Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Kayleb on January 31, 2015, 10:55:05

Title: Death on the Perma-Death Server
Post by: Kayleb on January 31, 2015, 10:55:05
Currently, the idea for the perma-death server is that once your character dies, it dies forever and you would need to start a new character if you wish to carry on playing. This will add a very real sense of danger to the server. However, when in practice, I don't believe that people will at all enjoy completely losing their character. Therefore, my suggestion is that once you die on the perma-death server, your character is transferred to the normal server, and is never able to return. This will mean that you lose the enjoyment of playing hardcore, and if you wish to return to the hardcore server, you will be forced to create a new character. This would stop the anger of people completely losing their character, but at the same time it will give players an incentive to survive on hardcore.
Title: Re: Death on the Perma-Death Server
Post by: Mars on January 31, 2015, 10:59:27
Yeah, lots of players will go on hardcore and play the game for years just to lose it then quit.
And some might say that hardcore is called hardcore for a reason, and it will stay that way, as only the best shinobi will survive.
You should add on that premium members can't switch from normal back to hardcore once this happens.
Title: Re: Death on the Perma-Death Server
Post by: Shivraj on January 31, 2015, 11:10:19
Nice idea and I support this idea, I would like for this to be implemented.
Title: Re: Death on the Perma-Death Server
Post by: Kai on January 31, 2015, 11:12:18
Hmm, yeah it would stop people getting pissed off or as pissed off as they would be if they lost their character completely.
Title: Re: Death on the Perma-Death Server
Post by: m4r1us on January 31, 2015, 11:24:47
It unbalances things. It's been said many times that the power scales will be different in the Hadcore and Normal server. So you die on Hardcore, and come back overpowered by Normal server means.
Title: Re: Death on the Perma-Death Server
Post by: Kai on January 31, 2015, 11:31:03
It unbalances things. It's been said many times that the power scales will be different in the Hadcore and Normal server. So you die on Hardcore, and come back overpowered by Normal server means.

But premium members can switch between the servers as much as they want, right? So they could just train in the hardcore and switch to the normal and be overpowered.
Title: Re: Death on the Perma-Death Server
Post by: m4r1us on January 31, 2015, 11:33:03
It unbalances things. It's been said many times that the power scales will be different in the Hadcore and Normal server. So you die on Hardcore, and come back overpowered by Normal server means.

But premium members can switch between the servers as much as they want, right? So they could just train in the hardcore and switch to the normal and be overpowered.
Premium.
Title: Re: Death on the Perma-Death Server
Post by: Shivraj on January 31, 2015, 11:43:35
Um slo is supposed to be NOT pay 2 win right? And what can be done is that like I trained for like 20 days on the hardcore server and got that boost right? So when I die in the hardcore server and then Transfer to the normal server the game automatically calculates the exp i WOULD'VE gotten if I trained for 20 days on the normal server. Feel Free to point out the pros and cons.
Title: Re: Death on the Perma-Death Server
Post by: StrawHatSeyi on January 31, 2015, 11:45:31
But what if you character dies again, and again and again. You will have many characters in normal server
Title: Re: Death on the Perma-Death Server
Post by: Vreg on January 31, 2015, 12:06:04
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?
Title: Re: Death on the Perma-Death Server
Post by: Mars on January 31, 2015, 12:09:22
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?
I really like this idea. And for those people who will say "Pay to win". It's not pay to win, you don't gain any real advantage, you just get your life back. You don't get a special item etc.
And the jail idea would be good, it would be nice if once you've got them to 0HP you could have the option to: Kill, Leave, or take to jail.
Title: Re: Death on the Perma-Death Server
Post by: Cedie on January 31, 2015, 12:24:51
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?

what would happen to those criminals thrown in jail? stay there for a long time? also, how long? and what are the other consequences while in jail?
Title: Re: Death on the Perma-Death Server
Post by: Kayleb on January 31, 2015, 12:35:50
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?

I love that idea, I just want to make sure people play the hardcore server!
Title: Re: Death on the Perma-Death Server
Post by: Vreg on January 31, 2015, 13:41:41
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?

what would happen to those criminals thrown in jail? stay there for a long time? also, how long? and what are the other consequences while in jail?
Depends on the crime committed I guess, if they are charged for murder, I would probably guess a life-time sentence. We could also allow villages to execute certain people for very extreme crimes without a way to buy their life back.
Title: Re: Death on the Perma-Death Server
Post by: Belligerence on January 31, 2015, 23:43:07
Well if they are in "jail" for some time there should be a way to break out.
Title: Re: Death on the Perma-Death Server
Post by: StrawHatSeyi on January 31, 2015, 23:48:01
@Belligerence Exactly, once every week or something, the guards lower their guard. And you have 1 minute to escape. Don't know how but yeahh
Title: Re: Death on the Perma-Death Server
Post by: Kai on February 01, 2015, 08:09:11
Well if they are in "jail" for some time there should be a way to break out.

Yeah and for people to try to break them out.
Title: Re: Death on the Perma-Death Server
Post by: json243 on February 02, 2015, 04:49:29
Well it shouldn't be that easy. I don't know how the time aspect of prison in the game would be but I think that you should either have to wait it out or get others to break you out. Being able to escape because the guard lowers his guard lowers the crime of going to prison, because then everyone who goes to prison can easily get out.
Title: Re: Death on the Perma-Death Server
Post by: Bearwaffles on February 26, 2015, 14:56:57
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?
You think $100 dollars just falls out of the sky? Some of us can't pay that much, guy. I think this is a really good idea but I also think $100 is a little bit too much money to spend on one character. Maybe for $100 you can revive all your chars. That's just a thought though.
Title: Re: Death on the Perma-Death Server
Post by: Mars on February 26, 2015, 18:48:48
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?
You think $100 dollars just falls out of the sky? Some of us can't pay that much, guy. I think this is a really good idea but I also think $100 is a little bit too much money to spend on one character. Maybe for $100 you can revive all your chars. That's just a thought though.
It's not $100 because Vreg expects people to pay that.
It's 100 because the people that have spend thousands of hours on the game have a way out.
The $100 revival is so dying actually means something, Vreg knows most people wont pay that so it'll still be a perma-death server but the true dedicated players can have a way to get back their well loved character.
Title: Re: Death on the Perma-Death Server
Post by: Bearwaffles on February 27, 2015, 01:03:19
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?
You think $100 dollars just falls out of the sky? Some of us can't pay that much, guy. I think this is a really good idea but I also think $100 is a little bit too much money to spend on one character. Maybe for $100 you can revive all your chars. That's just a thought though.
It's not $100 because Vreg expects people to pay that.
It's 100 because the people that have spend thousands of hours on the game have a way out.
The $100 revival is so dying actually means something, Vreg knows most people wont pay that so it'll still be a perma-death server but the true dedicated players can have a way to get back their well loved character.

I still say $100 is too much for "free-to-play"
Title: Re: Death on the Perma-Death Server
Post by: Shivraj on February 27, 2015, 16:22:56
First off, you only die on hardcore when you get finished off after defeat, people seem to forget that.

Second, if there is no risk of losing your character, there is no point in having a separate hardcore server.

Frankly, I think we need to rethink how we deal with this whole separate server thing. Maybe it's not such a good idea. Maybe instead of having separate servers, we allow players to get reincarnated for a price, that way those who really don't want to start over can bring their character back by sacrificing real life money to the SLO God of Life. In this approach, death is still something one would want to avoid at ALL costs because re-buying life would come at a price of something like $100. But if it still occurred, for those having played for like 2 years there would still be a way out without having to completely start over.

With this approach, the best way to deal with criminals would be to throw them in jail instead of killing them. The cost of reincarnation also covers for the money we wouldn't make from those that get a premium membership purely to play cross-server.

What do you think?
You think $100 dollars just falls out of the sky? Some of us can't pay that much, guy. I think this is a really good idea but I also think $100 is a little bit too much money to spend on one character. Maybe for $100 you can revive all your chars. That's just a thought though.
It's not $100 because Vreg expects people to pay that.
It's 100 because the people that have spend thousands of hours on the game have a way out.
The $100 revival is so dying actually means something, Vreg knows most people wont pay that so it'll still be a perma-death server but the true dedicated players can have a way to get back their well loved character.

I still say $100 is too much for "free-to-play"
first of all nothing can ever be TRULY free and it's free-to-play not free premium services for lifetime........
Title: Re: Death on the Perma-Death Server
Post by: Xassassin on March 01, 2015, 01:48:26
ya know I was just thinking, don't try to cut me up or cuss me out. Vreg said there would only be one server yeah? the normal/perm-death. So then what happens when this starts to get popular and that 1 server cant hold everyone on it and starts to crash? I cant remember if I read it somewhere or if it hasn't been talked about yet please do correct me though, wouldn't it be amazing to have more then just 1 server for the game? I still vote for 3 servers or at least two to start off with, the normal/perm-death server and then just a normal server.
Title: Re: Death on the Perma-Death Server
Post by: Bearwaffles on March 01, 2015, 02:02:30
ya know I was just thinking, don't try to cut me up or cuss me out. Vreg said there would only be one server yeah? the normal/perm-death. So then what happens when this starts to get popular and that 1 server cant hold everyone on it and starts to crash? I cant remember if I read it somewhere or if it hasn't been talked about yet please do correct me though, wouldn't it be amazing to have more then just 1 server for the game? I still vote for 3 servers or at least two to start off with, the normal/perm-death server and then just a normal server.
We can make one, then make another after release when we need one. We will also have more money to buy another or more powerful server.
Title: Re: Death on the Perma-Death Server
Post by: Vreg on March 01, 2015, 03:37:26
ya know I was just thinking, don't try to cut me up or cuss me out. Vreg said there would only be one server yeah? the normal/perm-death. So then what happens when this starts to get popular and that 1 server cant hold everyone on it and starts to crash? I cant remember if I read it somewhere or if it hasn't been talked about yet please do correct me though, wouldn't it be amazing to have more then just 1 server for the game? I still vote for 3 servers or at least two to start off with, the normal/perm-death server and then just a normal server.
One type of server, not one server. Obviously we need as many servers as needed to support our fanbase.
Title: Re: Death on the Perma-Death Server
Post by: Xassassin on March 01, 2015, 11:21:44
Whoops my bad, I meant the type of server. thanks for clearing it up.
Title: Re: Death on the Perma-Death Server
Post by: joca94 on March 01, 2015, 18:54:36
There should be channels like on Flyff instead of extra servers, its better to play Village vs Village with 10 000 vs 10 000 than 2000 vs 2000 :P