Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Questions => Topic started by: Chickenllamacactus on January 13, 2015, 03:53:10

Title: Some Clan Questions
Post by: Chickenllamacactus on January 13, 2015, 03:53:10
I have a few questions regarding the clan system
1. I would like to know if there are plans to implement clan emblems and colours. If so then I would also like to know what we would be able to do with them, like putting them on flags or clothing.
2. Will there be meeting places/homes for clans? Would we be able to have one actually in the village or would it just teleport you to a secluded area and give you a house? Would this be a member feature or not as I'm pretty sure that houses are an expected member feature. My one suggestion for houses would be to resemble gta 5 in which the apartments are all in the town/city but multiple people can live in the same apartment without living together. If that makes sense...

I'm really excited for this game and (if you can't tell by my posts) especially the clan system. You guys are doing an amazing job!
Title: Re: Some Clan Questions
Post by: Mars on January 13, 2015, 08:01:21
1. Yes, there will be a customizable emblem system.
2. Yes, I'm pretty sure there will be houses you can live in with your clan, and I'm pretty sure they'll be all yours. I'm not 100% on this one so don't quote me on it.
Title: Re: Some Clan Questions
Post by: rreid32 on January 16, 2015, 08:25:58
I think that making the SLO housing system resemble the GTA housing system is a great Idea.

Title: Re: Some Clan Questions
Post by: Leebz on January 16, 2015, 12:30:30
The GTA housing system sucks ass. xD
Title: Re: Some Clan Questions
Post by: Xendrus... on January 16, 2015, 14:06:45
Vreg is making a housing system only for premium members. While this saddens me, as well as making me become a premium member, I think "Vreg isn't stupid." In this I find comfort in knowing that Vreg won't go with the GTA housing cause it's shit.

Amen.

P.S- I dunnu if there will be a separate housing system for clans/orgs. I think there should. Could make hidden, empty caves purchasable for a fair amount and stuff like that.
Title: Re: Some Clan Questions
Post by: Vreg on January 16, 2015, 17:01:45
Vreg is making a housing system only for premium members. While this saddens me, as well as making me become a premium member, I think "Vreg isn't stupid." In this I find comfort in knowing that Vreg won't go with the GTA housing cause it's shit.

Amen.

P.S- I dunnu if there will be a separate housing system for clans/orgs. I think there should. Could make hidden, empty caves purchasable for a fair amount and stuff like that.
The last GTA I've played seriously was San Andreas, which had very basic housing. I don't know how GTA does their shit nowadays regarding housing. While housing has been planned for SLO and its premium members, SLO's housing mechanics haven't been planned out yet, so feel free to leave suggestions regarding it.
Title: Re: Some Clan Questions
Post by: rayzote on January 16, 2015, 18:48:27
Well apartment housing system doesnt sounds bad at all, but for clans and organizations, i think there is an old post somewhere, Vreg said that the clans are going to have separate places outside of the village i think. But to not have to modify the map, it may be a good idea to have portals or scrolls that transports you to a hidden area owned by your org, and maybe a big apartment for your clan. But i say in order to do so you have to reach an specific "score", number of members or something like that, and a pretty large amount of ingame money.

But for personal housing, i think it should be a lot harder or expensive.
Title: Re: Some Clan Questions
Post by: Leebz on January 16, 2015, 19:29:22
My opinion:

For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)

Clan HQ - A building for meetings and clan gatherings, however, will be unique. This could be purchasable in game via auction or by being sold by the Kage of the village. Once sold these clan HQ buildings won't be owned by anyone else and are unique to your clan. This prevents gatherings around 1 or 2 houses that are shared amongst many clans and also gives the game more realism.

Organisation hideouts - I was thinking these places can be places that are hidden around the map and taken upon by clans. There will be no officiality of it or anything but it will rather be like with Minecraft faction servers where people find a cave or something to make as their base. (I know some people in Minecraft created buildings instead of going into caves but this is just an example of my idea) This way if the Org hideout is discovered by Shinobi the Org can choose to relocate with ease instead of wasting so much money on a hideout that is purchased. Otherwise everyone will soon have word that a certain org lives in that spot and it will be targetted. No one said a rouge life was easy after all, you must be willing to relocate if you are to be discovered.

That is my opinion on the whole concept of living in SLO anyway :)
Title: Re: Some Clan Questions
Post by: Chickenllamacactus on January 17, 2015, 14:51:06
My opinion:

For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)

Clan HQ - A building for meetings and clan gatherings, however, will be unique. This could be purchasable in game via auction or by being sold by the Kage of the village. Once sold these clan HQ buildings won't be owned by anyone else and are unique to your clan. This prevents gatherings around 1 or 2 houses that are shared amongst many clans and also gives the game more realism.

Organisation hideouts - I was thinking these places can be places that are hidden around the map and taken upon by clans. There will be no officiality of it or anything but it will rather be like with Minecraft faction servers where people find a cave or something to make as their base. (I know some people in Minecraft created buildings instead of going into caves but this is just an example of my idea) This way if the Org hideout is discovered by Shinobi the Org can choose to relocate with ease instead of wasting so much money on a hideout that is purchased. Otherwise everyone will soon have word that a certain org lives in that spot and it will be targetted. No one said a rouge life was easy after all, you must be willing to relocate if you are to be discovered.

That is my opinion on the whole concept of living in SLO anyway :)

I really like those ideas  :D
Title: Re: Some Clan Questions
Post by: rayzote on January 17, 2015, 17:08:39
My opinion:

For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)

[I'm gonna take ideas from another MMORPG]

I say that inside personal housing you could buy a chest (furniture), where you can storage items from your inventory. Something like a bank, none can enter there, and open the chest (if you wanna make it a possibility). Also, since i don't really think that personal housing should be easy to get, i say that when you do, this personal house have some kind of ability. A button is a added to the interface, where you can be instantly transported to your house to dump what you want in the "chest", and then return to where you were. This doesn't sound realistic at all, so it might not be such a great idea.

@Leebz great ideas by the way :)
Title: Re: Some Clan Questions
Post by: Konohuro on January 17, 2015, 17:35:59
My opinion:

For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)

[I'm gonna take ideas from another MMORPG]

I say that inside personal housing you could buy a chest (furniture), where you can storage items from your inventory. Something like a bank, none can enter there, and open the chest (if you wanna make it a possibility). Also, since i don't really think that personal housing should be easy to get, i say that when you do, this personal house have some kind of ability. A button is a added to the interface, where you can be instantly transported to your house to dump what you want in the "chest", and then return to where you were. This doesn't sound realistic at all, so it might not be such a great idea.

@Leebz great ideas by the way :)


I don't see this as a good idea. There are too many bad points up there.
Title: Re: Some Clan Questions
Post by: Mars on January 17, 2015, 18:43:18
My opinion:

For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)

Clan HQ - A building for meetings and clan gatherings, however, will be unique. This could be purchasable in game via auction or by being sold by the Kage of the village. Once sold these clan HQ buildings won't be owned by anyone else and are unique to your clan. This prevents gatherings around 1 or 2 houses that are shared amongst many clans and also gives the game more realism.

Organisation hideouts - I was thinking these places can be places that are hidden around the map and taken upon by clans. There will be no officiality of it or anything but it will rather be like with Minecraft faction servers where people find a cave or something to make as their base. (I know some people in Minecraft created buildings instead of going into caves but this is just an example of my idea) This way if the Org hideout is discovered by Shinobi the Org can choose to relocate with ease instead of wasting so much money on a hideout that is purchased. Otherwise everyone will soon have word that a certain org lives in that spot and it will be targetted. No one said a rouge life was easy after all, you must be willing to relocate if you are to be discovered.

That is my opinion on the whole concept of living in SLO anyway :)
I like all the ideas apart from the GTA Housing, I just feel that wouldn't really fit on a game like this
Title: Re: Some Clan Questions
Post by: Leebz on January 17, 2015, 23:18:42
My opinion:

For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)

Clan HQ - A building for meetings and clan gatherings, however, will be unique. This could be purchasable in game via auction or by being sold by the Kage of the village. Once sold these clan HQ buildings won't be owned by anyone else and are unique to your clan. This prevents gatherings around 1 or 2 houses that are shared amongst many clans and also gives the game more realism.

Organisation hideouts - I was thinking these places can be places that are hidden around the map and taken upon by clans. There will be no officiality of it or anything but it will rather be like with Minecraft faction servers where people find a cave or something to make as their base. (I know some people in Minecraft created buildings instead of going into caves but this is just an example of my idea) This way if the Org hideout is discovered by Shinobi the Org can choose to relocate with ease instead of wasting so much money on a hideout that is purchased. Otherwise everyone will soon have word that a certain org lives in that spot and it will be targetted. No one said a rouge life was easy after all, you must be willing to relocate if you are to be discovered.

That is my opinion on the whole concept of living in SLO anyway :)
I like all the ideas apart from the GTA Housing, I just feel that wouldn't really fit on a game like this

I only say GTA like housing for PERSONAL housing because when the game gets, let's say 2 million players, that's a lot of personal houses needed even with the amount of villages in the game. Whereas clan buildings won't be such an issue and can be unique to the however many so players within that clan. Realism is obviously something needed nd I am in no way saying something exact to the GTA housing but only the idea of the buildings for the house holding many players, inside is customizable. This still sticks to realism if the building is a block of flats
Title: Re: Some Clan Questions
Post by: Mars on January 17, 2015, 23:38:27
I only say GTA like housing for PERSONAL housing because when the game gets, let's say 2 million players, that's a lot of personal houses needed even with the amount of villages in the game. Whereas clan buildings won't be such an issue and can be unique to the however many so players within that clan. Realism is obviously something needed and I am in no way saying something exact to the GTA housing but only the idea of the buildings for the house holding many players, inside is customizable. This still sticks to realism if the building is a block of flats
Just thought this through and yeah, I agree with this now:)
Title: Re: Some Clan Questions
Post by: Xendrus... on January 17, 2015, 23:51:26
Alright, here you go Vreg:

First and foremost, personal housing:

As Da Leeb has stated above, SLO will eventually fill up with a large amount of players, and the need for personal housing will grow with that. To combat this, personal houses will need to be in their own, unique instance. In doing so, each different house can be different dependent on the instance used. This will allow you to use something like tiers I suppose? For instance, if player A is more poor than player B and they can only afford say, an apartment of say tier 1 (We will address tiers in a second), then their personal housing instance/phase is that of an apartment.

Let's switch over to player B now. Player B purchases a full on house for a much larger amount, maybe because he has a family... Or is a pimping ass G with money to spare. Either way, he now has a house of say, tier 2 just for variety in tiers. Obviously, his house is larger than player A's apartment, and he has more freedom and space to edit said home. Cool.

Now that we've established their residents, it is time to talk about tiers. This one is simple yea, you have variations of a house/home someone can buy, obviously. These are whatever Vreg deems fit to have in the game, but the obvious ones will be apartments, houses, org. buildings, etc. Well, for these individual homes, they each have tiers. Tiers 1- whatever, the higher number being a better, larger, sexier version. For now, there are only 3 tiers, tier 3 being pretty large and open and sexy. Give the players access to edit how their homes look, and you can even lock tier 2 and 3 for premium members if you allow regular members to purchase homes.

Onto what the instances are. You can first break the instances down into how many variations of homes will be created, later breaking them down so that everyone has their -own- instance... In a sense. What this means is simple enough. For example, you have two players who have purchased an apartment in the same building. As soon as they get to the door leading to the stairs and choose to go to their room, they are moved to their "own" instance. They are somewhat in their own "realm" and can only be seen by other players who are on that very same "realm". This means that if you allow it, other players would be allowed into your home, transferring them into that phase/instance allowing you to see each other. This idea comes directly from World of Warcraft, and it's a great one for housing.

For everything else, housing wise:

By everything else, I mean just that. Clans, Rogue Orgs, Regular Orgs, etc. The same principles work for these other housing environments, and their large buildings. I think that there can be designated sections in villages, or right outside villages or whatever for clans where, when in a clan, walking beyond that point transfers you to a different phase and into your clans purchased land.

Regular/Rogue Orgs: I'm not sure where regular orgs would buy their base of operations, but the same principle applies for it all. As far as rogue orgs, I am thinking just have purchasable areas, like caves, spread across the SLO Word and add an instance trigger line. When you cross the line, you disappear to everyone outside the line as you're transferred into the instance for your base of operations.

I think that this will be the best system for housing, as well as add to the possibilities for editing. Yea. If there's anything unclear about my post I will gladly clarify.
Title: Re: Some Clan Questions
Post by: Mars on January 18, 2015, 00:00:27
As far as rogue orgs, I am thinking just have purchasable areas, like caves, spread across the SLO Word and add an instance trigger line. When you cross the line, you disappear to everyone outside the line as you're transferred into the instance for your base of operations.
Would it not be cool to have some huge ass area or fort that rogue organisations could take over, control and use for whatever means necessary. But it could be attacked by other rogue orgs. When you attack it and have destroyed the owners defences, you could have it for yourself and the process would carry on.
This is just an idea of mine but I wouldn't like all of the areas outside the villages to be like this, just some.
Title: Re: Some Clan Questions
Post by: rayzote on January 18, 2015, 00:14:20
Man, i didn't want to do this, but i will, The video will start at minute 19.

http://youtu.be/x2DUVw-Tcec?t=19m29s

This video is about an oncoming game, those guys talk about the housing system that it will implement. Don't focus on the game! or if SLO and the game are completely different!. Just look at the housing system, that's what I'd love to see. in the video shows that the housing is by renting , not buying it, and it may actually be a better idea to use rent instead of buying. Also, in the video you see that whoever is playing, is filling his house with furniture.

That's what my idea of personal housing should be like.
Title: Re: Some Clan Questions
Post by: Xendrus... on January 18, 2015, 05:55:35
Would it not be cool to have some huge ass area or fort that rogue organisations could take over, control and use for whatever means necessary. But it could be attacked by other rogue orgs. When you attack it and have destroyed the owners defences, you could have it for yourself and the process would carry on.
This is just an idea of mine but I wouldn't like all of the areas outside the villages to be like this, just some.

The problem with this would be the simple fact of numbers. In time, SLO will have -a lot- of rogue orgs/orgs, and if every base was open to everyone a massive strain would be put on servers. It just wouldn't be able to work that way.
Title: Re: Some Clan Questions
Post by: Kai on January 18, 2015, 07:53:26
Man, i didn't want to do this, but i will, The video will start at minute 19.

http://youtu.be/x2DUVw-Tcec?t=19m29s

This video is about an oncoming game, those guys talk about the housing system that it will implement. Don't focus on the game! or if SLO and the game are completely different!. Just look at the housing system, that's what I'd love to see. in the video shows that the housing is by renting , not buying it, and it may actually be a better idea to use rent instead of buying. Also, in the video you see that whoever is playing, is filling his house with furniture.

That's what my idea of personal housing should be like.
That's a good idea, but how about we can rent and buy. If you don't have enough money to buy a house you can just rent it every month. If you you have enough money then you can buy it. Also maybe you'd have to pay bills for stuff.
Title: Re: Some Clan Questions
Post by: Mars on January 18, 2015, 10:59:25
Man, i didn't want to do this, but i will, The video will start at minute 19.

http://youtu.be/x2DUVw-Tcec?t=19m29s

This video is about an oncoming game, those guys talk about the housing system that it will implement. Don't focus on the game! or if SLO and the game are completely different!. Just look at the housing system, that's what I'd love to see. in the video shows that the housing is by renting , not buying it, and it may actually be a better idea to use rent instead of buying. Also, in the video you see that whoever is playing, is filling his house with furniture.

That's what my idea of personal housing should be like.
That's a good idea, but how about we can rent and buy. If you don't have enough money to buy a house you can just rent it every month. If you you have enough money then you can buy it. Also maybe you'd have to pay bills for stuff.
Yeah, having houses which cost a lot would eliminate the need for millions of houses. Though there will still be a lot of players who will want a house, so what would happen when there aren't any houses left?
Title: Re: Some Clan Questions
Post by: rayzote on January 18, 2015, 15:47:03
Man, i didn't want to do this, but i will, The video will start at minute 19.

http://youtu.be/x2DUVw-Tcec?t=19m29s

This video is about an oncoming game, those guys talk about the housing system that it will implement. Don't focus on the game! or if SLO and the game are completely different!. Just look at the housing system, that's what I'd love to see. in the video shows that the housing is by renting , not buying it, and it may actually be a better idea to use rent instead of buying. Also, in the video you see that whoever is playing, is filling his house with furniture.

That's what my idea of personal housing should be like.
That's a good idea, but how about we can rent and buy. If you don't have enough money to buy a house you can just rent it every month. If you you have enough money then you can buy it. Also maybe you'd have to pay bills for stuff.
Yeah, having houses which cost a lot would eliminate the need for millions of houses. Though there will still be a lot of players who will want a house, so what would happen when there aren't any houses left?

I really dont have ideas for that >.<
Title: Re: Some Clan Questions
Post by: Vreg on January 18, 2015, 17:50:18
Alright, here you go Vreg:

First and foremost, personal housing:

As Da Leeb has stated above, SLO will eventually fill up with a large amount of players, and the need for personal housing will grow with that. To combat this, personal houses will need to be in their own, unique instance. In doing so, each different house can be different dependent on the instance used. This will allow you to use something like tiers I suppose? For instance, if player A is more poor than player B and they can only afford say, an apartment of say tier 1 (We will address tiers in a second), then their personal housing instance/phase is that of an apartment.

Let's switch over to player B now. Player B purchases a full on house for a much larger amount, maybe because he has a family... Or is a pimping ass G with money to spare. Either way, he now has a house of say, tier 2 just for variety in tiers. Obviously, his house is larger than player A's apartment, and he has more freedom and space to edit said home. Cool.

Now that we've established their residents, it is time to talk about tiers. This one is simple yea, you have variations of a house/home someone can buy, obviously. These are whatever Vreg deems fit to have in the game, but the obvious ones will be apartments, houses, org. buildings, etc. Well, for these individual homes, they each have tiers. Tiers 1- whatever, the higher number being a better, larger, sexier version. For now, there are only 3 tiers, tier 3 being pretty large and open and sexy. Give the players access to edit how their homes look, and you can even lock tier 2 and 3 for premium members if you allow regular members to purchase homes.

Onto what the instances are. You can first break the instances down into how many variations of homes will be created, later breaking them down so that everyone has their -own- instance... In a sense. What this means is simple enough. For example, you have two players who have purchased an apartment in the same building. As soon as they get to the door leading to the stairs and choose to go to their room, they are moved to their "own" instance. They are somewhat in their own "realm" and can only be seen by other players who are on that very same "realm". This means that if you allow it, other players would be allowed into your home, transferring them into that phase/instance allowing you to see each other. This idea comes directly from World of Warcraft, and it's a great one for housing.

For everything else, housing wise:

By everything else, I mean just that. Clans, Rogue Orgs, Regular Orgs, etc. The same principles work for these other housing environments, and their large buildings. I think that there can be designated sections in villages, or right outside villages or whatever for clans where, when in a clan, walking beyond that point transfers you to a different phase and into your clans purchased land.

Regular/Rogue Orgs: I'm not sure where regular orgs would buy their base of operations, but the same principle applies for it all. As far as rogue orgs, I am thinking just have purchasable areas, like caves, spread across the SLO Word and add an instance trigger line. When you cross the line, you disappear to everyone outside the line as you're transferred into the instance for your base of operations.

I think that this will be the best system for housing, as well as add to the possibilities for editing. Yea. If there's anything unclear about my post I will gladly clarify.
Thanks for the clarification @Xendrus... , while most of what you said I already had in mind, I didn't think of categorizing houses in tiers which might be an interesting thing to do.

For everyone else wondering about the issue of running out of unique houses for players, that is an issue which cannot be resolved directly in the type of world SLO will take place in. There has not been a single game in history that has managed to have an existing city that could provide unique houses for each of its players. The reason being that game worlds are simply a lot smaller than the real world, a game city does not even come close to a real city in size. If we didn't work with a pre-defined village system and allowed players to completely populate and build the SLO's world on their own, then unique houses for individual players would become a possibility.

Indirectly, you can deal with this issue by letting players own instances of houses, that way a village with say 300+ buildings can provide housing for millions of players. As Xendrus... described (and as I've told him in a private conversation), your house only becomes unique the moment you enter it. So one visible house from the outside can literally be owned by thousands of players, where each player has its own unique copy of it.

Additionally, we can limit owning real estate to a specific world where buying a house only makes you own it in the world you bought it in. The very wealthy can of course purchase of a copy of their house in every world if that's what they want. That way, if a village has 300 buildings, and there are 300 worlds, you can literally have unique buildings for 90 000 players in one village. The more unique buildings possible in this way, the lower a village's average building cluster would be. The building cluster would be the amount of players that own a specific building in a specific world. We want to keep the building cluster as low as possible for a more realistic experience.

Earlier I mentioned an interesting point, why not start with an empty world and let the players build it into villages and what not. I will summarize the pros and contras that I see in this approach and I'd like to get your opinions about it too.

Pros:

Contras:

Now feel free to discuss.
Title: Re: Some Clan Questions
Post by: StrawHatSeyi on January 18, 2015, 17:55:56
Sooooo, we won't start out as a Ninja?
Title: Re: Some Clan Questions
Post by: Mars on January 18, 2015, 18:13:49
Sooooo, we won't start out as a Ninja?
Did you even read Vreg's post?
Title: Re: Some Clan Questions
Post by: rayzote on January 18, 2015, 18:16:12
I don't really know what you would start out as.

A citizen or builder? lol

Contras:
  • - The world starts out empty and boring without any organization.
  • - Villages and what not will not nearly look as beautiful as they would if they were designed by professional artists.

I can't take this! everyone will want to get in the game and start fighting, spying and stuff. This would not work, only thing can be done, is take recommendations from us, the users (which is not even necessary). Customization is something is becoming common in MMORPG, because everybody loves to make their own ideas into something like this. The problem with your idea, is that such big customization may create glitches, as beautiful as it sounds, My opinion is that it will not work. In games like this customization is a big deal when someone talks about making it an addition to the game, yes, obviously customization has to be in the game in some options. But..... i just think it would be something amazing, but i will just not work. Unless you bring people from minecraft i will not leave the fate of the village in the hands of anyone xD.
Title: Re: Some Clan Questions
Post by: Leebz on January 18, 2015, 19:14:23
How about this.
Start of with a few ready built villages and then have a few villages unbuilt and be built by the community? That way you can have those who want to get stuck in get stuck in and those who want to have a personal space or build their own village have that too.
This is merely a suggestion I didn't think much about so what I am suggesting could be total bullshit and impossible.
But yeah if what I say sparks a solution that's great :)
Title: Re: Some Clan Questions
Post by: m4r1us on January 18, 2015, 19:19:16
How about this.
Start of with a few ready built villages and then have a few villages unbuilt and be built by the community? That way you can have those who want to get stuck in get stuck in and those who want to have a personal space or build their own village have that too.
This is merely a suggestion I didn't think much about so what I am suggesting could be total bullshit and impossible.
But yeah if what I say sparks a solution that's great :)
Or we could just go with the 11 villages and stop the minecraft charade. Who is going to spend his time indoors in a game, especially a Naruto-based one? I'm all for owning houses, and at the same time against the player-constructed villages.

I personally wouldn't like to start off as this:
(http://lsc.org/wp-content/uploads/2013/05/bob-the-builder-200x280.jpg)
instead of a shinobi.
Title: Re: Some Clan Questions
Post by: Leebz on January 18, 2015, 19:25:13
How about this.
Start of with a few ready built villages and then have a few villages unbuilt and be built by the community? That way you can have those who want to get stuck in get stuck in and those who want to have a personal space or build their own village have that too.
This is merely a suggestion I didn't think much about so what I am suggesting could be total bullshit and impossible.
But yeah if what I say sparks a solution that's great :)
Or we could just go with the 11 villages and stop the minecraft charade. Who is going to spend his time indoors in a game, especially a Naruto-based one? I'm all for owning houses, and at the same time against the player-constructed villages.

I personally wouldn't like to start off as this:
(http://lsc.org/wp-content/uploads/2013/05/bob-the-builder-200x280.jpg)
instead of a shinobi.
I was following up on what Vreg said about creating a village. I was just supplying an answer for both groups xD
I don't wanna build a village either. I was just suggesting a solution :P
Title: Re: Some Clan Questions
Post by: m4r1us on January 18, 2015, 19:26:42
How about this.
Start of with a few ready built villages and then have a few villages unbuilt and be built by the community? That way you can have those who want to get stuck in get stuck in and those who want to have a personal space or build their own village have that too.
This is merely a suggestion I didn't think much about so what I am suggesting could be total bullshit and impossible.
But yeah if what I say sparks a solution that's great :)
Or we could just go with the 11 villages and stop the minecraft charade. Who is going to spend his time indoors in a game, especially a Naruto-based one? I'm all for owning houses, and at the same time against the player-constructed villages.

I personally wouldn't like to start off as this:
(http://lsc.org/wp-content/uploads/2013/05/bob-the-builder-200x280.jpg)
instead of a shinobi.
I was following up on what Vreg said about creating a village. I was just supplying an answer for both groups xD
I don't wanna build a village either. I was just suggesting a solution :P
I have a feeling that noone will want the building villages solution. The cons far outweigh the pros.
Title: Re: Some Clan Questions
Post by: Vreg on January 18, 2015, 19:28:06
I don't want it either just fyi.
Title: Re: Some Clan Questions
Post by: Leebz on January 18, 2015, 19:29:45
Then don't add it. Stick with the pre-made villages. Everyone wants that then xD
Title: Re: Some Clan Questions
Post by: America on January 18, 2015, 19:30:01
  • - Organizations can literally build a stronghold.

Yes.

I say keep the 11 villages, but let organizations (and maybe clans) make their own fort/base of operations.
Title: Re: Some Clan Questions
Post by: rayzote on January 18, 2015, 20:11:11
  • - Organizations can literally build a stronghold.

Yes.

I say keep the 11 villages, but let organizations (and maybe clans) make their own fort/base of operations.

He's right, let's go with it!! *-*
Title: Re: Some Clan Questions
Post by: Vreg on January 18, 2015, 21:49:34
  • - Organizations can literally build a stronghold.

Yes.

I say keep the 11 villages, but let organizations (and maybe clans) make their own fort/base of operations.
You can't have both, because each requires a ton of effort. So you have to choose one or the other.
Title: Re: Some Clan Questions
Post by: Mars on January 18, 2015, 21:58:19
I've got a new suggestion and it'll probably sound dumber than the last one but here we go

Once a organisation or clan in a village becomes powerful enough, be it they have more than 50 Jonin Shinobi or they've completed 10,000 missions in total. They can use money to buy a organisation/clan hall which is theirs and isn't shared with anyone else (only one instance of it).

An alternative option is that the top 10 clans and organisations from each village get their own personal hall, the clan/org at rank #1 gets the nicest hall, and the clan/org at rank #10 gets the worst Note: this would still be luxurious compared to regular housing
Title: Re: Some Clan Questions
Post by: m4r1us on January 18, 2015, 22:02:42
  • - Organizations can literally build a stronghold.

Yes.

I say keep the 11 villages, but let organizations (and maybe clans) make their own fort/base of operations.
You can't have both, because each requires a ton of effort. So you have to choose one or the other.
I say we should stick with the 11 standard villages. For orgs we could have pre-made ruins, hidden places and caves. You know, places that don't attract attention, hidden from view. Rogue orgs would have to battle over them like gang wars for example. That'd create some conflicts among rogues as well. So it won't only be rogue vs village.
Title: Re: Some Clan Questions
Post by: Vreg on January 18, 2015, 22:28:16
Depending on the size of SLO's world and the amount of players present, we may limit the amount of owners for specific houses and hideouts. Hideouts would probably get higher limits, some might even get a limit of 1 owner.
Title: Re: Some Clan Questions
Post by: rayzote on January 19, 2015, 00:07:47
Depending on the size of SLO's world and the amount of players present, we may limit the amount of owners for specific houses and hideouts. Hideouts would probably get higher limits, some might even get a limit of 1 owner.
I say we should stick with the 11 standard villages. For orgs we could have pre-made ruins, hidden places and caves. You know, places that don't attract attention, hidden from view. Rogue orgs would have to battle over them like gang wars for example. That'd create some conflicts among rogues as well. So it won't only be rogue vs village.

Fair enough, pre made ruins for orgs.
Big apartments and houses maybe(not so many) by renting and/or buying for the personal housing.
For the clans maybe some  also pre-made small parts within/ or out of the village, like mars said the clan can buy some hub if the clan have reached an specific amount of kills, awards, achievements or whatever. But yet, i'm not really sure if for the clan is fair. Pretty hard to decide.

Organizations and Personal housing look pretty good to me.
Title: Re: Some Clan Questions
Post by: CaptainSpoon on January 19, 2015, 21:10:09
I remember there being a concept for empty villages that orgs and clans can claim, why not do that but instead of villages make an underground stronghold for orgs or something and get a hug clan building where everyone from that clan can live in if they choose to, and they can leave whenever they want? Of course there have to be specific conditions met for this, but you get the concept.
Title: Re: Some Clan Questions
Post by: Reminance on January 19, 2015, 22:52:09
I remember there being a concept for empty villages that orgs and clans can claim, why not do that but instead of villages make an underground stronghold for orgs or something and get a hug clan building where everyone from that clan can live in if they choose to, and they can leave whenever they want? Of course there have to be specific conditions met for this, but you get the concept.
Didnt vreg already thought about this?
Title: Re: Some Clan Questions
Post by: Xassassin on February 23, 2015, 06:08:33
I know I'm like a month late and everything, but I like the idea of renting and buying if possible but I also like the fact about having everything premade, have something like 5 different house types as well as apartment types too. I rather start off as shinobi than bob the builder.
Title: Re: Some Clan Questions
Post by: StrawHatSeyi on March 30, 2015, 18:21:26
I think that players should only have apartments. There would be one building, that has 20 rooms for example. There could be a sign near the apartment that says, "room for sale" and if it is full it says "rooms full" to rent or purchase a room, you aproach the sign, and it would have a pop up saying "rent for $..." Or "purchase for $..." Then you click one. To enter your apartment, you just walk into the door, then it would have a list of people that have a room. You just click your room.

As for rogue orgs/orgs, there should be well hidden caves which are customisable. There should be a claim system for these caves. So in the deep cave, you have to find the claim point, which glows blue. As you go into the blue bit, it will have a pop up saying "Do you want to claim this cave"

Discuss.
Title: Re: Some Clan Questions
Post by: StrawHatSeyi on April 06, 2015, 16:38:22
@Vreg
Title: Re: Some Clan Questions
Post by: Casuke on May 06, 2015, 02:53:30
hello uh i have a question if we decide to have like emblems and colors and learn new techniques and belong to a clan we are from and also how can i be recruited
Title: Re: Some Clan Questions
Post by: Kai on May 06, 2015, 06:40:32
hello uh i have a question if we decide to have like emblems and colors and learn new techniques and belong to a clan we are from and also how can i be recruited

I don't know what you were trying to say in the first part, but if you want to join a clan then just apply.

Clans - http://www.shinobilifeonline.com/index.php/board,22.0.html

Question:
Also guys, what if someone who didn't belong to a clan just put their second name as the clan's name anyway. Didn't know how to say that so gonna give an example. E.g someone who got declined from the Kirishima or couldn't join for some other reason just put their name as Bob Kirishima when they aren't actually from the Kirishima. Have you guys thought of something to stop this? Most people wouldn't do this but some would. (Maybe it's too early too ask this)