together into one reality, where in which the victim *might* have a chance of locating the caster by an unmanipulated auditory sense.]
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[quote author=Shocks link=topic=1334.msg39282#msg39282 date=
I like the idea of the player being teleported somewhere and having to escape a maze or a situation where they are in danger, or being in the same place but not being able to touch anybody they can see, some genjutsu i think could also be defensive, so the victim no longer see's you the caster, but see's a duplicate but with an A.I. thats not physical, but you are able to attack as if almost invisible but only to that player or people hit by the genjutsu, i think a creative way out of this or to combat this would be to adjust distance/sound so people can tell exactly where sound is coming from, so the AI wouldn't make any sound when it runs because its not physical, but you still would giving them the chance to find you by sound, creative aspect to try out :P
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I like that! The PC seeing one thing but hearing another. The genjutsu user could maybe even position himself so that the victim follows him into a trap.
I think there should be many different kinds of genjutsu, just like ninjutsu. I'm glad you like or had an idea similair to my Torture-type genjutsu (I swear, I don't think anybody can read it).
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The kind of genjutsu you all want would be amazing.. But it's utterly impossible in the game system we are currently using..
That is why genjutsu will be mainly control matipulation and maybe at high levels could shift your hit boxes slightly off center of your body for a short time- this effect would likewise have a long cool down. But it would make them wonder why there attack was unaffective.
However if genjutsu effects stamina in some way then it will be useful along with Taijutsu users as well as ninjutsu users. This is different from naruto because most genjutsu users in naruto are bad at close combat according to kabuto.
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I've used unity, it's not impossible trust me on that.
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The kind of genjutsu you all want would be amazing.. But it's utterly impossible in the game system we are currently using..
That is why genjutsu will be mainly control matipulation and maybe at high levels could shift your hit boxes slightly off center of your body for a short time- this effect would likewise have a long cool down. But it would make them wonder why there attack was unaffective.
However if genjutsu effects stamina in some way then it will be useful along with Taijutsu users as well as ninjutsu users. This is different from naruto because most genjutsu users in naruto are bad at close combat according to kabuto.
Moving hitboxes is dangerous in terms of genjutsu as it can be exploited, i'm telling you that from a hacker background, people could exploit it and people would just think they are using genjutsu but with no evidence of a hack.
Practically genjutsu are crowd control this has already been state but ideally will have more defensive implications and will involve strategy rather than button mashing.
I like the idea of some genjutsu needing conditions, for example you talk about itachi, first condition is he has the sharingan, so depending on what kind of race/clan abilities the devs will allow people to have or upgrade to if something like that is implicated, certain clan abilities would unlock a school of jutsu under that tree, as the clan levels up the high ranks of the clan can unlock them and players in the clan by contributing to the clan like in WOW can help unlock stuff - rewards as it were, and players can unlock those skills genjutsu jutsu ninjutsu taijutsu moves or buffs/boons by meeting the conditions to use them ect.
Now i dont think we will be copying sharingan, but i think SLO has the potential to create some similar abilities like "chidori" ect, if we do have sharingan all the better depends on what route they take, but they could create blood traits for clans allowing unique abilities in this way, eye patterns, styles of chakra release based on clans ect, like we already know what styles we have, we dont have particle style from the land of stone, that could be a clan based tree? or maybe in a later update.
also in terms like this, there should also be unique styles hidden in the game i think, allowing people to go searching and use abilities no one else can, for example have a small tree of unique skills, and have the devs place the item in the server in a location of their choosing, when the person finds the item they unlock a random jutsu in that tree, allowing very few people to have very unique skills, this seporating players a little, because someone like choji wouldnt stand a chance against someone like madara who had unique abilities, kabuto is a perfect example.
what i would love to know is will we have SAGE modes? snake dragon beasts curse frog ect. Summonings small pets for crowd control and tanking or distracting, and larger ones for traveling and larger scale combat at max level > ascended skills.
Because in terms of genjutsu, it seems to be one of the most powerful abilities ever, considering what madara did to the whole shinobi world with the infinite tsukuyomi. So we do need a very in depth system, conditions > trigger > activate < conditions to exit, that kind of intense system will need in depth coding to create real strategy otherwise battles will be littered with everyone using genjutsu and then killing everyone who isnt moving lol. The conditions should be higher vs the result on the victim, and maybe some bad side effects for people who have their genjutsu fail or break making it harder for them to be used, so people must plan a head of on the fly how they will get this person under the genjutsu, fighting while planning when the moment to use it is, and like in Age of Wulin/Wushu when you die from another player outside of a gamemode like deathmatch, you should get a debuff.
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'Players' that run around, avoiding all contact whenever possible, only to be revealed as intangible objects; A 'heavy downpour' that was never there to begin with, but --from the victim's perspective-- seemed to slowly begin, then grow in strength until it was incredibly difficult to see through; Or perhaps a bit more obviously, the distant sound of combat that is in fact, only an alluring use of the victim's auditory senses.
I know this is a really late reply but are those ideas are really good. A problem is that the caster will have to weave signs so the target will know that something has been cast, even if they dont see it immediately.
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'Players' that run around, avoiding all contact whenever possible, only to be revealed as intangible objects; A 'heavy downpour' that was never there to begin with, but --from the victim's perspective-- seemed to slowly begin, then grow in strength until it was incredibly difficult to see through; Or perhaps a bit more obviously, the distant sound of combat that is in fact, only an alluring use of the victim's auditory senses.
I know this is a really late reply but are those ideas are really good. A problem is that the caster will have to weave signs so the target will know that something has been cast, even if they dont see it immediately.
Naaaah just like how taijutsu will be combo based (SO I believe) I doubt that they'll be hand signs for genjutsu, of course you'll have one or two genjutsu that will have hand signs but most genjutsu won't be based on that.
Yeah but I'm sure you're thinking right now, "oh goodness if I don't see hand signs how do I know its a genjutsu." Well of course this is an issue but not that much I propose you could use something like this for each genjutsu
Eye genjutsu: of course no hand sign is required for this so how can a user detect this, well why not use something similiar to the wind bullet, whenever a user uses a eye genjutsu you would see something like a wind bullet approaching of course it'll be faster and thus giving you a chance to evade it of course it'll only make sense if the move hits the opponent right in the face.
For sound genjustu (whether it be speaking/sound): A faint small meter should appear in the top right corner indicating that you will fall in a sound genjutsu if you don't leave the radius in which the sound is in if you fail to leave then boom genjutsu
For touch: well I recommend that there should be hand signs for these but the only difference is that once this is activated for a small window of time if the opponent is touched then boom their in a genjutsu, this includes whether they block a punch,parry and attack and e.t.c anything that involves touching would result in a genjutsu
Yeap yeah that's all I got yeah I know some legendary ideas up in this hizzy
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@Yamasukage
In terms of a warning sign of some sort, how 'bout making all three be *capable* of being detected if your character is trained in certain techniques? The warning sign wouldn't be a UI-symbol, but rather, it could instead be a faint aura that pulses (think a single-coloured, silhouetted outline performing a single pulse outward), once from the victim-to-be character's body -- as a sort of subtle signal telling the player-character that their chakra networks have picked up interference. With higher-tier Genjutsu, this aura could be faint or even non-existent, depending on whether or not the player-character has trained up the appropriate level of counter-measures...and of course, lower-tier Genjutsu would have just the opposite effect.
Of course, different Genjutsu will have different preparation-times/animations (some for example requiring you use both hand-signs and stay still, whilst others would instead require player eye-eye contact being achieved with the aim-reticule.), but this is merely a suggestion for what the player on the receiving end of said techniques should have as a signal of the enemy's intent (if any -- again, it depends entirely on the focuses/skill-tiers of the opposing shinobi), as most Genjutsu will probably be used only slyly, or perhaps without the caster even being seen by their victim.
In fact, that could lead to an interesting counter-measure technique: Imagine training up your ability to sense high enough to accurately pin-point the hidden location of a Genjutsu's caster...come to think of it, would that technically mean your character could sense the caster from *within* the Genjutsu?
*It'd be a hell of a surprise for any Genjutsu user unknowingly dealing with a Jonin-level shinobi that really knows their shit*
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Genjutsu should work on the seances but I say they should Realy only have 1 or 3 effects
Draw agro
Crowd control
Or
Illusion
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Yall will be trapt in my sexy genjustu. :P
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Yall will be trapt in my sexy genjustu. :P
no you don't just troll like that
(https://c7.staticflickr.com/9/8253/8695964086_ed8e1082b4_c.jpg)
no
(http://www.transadvocate.com/wp-content/uploads/2013/03/Epic_Facepalm_by_RJTH25255B125255D5B15D.jpg)
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An easy way to simulate a horror scenario without getting too far in depth is to spoof a health drain ability on the target, make it seem as though they're taking damage for a few seconds even if they haven't actually taken any damage. This could create the sense of paranoia throughout a fight without getting very visual or complex.
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The problem with this is people might get 😭 especially if they end up loosing a character because of what they think is a glitch in the game.. if your health is not reading acutely then it has to be clear that your under a genjutsu- witch defeats the point.
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I have an idea - how about there is a genjutsu that hides your health and chakra bars? That would definitely disorient me, and might cause me to lose a battle. What do you guys think?
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I have an idea - how about there is a genjutsu that hides your health and chakra bars? That would definitely disorient me, and might cause me to lose a battle. What do you guys think?
they cant know u r health and chakra bars anyways.
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I have an idea - how about there is a genjutsu that hides your health and chakra bars? That would definitely disorient me, and might cause me to lose a battle. What do you guys think?
they cant know u r health and chakra bars anyways.
no no I mean hide the bars from yourself. You can't see your own health and chakra bars
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I have an idea - how about there is a genjutsu that hides your health and chakra bars? That would definitely disorient me, and might cause me to lose a battle. What do you guys think?
they cant know u r health and chakra bars anyways.
no no I mean hide the bars from yourself. You can't see your own health and chakra bars
That would be some seriously disturbing genjutsu. For one, not knowing how much chakra you have is the beginning of your end.