Vreg is making a housing system only for premium members. While this saddens me, as well as making me become a premium member, I think "Vreg isn't stupid." In this I find comfort in knowing that Vreg won't go with the GTA housing cause it's shit.The last GTA I've played seriously was San Andreas, which had very basic housing. I don't know how GTA does their shit nowadays regarding housing. While housing has been planned for SLO and its premium members, SLO's housing mechanics haven't been planned out yet, so feel free to leave suggestions regarding it.
Amen.
P.S- I dunnu if there will be a separate housing system for clans/orgs. I think there should. Could make hidden, empty caves purchasable for a fair amount and stuff like that.
My opinion:
For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)
Clan HQ - A building for meetings and clan gatherings, however, will be unique. This could be purchasable in game via auction or by being sold by the Kage of the village. Once sold these clan HQ buildings won't be owned by anyone else and are unique to your clan. This prevents gatherings around 1 or 2 houses that are shared amongst many clans and also gives the game more realism.
Organisation hideouts - I was thinking these places can be places that are hidden around the map and taken upon by clans. There will be no officiality of it or anything but it will rather be like with Minecraft faction servers where people find a cave or something to make as their base. (I know some people in Minecraft created buildings instead of going into caves but this is just an example of my idea) This way if the Org hideout is discovered by Shinobi the Org can choose to relocate with ease instead of wasting so much money on a hideout that is purchased. Otherwise everyone will soon have word that a certain org lives in that spot and it will be targetted. No one said a rouge life was easy after all, you must be willing to relocate if you are to be discovered.
That is my opinion on the whole concept of living in SLO anyway :)
My opinion:
For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)
My opinion:
For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)
[I'm gonna take ideas from another MMORPG]
I say that inside personal housing you could buy a chest (furniture), where you can storage items from your inventory. Something like a bank, none can enter there, and open the chest (if you wanna make it a possibility). Also, since i don't really think that personal housing should be easy to get, i say that when you do, this personal house have some kind of ability. A button is a added to the interface, where you can be instantly transported to your house to dump what you want in the "chest", and then return to where you were. This doesn't sound realistic at all, so it might not be such a great idea.
@Leebz great ideas by the way :)
My opinion:I like all the ideas apart from the GTA Housing, I just feel that wouldn't really fit on a game like this
For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)
Clan HQ - A building for meetings and clan gatherings, however, will be unique. This could be purchasable in game via auction or by being sold by the Kage of the village. Once sold these clan HQ buildings won't be owned by anyone else and are unique to your clan. This prevents gatherings around 1 or 2 houses that are shared amongst many clans and also gives the game more realism.
Organisation hideouts - I was thinking these places can be places that are hidden around the map and taken upon by clans. There will be no officiality of it or anything but it will rather be like with Minecraft faction servers where people find a cave or something to make as their base. (I know some people in Minecraft created buildings instead of going into caves but this is just an example of my idea) This way if the Org hideout is discovered by Shinobi the Org can choose to relocate with ease instead of wasting so much money on a hideout that is purchased. Otherwise everyone will soon have word that a certain org lives in that spot and it will be targetted. No one said a rouge life was easy after all, you must be willing to relocate if you are to be discovered.
That is my opinion on the whole concept of living in SLO anyway :)
My opinion:I like all the ideas apart from the GTA Housing, I just feel that wouldn't really fit on a game like this
For personal homes - Apartments will be sold within the villages, maybe like GTA housing but inside the house you can decorate and place furniture where you want. (rather than having the same place as everyone else)
If you're part of a clan and it has purchased some land within the village you can have a home inside it's walls (Like the Uchiha estate)
Clan HQ - A building for meetings and clan gatherings, however, will be unique. This could be purchasable in game via auction or by being sold by the Kage of the village. Once sold these clan HQ buildings won't be owned by anyone else and are unique to your clan. This prevents gatherings around 1 or 2 houses that are shared amongst many clans and also gives the game more realism.
Organisation hideouts - I was thinking these places can be places that are hidden around the map and taken upon by clans. There will be no officiality of it or anything but it will rather be like with Minecraft faction servers where people find a cave or something to make as their base. (I know some people in Minecraft created buildings instead of going into caves but this is just an example of my idea) This way if the Org hideout is discovered by Shinobi the Org can choose to relocate with ease instead of wasting so much money on a hideout that is purchased. Otherwise everyone will soon have word that a certain org lives in that spot and it will be targetted. No one said a rouge life was easy after all, you must be willing to relocate if you are to be discovered.
That is my opinion on the whole concept of living in SLO anyway :)
I only say GTA like housing for PERSONAL housing because when the game gets, let's say 2 million players, that's a lot of personal houses needed even with the amount of villages in the game. Whereas clan buildings won't be such an issue and can be unique to the however many so players within that clan. Realism is obviously something needed and I am in no way saying something exact to the GTA housing but only the idea of the buildings for the house holding many players, inside is customizable. This still sticks to realism if the building is a block of flatsJust thought this through and yeah, I agree with this now:)
As far as rogue orgs, I am thinking just have purchasable areas, like caves, spread across the SLO Word and add an instance trigger line. When you cross the line, you disappear to everyone outside the line as you're transferred into the instance for your base of operations.Would it not be cool to have some huge ass area or fort that rogue organisations could take over, control and use for whatever means necessary. But it could be attacked by other rogue orgs. When you attack it and have destroyed the owners defences, you could have it for yourself and the process would carry on.
Would it not be cool to have some huge ass area or fort that rogue organisations could take over, control and use for whatever means necessary. But it could be attacked by other rogue orgs. When you attack it and have destroyed the owners defences, you could have it for yourself and the process would carry on.
This is just an idea of mine but I wouldn't like all of the areas outside the villages to be like this, just some.
Man, i didn't want to do this, but i will, The video will start at minute 19.That's a good idea, but how about we can rent and buy. If you don't have enough money to buy a house you can just rent it every month. If you you have enough money then you can buy it. Also maybe you'd have to pay bills for stuff.
http://youtu.be/x2DUVw-Tcec?t=19m29s
This video is about an oncoming game, those guys talk about the housing system that it will implement. Don't focus on the game! or if SLO and the game are completely different!. Just look at the housing system, that's what I'd love to see. in the video shows that the housing is by renting , not buying it, and it may actually be a better idea to use rent instead of buying. Also, in the video you see that whoever is playing, is filling his house with furniture.
That's what my idea of personal housing should be like.
Yeah, having houses which cost a lot would eliminate the need for millions of houses. Though there will still be a lot of players who will want a house, so what would happen when there aren't any houses left?Man, i didn't want to do this, but i will, The video will start at minute 19.That's a good idea, but how about we can rent and buy. If you don't have enough money to buy a house you can just rent it every month. If you you have enough money then you can buy it. Also maybe you'd have to pay bills for stuff.
http://youtu.be/x2DUVw-Tcec?t=19m29s
This video is about an oncoming game, those guys talk about the housing system that it will implement. Don't focus on the game! or if SLO and the game are completely different!. Just look at the housing system, that's what I'd love to see. in the video shows that the housing is by renting , not buying it, and it may actually be a better idea to use rent instead of buying. Also, in the video you see that whoever is playing, is filling his house with furniture.
That's what my idea of personal housing should be like.
Yeah, having houses which cost a lot would eliminate the need for millions of houses. Though there will still be a lot of players who will want a house, so what would happen when there aren't any houses left?Man, i didn't want to do this, but i will, The video will start at minute 19.That's a good idea, but how about we can rent and buy. If you don't have enough money to buy a house you can just rent it every month. If you you have enough money then you can buy it. Also maybe you'd have to pay bills for stuff.
http://youtu.be/x2DUVw-Tcec?t=19m29s
This video is about an oncoming game, those guys talk about the housing system that it will implement. Don't focus on the game! or if SLO and the game are completely different!. Just look at the housing system, that's what I'd love to see. in the video shows that the housing is by renting , not buying it, and it may actually be a better idea to use rent instead of buying. Also, in the video you see that whoever is playing, is filling his house with furniture.
That's what my idea of personal housing should be like.
Thanks for the clarification @Xendrus... , while most of what you said I already had in mind, I didn't think of categorizing houses in tiers which might be an interesting thing to do.Alright, here you go Vreg:First and foremost, personal housing:
As Da Leeb has stated above, SLO will eventually fill up with a large amount of players, and the need for personal housing will grow with that. To combat this, personal houses will need to be in their own, unique instance. In doing so, each different house can be different dependent on the instance used. This will allow you to use something like tiers I suppose? For instance, if player A is more poor than player B and they can only afford say, an apartment of say tier 1 (We will address tiers in a second), then their personal housing instance/phase is that of an apartment.
Let's switch over to player B now. Player B purchases a full on house for a much larger amount, maybe because he has a family... Or is a pimping ass G with money to spare. Either way, he now has a house of say, tier 2 just for variety in tiers. Obviously, his house is larger than player A's apartment, and he has more freedom and space to edit said home. Cool.
Now that we've established their residents, it is time to talk about tiers. This one is simple yea, you have variations of a house/home someone can buy, obviously. These are whatever Vreg deems fit to have in the game, but the obvious ones will be apartments, houses, org. buildings, etc. Well, for these individual homes, they each have tiers. Tiers 1- whatever, the higher number being a better, larger, sexier version. For now, there are only 3 tiers, tier 3 being pretty large and open and sexy. Give the players access to edit how their homes look, and you can even lock tier 2 and 3 for premium members if you allow regular members to purchase homes.
Onto what the instances are. You can first break the instances down into how many variations of homes will be created, later breaking them down so that everyone has their -own- instance... In a sense. What this means is simple enough. For example, you have two players who have purchased an apartment in the same building. As soon as they get to the door leading to the stairs and choose to go to their room, they are moved to their "own" instance. They are somewhat in their own "realm" and can only be seen by other players who are on that very same "realm". This means that if you allow it, other players would be allowed into your home, transferring them into that phase/instance allowing you to see each other. This idea comes directly from World of Warcraft, and it's a great one for housing.For everything else, housing wise:
By everything else, I mean just that. Clans, Rogue Orgs, Regular Orgs, etc. The same principles work for these other housing environments, and their large buildings. I think that there can be designated sections in villages, or right outside villages or whatever for clans where, when in a clan, walking beyond that point transfers you to a different phase and into your clans purchased land.
Regular/Rogue Orgs: I'm not sure where regular orgs would buy their base of operations, but the same principle applies for it all. As far as rogue orgs, I am thinking just have purchasable areas, like caves, spread across the SLO Word and add an instance trigger line. When you cross the line, you disappear to everyone outside the line as you're transferred into the instance for your base of operations.
I think that this will be the best system for housing, as well as add to the possibilities for editing. Yea. If there's anything unclear about my post I will gladly clarify.
Sooooo, we won't start out as a Ninja?Did you even read Vreg's post?
I don't really know what you would start out as.
Contras:
- - The world starts out empty and boring without any organization.
- - Villages and what not will not nearly look as beautiful as they would if they were designed by professional artists.
How about this.Or we could just go with the 11 villages and stop the minecraft charade. Who is going to spend his time indoors in a game, especially a Naruto-based one? I'm all for owning houses, and at the same time against the player-constructed villages.
Start of with a few ready built villages and then have a few villages unbuilt and be built by the community? That way you can have those who want to get stuck in get stuck in and those who want to have a personal space or build their own village have that too.
This is merely a suggestion I didn't think much about so what I am suggesting could be total bullshit and impossible.
But yeah if what I say sparks a solution that's great :)
I was following up on what Vreg said about creating a village. I was just supplying an answer for both groups xDHow about this.Or we could just go with the 11 villages and stop the minecraft charade. Who is going to spend his time indoors in a game, especially a Naruto-based one? I'm all for owning houses, and at the same time against the player-constructed villages.
Start of with a few ready built villages and then have a few villages unbuilt and be built by the community? That way you can have those who want to get stuck in get stuck in and those who want to have a personal space or build their own village have that too.
This is merely a suggestion I didn't think much about so what I am suggesting could be total bullshit and impossible.
But yeah if what I say sparks a solution that's great :)
I personally wouldn't like to start off as this:
(http://lsc.org/wp-content/uploads/2013/05/bob-the-builder-200x280.jpg)
instead of a shinobi.
I have a feeling that noone will want the building villages solution. The cons far outweigh the pros.I was following up on what Vreg said about creating a village. I was just supplying an answer for both groups xDHow about this.Or we could just go with the 11 villages and stop the minecraft charade. Who is going to spend his time indoors in a game, especially a Naruto-based one? I'm all for owning houses, and at the same time against the player-constructed villages.
Start of with a few ready built villages and then have a few villages unbuilt and be built by the community? That way you can have those who want to get stuck in get stuck in and those who want to have a personal space or build their own village have that too.
This is merely a suggestion I didn't think much about so what I am suggesting could be total bullshit and impossible.
But yeah if what I say sparks a solution that's great :)
I personally wouldn't like to start off as this:
(http://lsc.org/wp-content/uploads/2013/05/bob-the-builder-200x280.jpg)
instead of a shinobi.
I don't wanna build a village either. I was just suggesting a solution :P
- - Organizations can literally build a stronghold.
- - Organizations can literally build a stronghold.
Yes.
I say keep the 11 villages, but let organizations (and maybe clans) make their own fort/base of operations.
You can't have both, because each requires a ton of effort. So you have to choose one or the other.
- - Organizations can literally build a stronghold.
Yes.
I say keep the 11 villages, but let organizations (and maybe clans) make their own fort/base of operations.
I say we should stick with the 11 standard villages. For orgs we could have pre-made ruins, hidden places and caves. You know, places that don't attract attention, hidden from view. Rogue orgs would have to battle over them like gang wars for example. That'd create some conflicts among rogues as well. So it won't only be rogue vs village.You can't have both, because each requires a ton of effort. So you have to choose one or the other.
- - Organizations can literally build a stronghold.
Yes.
I say keep the 11 villages, but let organizations (and maybe clans) make their own fort/base of operations.
Depending on the size of SLO's world and the amount of players present, we may limit the amount of owners for specific houses and hideouts. Hideouts would probably get higher limits, some might even get a limit of 1 owner.
I say we should stick with the 11 standard villages. For orgs we could have pre-made ruins, hidden places and caves. You know, places that don't attract attention, hidden from view. Rogue orgs would have to battle over them like gang wars for example. That'd create some conflicts among rogues as well. So it won't only be rogue vs village.
I remember there being a concept for empty villages that orgs and clans can claim, why not do that but instead of villages make an underground stronghold for orgs or something and get a hug clan building where everyone from that clan can live in if they choose to, and they can leave whenever they want? Of course there have to be specific conditions met for this, but you get the concept.Didnt vreg already thought about this?
hello uh i have a question if we decide to have like emblems and colors and learn new techniques and belong to a clan we are from and also how can i be recruited