Shinobi Life Online
Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Cedie on February 16, 2015, 07:06:26
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Hi guys, I love organizing stuffs so this time a flow chart of jutsus, subcategories and relationships. Well this is just according to my own understanding and not official. Any thoughts? I'm just bored.
(http://i.imgur.com/FZ3BGrC.png)
or if it looks offensively big like Russia and you are too lazy to move the bar, indulge into laziness and have this link: http://i.imgur.com/FZ3BGrC.png
The ones in black fonts may not appear in SLO :'( . The ones in red chart are for lucky characters, ofc.
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Pretty accurate imho :D.
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Oh I forgot Senjutsu!
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And kin jutsu too.
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And kin jutsu too.
Kinjutsu is Ninjutsu. The only difference is that is forbidden.
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This is actually pretty accurate and awesome Bio. GG
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Kinjutsu can be any type of jutsu which is forbidden even a sword technique. But imo there should be a mention of Kenjutsu in the chart :3.
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This is pretty cool, although you're right the puppetry and summoning are most likely not going to exist in SLO.
Everything else is awesome, maybe they could create some algorithm that could categorize you among those styles depending on your skills.
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This is pretty cool, although you're right the puppetry and summoning are most likely not going to exist in SLO.
Everything else is awesome, maybe they could create some algorithm that could categorize you among those styles depending on your skills.
Why no Puppetry? Can they not program even that?
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This is pretty cool, although you're right the puppetry and summoning are most likely not going to exist in SLO.
Everything else is awesome, maybe they could create some algorithm that could categorize you among those styles depending on your skills.
Why no Puppetry? Can they not program even that?
Let's put it this way.
Two sets of controls would need to be programmed, one set for your character and one set for your puppet.
That would be very hard, and many new jutsu would have to be developed for each puppet.
I'd personally love to see puppetry in SLO but I can understand why it's unlikely to be implemented.
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Uhm Corrections: Insert Senjutsu and change Genjutsu Release to Genjutsu Countering.
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This is pretty cool, although you're right the puppetry and summoning are most likely not going to exist in SLO.
Everything else is awesome, maybe they could create some algorithm that could categorize you among those styles depending on your skills.
Why no Puppetry? Can they not program even that?
Let's put it this way.
Two sets of controls would need to be programmed, one set for your character and one set for your puppet.
That would be very hard, and many new jutsu would have to be developed for each puppet.
I'd personally love to see puppetry in SLO but I can understand why it's unlikely to be implemented.
Not necessarily, such fighting style could have programmed puppetry skills, like : if you press X, your puppet throws poisoned senbons to the enemy or specific direction. etc, that would not be as fun as an interactive puppet, but i'm just saying it's not necessarily true.
I'm saying the puppet most likely will not exist in the game because Vreg said it himself.
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I personally like how this is set up and Im not sure if senjutsu will be in the game cause that would mean you can summon frogs and such. Having sage mode would be amazing too. I just don't think that this will be happening in the game.
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I personally like how this is set up and Im not sure if senjutsu will be in the game cause that would mean you can summon frogs and such. Having sage mode would be amazing too. I just don't think that this will be happening in the game.
But sage mode is not only being able to summon, your strength, speed and defense are improved and you also use chakra from the surrounding natures. I'd like to see this happening.